Richie978 Posted August 9, 2007 Report Posted August 9, 2007 Hi There, Its taken a while but i have finished some skins from pre 70s at mildenhall. Hope to have them uploaded soon. Some Unlimiteds and Superstoxs to follow soon. For looking
calum Posted August 9, 2007 Report Posted August 9, 2007 (edited) they all look good just a shame on the trummy model it stretch's some of the signs like the mk1 coupe (that's the model not you!) but keep up the good work Edited August 9, 2007 by calum
erik Posted August 9, 2007 Report Posted August 9, 2007 (edited) trummy model it stretch's some of the signs like the mk1 coupe They are a bugger to paint Nice skins though Edited August 9, 2007 by erik
Richie978 Posted August 11, 2007 Author Report Posted August 11, 2007 (edited) Thanks for the replies. They are abit of a ****** to paint aren't they. Please find attacted below tex files for above cars . Probably Superstox next. Pre_70s_Skins.zip Edited August 11, 2007 by Richie978
reg126 Posted August 11, 2007 Report Posted August 11, 2007 The triumph skin problems are down to the model and not the skin. Though all skins can be played around with a bit for best results..ultimately ..its down to how the model is mapped . As a modeller the fun of getting a 2D image to paint on a 3D model is better appreciated. The more curvy or shapely the model the more potential problems can occur. If your not trying to reproduce real life cars you can adapt skins a bit to overcome painting difficulties inherent in most models. All you can really do is make the best job you can with whats available. In an ideal world it would be good to be able to paint a model in any scheme you want. At the moment models and templates need to be studied to see what is possible as some schemes can be done on some cars and not others...and some unusual schemes not done properly at all. In my view the westminster model has the best potential for different schemes..though that has some tricky areas.
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