TheGreenGenie Posted May 28, 2007 Report Posted May 28, 2007 Here Goes........ I have a legend chassis made in 3dsMax 9, it is one object with 2 textures (see pic below) I export to 3ds format, then use 3ds2mod to convert to mod. next i build the car file with winres tools all this seems fine. Ive got the car listed in drivers.txt and it seems to load in the game ok with one slight problem as you can see below. lol If ya look real close at the tip of the arrow you can see the model is there (just) but tiny and with the wrong orientation. The scale of the car is the same as the chisolm car because i imported it and built this around it.... Any remedies will be gratefully received...
hotrod331 Posted May 28, 2007 Report Posted May 28, 2007 i think its something to do with 3d2 to mod playing up i think youll have to make the car huge and rotate it in max to fit?
MoR137 Posted May 29, 2007 Report Posted May 29, 2007 I'm pretty sure that when you import a model into max, which has been taken from a current .car file that it imports it really really small, and possibly the wrong orientation also, so it looks like you have the rather tedious task for uniform scaling the model until it looks correct on the wheelbase, but the good news is, it's not a problem as such, just an inconvenience lol!
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