swindy Posted April 23, 2007 Report Posted April 23, 2007 (edited) Heres the ford mk1 Mondeo out soon. i await all the critisam..... Edited April 23, 2007 by swindy
pazza Posted April 24, 2007 Report Posted April 24, 2007 (edited) looks good i was wondering when one of these would be made one possible improvement would be making the side of the car more rounded, coz mondeo's are really round. it might be a bit too late to change that now though apart from that, its excellent Edited April 24, 2007 by pazza
calum Posted April 24, 2007 Report Posted April 24, 2007 erm could really do with some1 in the boot. but apart from that wd again mate
leewoods18 Posted April 24, 2007 Report Posted April 24, 2007 great model yer sides bit rounder if poss but if not well done looks good
jack 360 Posted April 24, 2007 Report Posted April 24, 2007 nice mate. is it all reflective/shiny in the game like the taxi is?
martwisely Posted April 24, 2007 Report Posted April 24, 2007 (edited) Nice another great model from u all u need no is a set of lights on the roof and hey presto youve made the racewall pacecar lol. Edited April 24, 2007 by martwisely
Dazza#289 Posted April 24, 2007 Report Posted April 24, 2007 Nice Model Swindy Maybe From the bonnet down making it abit square at the front end & the sides rounder like every1 else has said. And Jack it Probably Will Be As Im Guessing it was made In Z-Modeler & i think thats how they end up Being.
jack 360 Posted April 24, 2007 Report Posted April 24, 2007 oh thats a shame dazza coz it anoys me when they come out all shiney but are good loonking models(shape)
invader Posted April 24, 2007 Report Posted April 24, 2007 If u turn down your Detail Level down in options the cars r fine Thats wiv the Detail Level up and this 1 is wiv it down Ta Andy675
Crazy Craig Posted April 24, 2007 Report Posted April 24, 2007 (edited) Nice model Swindy! Dont want to be a pain but do you know when it will be released? Edited April 24, 2007 by Crazy Craig
dangerous damo Posted April 24, 2007 Report Posted April 24, 2007 nice model again swindy. would finish it off if it had mondeo wheels on aswell.
MURPHY-111 Posted April 24, 2007 Report Posted April 24, 2007 nice model again swindy. would finish it off if it had mondeo wheels on aswell. If you need pics of the wheels i can go around to a mondeo and get pics
swindy Posted April 25, 2007 Author Report Posted April 25, 2007 (edited) Nice Model Swindy Maybe From the bonnet down making it abit square at the front end & the sides rounder like every1 else has said. And Jack it Probably Will Be As Im Guessing it was made In Z-Modeler & i think thats how they end up Being. Thanks for all your comments lads And its not finished was going to make it more rounder in shape and put mondeo wheels on and afew other things to.. As for the shine on the cars im trying to sort it out and dazza i only use Z-modeler for converting the 3Ds into mod files i use 3D-max 7 to make them Thanks Swindy Edited April 25, 2007 by swindy
dangerous damo Posted April 27, 2007 Report Posted April 27, 2007 ive also got steel mondeo wheels, dog leg alloys like an rs turbo and some pepperpots if you want photos mate. also if anyone wants them ive got scorpio cosworth alloys on my mk2 as well. cheers, damo.
Nick M48 Posted May 1, 2007 Report Posted May 1, 2007 Heres the ford mk1 Mondeo out soon. i await all the critisam..... I've been really reluctant to comment on this as my constructive comments on your previous model weren't taken in a very good spirit. This model looks great but as before it looks like it has alot of polys for the heat engine, how many is it?
reg126 Posted May 1, 2007 Report Posted May 1, 2007 Not sure what the poly count is on swindy's superb Taxi model..but it performed great in jolt on BWS with 23 cars on the cowdenbeath track. Physics of the taxi are in my view the most banger like of anything i have tried online..wether thats just for the cowdie track or not awaits to be seen. Certainly the cowdie track has gone up in most peoples estimations in the last week with some good meets held there.
Nick M48 Posted May 1, 2007 Report Posted May 1, 2007 Not sure what the poly count is on swindy's superb Taxi model..but it performed great in jolt on BWS with 23 cars on the cowdenbeath track. Physics of the taxi are in my view the most banger like of anything i have tried online..wether thats just for the cowdie track or not awaits to be seen. Certainly the cowdie track has gone up in most peoples estimations in the last week with some good meets held there. Thats actually very interesting, when I started modelling for uk-dirt the poly count limits were already in place so I just stuck to them (although we've sneaked a few extra hundred in over the years as PC's improved) I guess newer higher poly cars should be tested and new poly limits decided upon. How many polys is the Taxi and were all 23 of the cars in the server Taxis?
Wargasm Posted May 1, 2007 Report Posted May 1, 2007 all the cars were taxis nick not sure of the polly count tho cheers
swindy Posted May 2, 2007 Author Report Posted May 2, 2007 Hi nick the polygon count is 6549,as pc's are getting better and better and most ppl playing other online games and other techy gadets think you could make most cars with more polys and better detail but think you better look into it first tho. Ps: do you no how to use 3ds2mods in stand alone Dos mode just so i can get rid of that dam shine as Z-modeler is putting it on when im converting 3ds-mod Thanks Swindy
MURPHY-111 Posted May 2, 2007 Report Posted May 2, 2007 Ps: do you no how to use 3ds2mods in stand alone Dos mode just so i can get rid of that dam shine as Z-modeler is putting it on when im converting 3ds-mod Thanks Swindy Swindy i had this problem when trying to convert a model using the dos program..... erik also tryed but without a succesment! You could always ask erik what he does as he has a good knowledge behind these things Sorry i couldnt help anymore
pazza Posted May 2, 2007 Report Posted May 2, 2007 (edited) I put a tutorial for converting 3ds to Mod using 3ds2mod exe on My Webpage Only problem is, I found 3ds2mod will only convert one object in the scene, so not a banger with full damage layers Apologies My website seems to be down atm Edited May 2, 2007 by pazza
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