TADS Posted February 3, 2007 Report Posted February 3, 2007 hi all i have been working on a new track but i am stuck on the mkworld for sum reason it wont make the files needed i have been though the files and everything seams to be there any help on this would be gr8 my msn is tadsoopnorf@hotmail,com
Nick M48 Posted February 3, 2007 Report Posted February 3, 2007 Run MkWorld through a .bat file with the word "pause"at the end so you can see the error before the command window closes, or just run it from a command prompt, either way, whats the error that you are getting?
TADS Posted February 3, 2007 Author Report Posted February 3, 2007 (edited) im not getting a error it puts 2 files in the out file wiv 0kb but i fink i have now found my prblem by back tracking i dont thing i exported it correct i think i just exported ai,sf,h/w as export not export sel so im now trying that but if i come up wiv error i will post thanks for replying Edited February 3, 2007 by TADS
Nick M48 Posted February 3, 2007 Report Posted February 3, 2007 When you export from max you have to delete every other object otherwise it'll export all of the objects in the 1 .mod file, even if they are hidden. Heat objects can only have 1 texture so if more than 1 object is in the .mod it'll cause an error.
TADS Posted February 3, 2007 Author Report Posted February 3, 2007 do i have to delete all wen exporting the ailine.ase sfline.ase and hitablewall.ase tho?? well i didnt for them but i did for the track infield ect ect now everything seams right but wen i mkworld it puts track sol file as 0kb and track txt file at 0kb and thats all it has in there!! now i am using max 8 so i have the winres tool for the mkw mkt mkf ect if u can help me any furvor i will be grate full thanks again
Nick M48 Posted February 3, 2007 Report Posted February 3, 2007 mkworld will be giving an error. How are you exporting .mod files from max 8?
TADS Posted February 3, 2007 Author Report Posted February 3, 2007 i am exporting then as say armco.3ds into a file on desktop then using this winres tool witch has 3ds-.mod thats how i getting armco.mod and yes its working i used al,sf,h/w verts from tut track i was given and i got a .trk at the end but the verts i used there was way 2 many witch corsed probs so now correcting mine and hopfully i will get it right this time
TADS Posted February 4, 2007 Author Report Posted February 4, 2007 nope i am going wrong wiv ai,sf and the hitable walls cant seam to get them right (in max) any advice would be gr8 like wot size do u put track to and do u make sure z ax is on 0.0?? THANKS
Nick M48 Posted February 4, 2007 Report Posted February 4, 2007 I've never used the 3ds to mod converter so I don't know anything about that, leave out the hittable walls until you have the rest of the track exactly how you want it, to get an idea of scale download one of the tracks from my site and import that into max along side your track, then scale yours until you are happy with it. I've attached the standlake AI line, just import that into your track, then using edit spline, move it about until it fits the shape of your track, once you've got it right you will have to export it and run it through the relavant spreadsheet to produce an ai line that mkworld understands. [attachmentid=13205] StandlakeAiLine.zip
TADS Posted February 4, 2007 Author Report Posted February 4, 2007 ok thanks for that i will try that
TADS Posted February 4, 2007 Author Report Posted February 4, 2007 i get sumthing in game but not a track its just got the sky and a blank floor that dont go anywhere!! do u have email addy i can get u on bit easyer then doing this on ere i think im missing a file b4 i mkres THANKS
TADS Posted February 4, 2007 Author Report Posted February 4, 2007 ok i think i found my problem in the tutorial on the ailine and sfline it says u have to..... "Rescale World Units, thenn press on "Rescale" button, this will bring up a small window, in the 'Scale Factor' text box enter 0.0254 (choose affect scene). While your AI patch is still selected choose "EXPORT SELECTED" from the 'File' menu, and export it as aipath.ASE to your working directory. witch i do that bit that aint a problem but with the tutorial there was a track b4 it was run though mkworld so u can see everything that goes in the .trk file so wot i dun is: i use the track max scene it come wiv and went though the tutorial wiv there track that they are talking about and i rescale world to wot it says and im getting totaly diffo verts to wot they have in there ailine.xls and this then causes mkworld to error and not give me the files i need, now if i put the verts from there ailine.ase in my my_track.txt it works but there verts dont work for mine ( i thought of that) so is there a fix for 3d max8 would it be diffo numbers?? (0.0254 max3) or could sumone that has 3d max3 email me so i can poss send them me max file scene of the track and do the ailine and sfline?? any advice will be very appreciated ps "I THINK THIS SEAMS TO BE THE PROBLEM" THANKS
Nick M48 Posted February 5, 2007 Report Posted February 5, 2007 If you are using the spreadsheet 'create ai line 1-01' then you do not need to change the world units in max, the ss does the conversion.
TADS Posted February 5, 2007 Author Report Posted February 5, 2007 no im not i have just been opening exel then crtl=a and change to txt and pasting the verts to that i.e... *SHAPE_VERTEX_KNOT 0 -45.8 53.7 0.0 then opening the ailine exel doc i have that converts it from^^ to ....vert(-45.8,53.7,0) if it is a diffent one i need can i poss have that plz that could be the prob!! thanks for replying
Nick M48 Posted February 5, 2007 Report Posted February 5, 2007 Here's the ai line spreadsheet and the hittable walls one in case you haven't got that either. [attachmentid=13246] [attachmentid=13247] Create_AI_Line_v1_01.zip create_hidden_walls_v4_01.zip
TADS Posted February 5, 2007 Author Report Posted February 5, 2007 thanks for that i will go give it ago i did have the hidden wall one but i took urs as the other bits i had was wrong lol thanks again
TADS Posted February 5, 2007 Author Report Posted February 5, 2007 (edited) hi nickm48 do u have a folder of a track u made b4 u run mkworld that i could look at to see if i have files in mine that is needed and also i could see how u have the ai.ase file that u made wen exported as i cant seam to sort this wen i put path(path) verts in from tut track i can do it all to the end and end up wiv a .trk file but this file is only 300kb n smallist track i have in game is like 1.72mb so i fink i have files missing or sumthing i aint doing right!! i know i am being a bit of a pain n i feel thik but i would like to get involved wiv this side of things more and also thinking about joining in at uKdirt nxt season!! thanks again TADS Edited February 5, 2007 by TADS
Nick M48 Posted February 5, 2007 Report Posted February 5, 2007 You should have everything you need in the test track, what is going wrong with your track, is it the ai line? if it is, mkworld will be giving an error, show me a screen shot of the error. Have you got anything from your track in game yet? Start off by creating a simple plane in max, give it a basic texture and get that in game, thats the way I started, took me lots and lots of trial and error. You are lucky, you have me to help! lol
TADS Posted February 5, 2007 Author Report Posted February 5, 2007 (edited) yes m8 and im very gratfull i can make a .trk but i dont get anything in game this is wot i see in game!! ... [attachmentid=13259] so imthinkg that the .mod converter i have may not be working To show i have a track in game but i will 1st try wot u said and try a plane and see if that works thanks TADS Edited February 5, 2007 by TADS
Dazza290 Posted February 5, 2007 Report Posted February 5, 2007 You are lucky, you have me to help! lol And beleive me, Nick's a genius!
Nick M48 Posted February 5, 2007 Report Posted February 5, 2007 Cheers Dazza, you were my star pupil lol If that screen shot is from your track, then fundamentally you are doing everything right, it must be either your object is facing the wrong way ( you mentioned before that your track wizzed past on its side?) or you have the scale wrong so the track is tiny or it could be that your track isn't centred in max so it's not underneath the car.
TADS Posted February 6, 2007 Author Report Posted February 6, 2007 (edited) hi nick soz m8 but could u take a look at this heat log please i dont know wot im doing worng now but i cant get track or anything in game it crashes as race/test is loading.... i have now used ur arena track as scale wiv mine on top of it to get size right and mkworld runs everytime now.... thanks TADS 05.52.500: ====================================================================== 05.52.500: Sep 6 2002 12:09:31 N W32 M6 R senor_b 05.52.500: ====================================================================== 05.52.500: mem: p/s/t t/a 510M/180M 2476M/2090M 2047M/2010M 05.52.562: JoyBegin 05.52.578: Config Dir: C:\Program Files\Hasbro Interactive\NASCAR Heat\ 05.52.578: Add-on tracks dir: "C:\Program Files\Hasbro Interactive\NASCAR Heat\tracks\" 05.52.578: mod: trying mod "ukdirtbangers"...05.52.578: mod.cfg found ok. 05.52.578: mod: Config Dir override: C:\Program Files\Hasbro Interactive\NASCAR Heat\ukdirtbangers\ 05.52.578: Running on WinNT version 5.1:2600 Service Pack 2 06.14.375: ddraw: created directdraw with nv4_disp.dll (NVIDIA GeForce 6200 LE) 06.14.375: ddraw: version 0.0.0.0 06.14.906: vid: 64 meg card (reported:251.375000) 06.14.906: vid: using AGP textures (321), total: 64 06.14.984: vid: triple buffer on 06.15.140: texture: supports compressed solid texture 06.15.765: mr: 3D performance: 660 MPix/sec, 8597 KTris/sec 06.15.781: mr: fill rate is AWESOME, poly rate is AWESOME, machine speed is 1808 06.17.546: bink(intro.bik): open failed (Error opening file.) 06.18.218: DirectSoundCreate fails! (DSERR_ALLOCATED) 06.18.281: using sound mixer Sound 06.26.343: Using user driver file 06.30.468: name = *fleetR.trk/trkshot.img, image = 0 06.35.328: unloading ui: 58.7 MB 06.35.390: unloaded ui: 58.9 MB 06.37.234: loaded race: 71.7 MB 06.37.390: setting driving video mode = 3 06.37.968: vid: triple buffer on 06.38.109: except: dec: exe 6b06c38 06.38.109: ============================================================ 06.38.109: EXCEPTION: Task "<main>" @ 00492728 : EXCEPTION_ACCESS_VIOLATION 06.38.109: NON-DEBUG 06.38.109: ( 00419510 , none , my_handler ) 06.38.109: ( 00492728 , EXCEPTION_ACCESS_VIOLATION , ? ) 06.38.109: ( 004926E2, call-stack , ? ) 06.38.109: ( 0049403F, call-stack , ? ) 06.38.109: ( 0049054D, call-stack , ? ) 06.38.109: ( 00490503, call-stack , ? ) 06.38.109: ( 004858A1, call-stack , ? ) 06.38.109: ( 00485A08, call-stack , ? ) 06.38.109: ( 0040D4ED, call-stack , ? ) 06.38.109: ( 0040DD41, call-stack , ? ) 06.38.109: ( 004B2CBB, call-stack , ? ) 06.38.109: ( 004E9FA8, call-stack , ? ) 06.38.109: ( 004E9EC9, call-stack , ? ) 06.38.109: ( 004E7925, call-stack , ? ) 06.38.109: ( 00418F24, call-stack , ? ) 06.38.109: ( 00496537, call-stack , ? ) 06.38.109: ( 00496014, call-stack , ? ) 06.38.109: ( 0041EBC3, call-stack , ? ) 06.38.109: ( 0041E992, call-stack , ? ) 06.38.109: ( 004B37CA, call-stack , ? ) 06.38.109: ( 004B299A, call-stack , ? ) 06.38.109: ( 004A955C, call-stack , ? ) 06.38.109: ( 0043004F, call-stack , ? ) 06.38.156: ( 004E9FA8, call-stack , ? ) 06.38.156: ( 004E99B7, call-stack , ? ) 06.38.156: ( 004E99B7, call-stack , ? ) 06.38.156: ( 00412102, call-stack , ? ) 06.38.156: ( 004E7D0F, call-stack , ? ) 06.38.156: ( 00418F24, call-stack , ? ) 06.38.156: ( 0041290F, call-stack , ? ) 06.38.156: ( 004EBC41, call-stack , ? ) 06.38.156: ( 004EBC25, call-stack , ? ) 06.38.156: ( 004EBC0F, call-stack , ? ) 06.38.156: ( 004EB86E, call-stack , ? ) 06.38.156: ( 004E7D62, call-stack , ? ) 06.38.156: ( 0041F16D, call-stack , ? ) 06.38.156: ( 0041F192, call-stack , ? ) 06.38.156: ( 004E7D62, call-stack , ? ) 06.38.156: ( 0041F11D, call-stack , ? ) 06.38.156: ( 004E9FA8, call-stack , ? ) 06.38.156: ( 004E9EC9, call-stack , ? ) 06.38.156: ( 0041C6F3, call-stack , ? ) 06.38.156: ( 00418F24, call-stack , ? ) 06.38.156: ( 0041C6AD, call-stack , ? ) 06.38.156: ( 0041D5C3, call-stack , ? ) 06.38.156: ( 00418F24, call-stack , ? ) 06.38.156: ( 00418F24, call-stack , ? ) 06.38.156: ( 00416D56, call-stack , ? ) 06.38.156: ( 00416DAC, call-stack , ? ) 06.38.156: ( 004E7E43, call-stack , ? ) 06.38.156: ( 00418F24, call-stack , ? ) 06.38.156: ( 00418F24, call-stack , ? ) 06.38.156: ( 00499035, call-stack , ? ) 06.38.156: ( 00418F24, call-stack , ? ) 06.38.156: ( 00498830, call-stack , ? ) 06.38.156: ( 00496CB8, call-stack , ? ) 06.38.156: ( 0049672E, call-stack , ? ) 06.38.156: ( 004012BE, call-stack , ? ) 06.38.156: ( 004A942A, call-stack , ? ) 06.38.156: ( 004011E5, call-stack , ? ) 06.38.156: ( 00413F27, call-stack , ? ) 06.38.156: ( 004E81E0, call-stack , ? ) 06.38.156: MemException: Task "<main>" read from location 0x226528d 06.38.156: =========================================================== Edited February 6, 2007 by TADS
Nick M48 Posted February 6, 2007 Report Posted February 6, 2007 I can't tell from that what the problem is, what did you change to make that happen?
TADS Posted February 6, 2007 Author Report Posted February 6, 2007 i made the track same size as ur arena in max and done everything else the same but i have found sumthing on mkworld..... >>>>>>>>>>>>>>>>>>>>>> +++++ START +++++ >>>>>>>>>>>>>>>>>>>>>> [mkworld fleet] flt: sorting edges..._f0: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f1: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f2: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f3: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f4: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f5: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f6: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f7: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f8: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f9: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f10: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f11: nonplanar tossing: <0.000000, 0.000000, -1.000000> it gose on like and ends like this _f387: nonplanar tossing: <0.001721, 0.000000, -0.999999> _f388: nonplanar tossing: <0.001720, 0.000001, -0.999999> _f389: nonplanar tossing: <0.001720, 0.000001, -0.999999> _f390: nonplanar tossing: <0.001720, 0.000000, -0.999999> _f391: nonplanar tossing: <0.001720, 0.000001, -0.999999> _f392: nonplanar tossing: <0.001721, 0.000002, -0.999999> _f393: nonplanar tossing: <0.001721, 0.000001, -0.999999> _f394: nonplanar tossing: <0.001749, 0.000029, -0.999998> _f395: nonplanar tossing: <0.001721, 0.000002, -0.999999> _f396: nonplanar tossing: <0.001721, 0.000002, -0.999999> _f397: nonplanar tossing: <0.001721, 0.000002, -0.999999> _f398: nonplanar tossing: <0.001500, -0.000135, -0.999999> _f399: nonplanar tossing: <0.001722, 0.000002, -0.999999> _f400: nonplanar tossing: <0.001721, 0.000002, -0.999999> _f401: nonplanar tossing: <0.001719, 0.000001, -0.999999> done bpp: building tree...+ bpp: node: 0 (0) depth: 0/0 avg: 0.000000 ---------------------------------------------------- graphics count (659 verts, 654 triangles, 3 surfaces) ---------------------------------------------------- mkworld: done! No mapfile present ============================================================ path: no pitroads in track! ============================================================ ============================================================ path: no pitstalls in track! ============================================================ path: detected path: center: 56 points (5/0 add/remove) <<<<<<<<<<<<<<<<<<<<<<< +++++ END +++++ <<<<<<<<<<<<<<<<<<<<<<< and dont give me a test or anything i can use as a test! sorry m8 for sounding thik and i know ya busy and appreciate everything u have said n help u gave me so far thaks TADS
TADS Posted February 6, 2007 Author Report Posted February 6, 2007 ok this mite sound a silly question but how do i reposition a track in max to run in game as u see in pic i opened the max scene and i .mod the track surface and put it in folder and then dun flt mkw and mkres and it turned out like this... [attachmentid=13298] now i didnt move anypart of the track i just selected the track surface deleted everything else and ,mod it so is there a setting in max that i have not dun?
Nick M48 Posted February 6, 2007 Report Posted February 6, 2007 Are u still running it through some 3ds to mod converter?
TADS Posted February 6, 2007 Author Report Posted February 6, 2007 yes, its the only way i can .mod it as im running max8 if i could get 3 it would be better but u cant find 3 anywhere even as a trail well i cant find one on goggle anyways lol
TADS Posted February 7, 2007 Author Report Posted February 7, 2007 ok thanks for all ya help and advice nick i have now managed to get a track ish in game now i can make new textures for it and finish it.. [attachmentid=13324] TADS
Nick M48 Posted February 7, 2007 Report Posted February 7, 2007 Excellent, well done, now your fun begins.
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