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new car for game


crash happy

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hi all this is tads crash happy allowed me to use his account to post this up as mine has been blocked again im not sure of the prob wiv my p/w it seams to change on its own :(

 

anyways i have made 2 new cars for the game but having probs getting them to run in game as they are a lilttle high polly but i think i have the pacecars right!! :scared15: i have only damaged the boot and hood and full maodel is 2900 pollys and i have tryed following nickm's guide on the ova pacecars but my game crashies wen i go to race or test if any modelers out there would like to assit me in getting these in game i would be very gratefull and we can get them in action :D

 

this is one i have made

 

[attachmentid=17322]

 

and i didnt mod nickm's est i tryed making from scratch

 

if anyone could help me out would be gr8

 

THANKS

 

TADS421

 

post-609-1184510914.jpg

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I'm having that same problem - my BMW keeps crashing in the game :banghead2:

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this is wot im getting

 

51.09.187: ghost: Loading trackline *FleetRv2.trk/FleetRv2.gcf (TADS421) [15.250496 sec]

51.09.281: setting driving video mode = 4

51.09.796: vid: triple buffer on

51.09.968: records: using actual track length: 256.000000 m

51.09.968: skill_range_fudge!

51.10.031: Warning: using default pit stall, which is inappropriate.

51.10.390: paintjobs: ~last#421.tex does not exist

51.10.437: paintjobs: ~last#421.tex does not exist

51.10.500: telem: loading telem.dll...51.10.500: failed (0x7e)

51.10.500: joy 0: EnableForceFeedback(1)

51.10.500: replay: Allocing 60:00s frames and 4605K data (61440K avail)

51.10.984: Texture: 52 @ 9.84 Megs (0 other)

51.11.015: except: dec: exe 6b06c38

51.11.015: ============================================================

51.11.015: EXCEPTION: Task "BGTask" @ 004480A9 : EXCEPTION_ACCESS_VIOLATION

51.11.015: ( 004480A9 , EXCEPTION_ACCESS_VIOLATION , ? )

51.11.015: ( 00447BBD, call-stack , ? )

51.11.015: ( 0043046F, call-stack , ? )

51.11.015: MemException: Task "BGTask" read from location 0x17

51.11.015: ============================================================

 

thast it

 

ok i damaged rodders sunny hatch friday and if i had the ldoor and rdoor damaged it would give me same error so i took them off and attched it to the main body and all works fine but cant seam to do the same with this one and the minster :S

 

thanks

TADS

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Quite a few possible reasons.

 

What method of exporting are you using....best to use the proper exporter in max 3 to export as mgi mod.

 

Critical things can be naming pacecars correctly...and also naming the parts of the model correctly ...any errors in these can cause crashes. What is the total number of polys including damage layers that you are trying to export?

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i have only damaged the boot and hood and full maodel is 2900 pollys

 

i have now managed to get it in game but wiv only boot damage on it so its the damage thats stopping it i think i may have to make model again but with less pollys if i can...... i have never had this amount of probs b4 putting cars ect in game i have dun quite a lot for ova ppl but wen its yourself u can never sort ya own probs out lol :banghead2:

 

THANKS AGAIN

 

TADS

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my error logs are also like that :shrug:

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ok i have it in game now with boot n hood damage with no errors :thumbup::scared15: i found a few more verts to collapse and it got the polly down enuff to run in game just need to find around 1000 more pollys from no where to make sum door damage....

 

i think it would of been alot easyer if i askjed nickm to allow me to strech his mk2 est but less fun to make lol

 

damage is something like this at the mo

 

[attachmentid=17334]

post-609-1184531710.jpg

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