pazza Posted February 1, 2007 Report Posted February 1, 2007 i'm satisfied that i've finished the model so go to my website www.pazza.cjb.net and go to the downloads page. it should work, tell me if it doesn't. there's the psd and 3ds, so you can paint a skin and render, but i'm having trouble getting it in the game, without getting errors in heat. could someone please either help me to make the .car file, or attempt to make it themselves using the 3ds file? cheers & enjoy pazza
pazza Posted February 3, 2007 Author Report Posted February 3, 2007 erik's had a go as well with similar results heres the error log 45.00.010: ================================================================= 45.00.010: Sep 6 2002 12:09:31 N W32 M6 R senor_b 45.00.010: ===================================================================== 45.00.010: mem: p/s/t t/a 246M/57M 770M/335M 2047M/2023M 45.00.250: JoyBegin 45.00.260: Joystick 0: "USB 2-Axis 8-Button Gamepad" 45.00.260: joy 0: create_joystick 45.00.260: joy: created 0 as "USB 2-Axis 8-Button Gamepad" 45.00.260: joy 0: turned off deadzone 45.00.260: joy 0: x-effect unsupported 45.00.260: data directory: C:\Program Files\Hasbro Interactive\NASCAR Heat\Data\ 45.00.260: Config Dir: C:\Program Files\Hasbro Interactive\NASCAR Heat\ 45.00.260: Add-on tracks dir: "C:\Program Files\Hasbro Interactive\NASCAR Heat\tracks\" 45.00.260: mod: trying mod "ukdirtbangers"...45.00.260: mod.cfg found ok. 45.00.260: mod: Config Dir override: C:\Program Files\Hasbro Interactive\NASCAR Heat\ukdirtbangers\ 45.00.260: Running on WinNT version 5.1:2600 Service Pack 2 45.08.903: ddraw: created directdraw with ialmrnt5.dll (Mobile Intel® 915GM/GMS,910GML Express Chipset Family) 45.08.903: ddraw: version 0.0.0.0 45.17.766: vid: 64 meg card (reported:121.222656) 45.18.867: vid: triple buffer on 45.20.349: texture: supports compressed solid texture 45.21.471: mr: 3D performance: 119 MPix/sec, 4215 KTris/sec 45.21.471: mr: fill rate is OK, poly rate is AWESOME, machine speed is 1396 45.26.078: using sound mixer Sound 45.35.281: Using user driver file 45.43.082: name = *Bristol_UK_R.trk/trkshot.img, image = 27a2774 46.03.742: unloading ui: 62.1 MB 46.03.842: unloaded ui: 62.3 MB 46.05.895: loaded race: 76.1 MB 46.06.436: ghost: Loading trackline *Bristol_UK_R.trk/Bristol_UK_R.gcf (Moz_55) [15.486990 sec] 46.06.476: world: vertex damage 46.06.476: setting driving video mode = 3 46.11.593: vid: triple buffer on 46.12.925: bpp: Track track.bpp should be rebuilt "release" 46.12.925: records: using actual track length: 400.000000 m 46.13.195: skill_range_fudge! 46.13.676: Warning: using default pit stall, which is inappropriate. 46.17.431: paintjobs: ~Pazza Dolo.tex does not exist 46.17.471: paintjobs: ~Pazza Angl.tex does not exist 46.17.512: paintjobs: ~Pazza Limo.tex does not exist 46.17.512: paintjobs: ~pacecar.tex does not exist 46.17.582: paintjobs: ~Pazza Gran.tex does not exist 46.17.642: paintjobs: ~Pazza Gran.tex does not exist 46.17.642: paintjobs: ~Pazza West.tex does not exist 46.17.642: paintjobs: ~Pazza Cort.tex does not exist 46.17.642: paintjobs: ~Pazza Trum.tex does not exist 46.17.642: paintjobs: ~Pazza Astr.tex does not exist 46.17.682: paintjobs: ~Pazza Sier.tex does not exist 46.17.692: paintjobs: ~Pazza Wolz.tex does not exist 46.17.692: paintjobs: ~Pazza Robi.tex does not exist 46.17.692: paintjobs: ~Pazza Mari.tex does not exist 46.17.692: paintjobs: ~Pazza Nova.tex does not exist 46.17.692: paintjobs: ~Pazza.tex does not exist 46.17.782: paintjobs: ~Pazza Dolo.tex does not exist 46.17.812: paintjobs: ~Pazza Angl.tex does not exist 46.17.852: paintjobs: ~Pazza Limo.tex does not exist 46.17.902: paintjobs: ~pacecar.tex does not exist 46.17.952: paintjobs: ~Pazza Gran.tex does not exist 46.17.992: paintjobs: ~Pazza Gran.tex does not exist 46.18.032: paintjobs: ~Pazza West.tex does not exist 46.18.122: paintjobs: ~Pazza Cort.tex does not exist 46.18.172: paintjobs: ~Pazza Trum.tex does not exist 46.18.213: paintjobs: ~Pazza Astr.tex does not exist 46.18.253: paintjobs: ~Pazza Sier.tex does not exist 46.18.303: paintjobs: ~Pazza Wolz.tex does not exist 46.18.343: paintjobs: ~Pazza Robi.tex does not exist 46.18.383: paintjobs: ~Pazza Mari.tex does not exist 46.18.433: paintjobs: ~Pazza Nova.tex does not exist 46.18.483: paintjobs: ~Pazza.tex does not exist 46.18.483: res: ResourceGet("SIERRA1.tex") not found, returning NULL! 46.18.483: res: ResourceGet("BMW E30.tex") not found, returning NULL! 46.18.483: res: ResourceGet("WELLER.tex") not found, returning NULL! 46.18.483: res: ResourceGet("ãããããããããããããããããããããããã") not found, returning NULL! 46.18.663: except: dec: exe 6b06c38 46.18.663: ============================================================ 46.18.663: EXCEPTION: Task "<main>" @ E3E3E3E3 : EXCEPTION_ACCESS_VIOLATION 46.18.663: NON-DEBUG 46.18.663: ( 00419510 , none , my_handler ) 46.18.663: ( E3E3E3E3 , EXCEPTION_ACCESS_VIOLATION , ? ) 46.18.663: ( 00475304, call-stack , ? ) 46.18.663: ( 004750F1, call-stack , ? ) 46.18.663: ( 00474FD6, call-stack , ? ) 46.18.663: ( 00474A1E, call-stack , ? ) 46.18.663: ( 0048C75A, call-stack , ? ) 46.18.663: ( 0041D5C3, call-stack , ? ) 46.18.663: ( 0041D687, call-stack , ? ) 46.18.663: ( 0047A715, call-stack , ? ) 46.18.663: ( 004924F3, call-stack , ? ) 46.18.663: ( 004898EC, call-stack , ? ) 46.18.663: ( 0041D5C3, call-stack , ? ) 46.18.663: ( 0041D31C, call-stack , ? ) 46.18.663: ( 00489F59, call-stack , ? ) 46.18.663: ( 00487639, call-stack , ? ) 46.18.663: ( 004872ED, call-stack , ? ) 46.18.663: ( 004135B7, call-stack , ? ) 46.18.663: ( 004E7925, call-stack , ? ) 46.18.663: ( 004F33F1, call-stack , ? ) 46.18.663: ( 0047A5A5, call-stack , ? ) 46.18.663: ( 00485F49, call-stack , ? ) 46.18.663: ( 0048592D, call-stack , ? ) 46.18.663: ( 00485A08, call-stack , ? ) 46.18.663: ( 0040D4ED, call-stack , ? ) 46.18.663: ( 004B2BF5, call-stack , ? ) 46.18.663: ( 004E9FA8, call-stack , ? ) 46.18.663: ( 004E9EC9, call-stack , ? ) 46.18.663: ( 004E7925, call-stack , ? ) 46.18.663: ( 00418F24, call-stack , ? ) 46.18.663: ( 00496537, call-stack , ? ) 46.18.663: ( 00496014, call-stack , ? ) 46.18.663: ( 0041EBC3, call-stack , ? ) 46.18.663: ( 0041E992, call-stack , ? ) 46.18.663: ( 004B37CA, call-stack , ? ) 46.18.663: ( 004B299A, call-stack , ? ) 46.18.663: ( 004A955C, call-stack , ? ) 46.18.663: ( 0043004F, call-stack , ? ) 46.18.673: ( 004E9FA8, call-stack , ? ) 46.18.673: ( 004E99B7, call-stack , ? ) 46.18.673: ( 004E99B7, call-stack , ? ) 46.18.673: ( 00412102, call-stack , ? ) 46.18.673: ( 004E7D0F, call-stack , ? ) 46.18.673: ( 00418F24, call-stack , ? ) 46.18.673: ( 0041290F, call-stack , ? ) 46.18.673: ( 004EBC41, call-stack , ? ) 46.18.673: ( 004EBC25, call-stack , ? ) 46.18.673: ( 004EBC0F, call-stack , ? ) 46.18.673: ( 004EB86E, call-stack , ? ) 46.18.673: ( 004E7D62, call-stack , ? ) 46.18.673: ( 0041F16D, call-stack , ? ) 46.18.673: ( 0041F192, call-stack , ? ) 46.18.673: ( 004E7D62, call-stack , ? ) 46.18.673: ( 0041F11D, call-stack , ? ) 46.18.673: ( 004E9FA8, call-stack , ? ) 46.18.673: ( 004E9EC9, call-stack , ? ) 46.18.673: ( 0041C6F3, call-stack , ? ) 46.18.673: ( 00418F24, call-stack , ? ) 46.18.673: ( 0041C6AD, call-stack , ? ) 46.18.673: ( 0041D5C3, call-stack , ? ) 46.18.673: ( 00418F24, call-stack , ? ) 46.18.673: ( 004E7EF9, call-stack , ? ) 46.18.673: ( 004E7DC2, call-stack , ? ) 46.18.673: ( 00418F24, call-stack , ? ) 46.18.673: ( 00418F24, call-stack , ? ) 46.18.673: ( 00499035, call-stack , ? ) 46.18.673: ( 00418F24, call-stack , ? ) 46.18.673: ( 00498830, call-stack , ? ) 46.18.673: ( 00496CB8, call-stack , ? ) 46.18.673: ( 0049672E, call-stack , ? ) 46.18.673: ( 004012BE, call-stack , ? ) 46.18.673: ( 004A942A, call-stack , ? ) 46.18.673: ( 004011E5, call-stack , ? ) 46.18.673: ( 00413F27, call-stack , ? ) 46.18.673: ( 004E81E0, call-stack , ? ) 46.18.673: MemException: Task "<main>" read from location 0xe3e3e3e3 46.18.673: ============================================================ any ideas? i think it might be a problem with the 3ds model because half way through production, it worked fine, but after adding bits like bonnet bolts, it stopped working in the game. any help much appreciated to pass the last hurdle! pazza
Sparky961 Posted February 3, 2007 Report Posted February 3, 2007 right, here's my guess lol. Make sure you map the car in max with you're tga called xxx1.tga (xxx being the exact name of you're .car file) Then convert the xxx1.tga to carxxx.tex (xxx being whatever number you wish). It looks as though it isn't finding the tyre etc though. Have you tried just putting the model in an existing .car file like the granny to just see if it works? cheers sparky
Nick M48 Posted February 3, 2007 Report Posted February 3, 2007 Your car, in game.... [attachmentid=13190] Obviously on the wrong physics lol Here's the max file I made from yours. [attachmentid=13191] bmwE30.zip
pazza Posted February 4, 2007 Author Report Posted February 4, 2007 i'll give that a go sparky cheers that's top notch Nick! how did you manage to make the model all one object without losing the mapping? i can't expect you to merge it all everytime i make a model in the future! so far i've go it in the game, but its just plain red, with no mapping, so i'm using sparky's suggestion now
Nick M48 Posted February 4, 2007 Report Posted February 4, 2007 how did you manage to make the model all one object without losing the mapping? i can't expect you to Edit mesh menu, then attach or attach list.... [attachmentid=13209]
pazza Posted February 4, 2007 Author Report Posted February 4, 2007 i did that, selecting the middle of the 3 options, but it re-arranged all the mapping i selected the drivers side and attached it to the passenger side, but both sides became incorrectly mapped why did i not get the same results as you? cheers pazza
pazza Posted February 4, 2007 Author Report Posted February 4, 2007 wahooooooooooooooooooo! got it mapped & in the game only things to do now are: - add damage - shorten the wheelbase slightly - change the default wheels then i think its done!
Haadee#525 Posted February 4, 2007 Report Posted February 4, 2007 (edited) wahooooooooooooooooooo! got it mapped & in the game only things to do now are: - add damage - shorten the wheelbase slightly - change the default wheels then i think its done! nice m8 but where is the driver..... Edited February 4, 2007 by Haadee#525
Ryano Posted February 5, 2007 Report Posted February 5, 2007 wahooooooooooooooooooo! got it mapped & in the game only things to do now are: - add damage - shorten the wheelbase slightly - change the default wheels then i think its done! nice m8 but where is the driver..... Gone for a burger
pazza Posted February 6, 2007 Author Report Posted February 6, 2007 (edited) does anyone know how to add a driver or change the default wheels? (fbf going to teach me damage) cheers pazza Edited February 6, 2007 by pazza
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