Speed Posted October 27, 2007 Report Posted October 27, 2007 i have been playing around with 3d max for a while now but i want to actually start building something related to stockcars can anyone give me some ideas of what i could build. here is alist of things i want to make eventually but maybe to big for me to take on Trailer Transport eg Bus, Van, Truck Car Track any ideas. i could be tempted to build a car to start off but im having trouble finding a car i could try to model. one thats different to the ones in the game. any ideas will be greatly appreciated
hotrod331 Posted October 27, 2007 Report Posted October 27, 2007 try sumthing easy to start with maybe even a car in game u know the shape of etc first as it isnt easy! maybe a transit or a van of sums sort
Nick M48 Posted October 27, 2007 Report Posted October 27, 2007 (edited) As Rodney says, start off with something easy, my tutorial will give you the basics but there's plenty of information on the internet if you get stuck. Good luck with it, it's great fun when you get into it. Edited October 27, 2007 by Nick M48
The London Allstar Posted October 27, 2007 Report Posted October 27, 2007 Good luck with it, it's great fun when you get into it wouldnt go that far! As rodder knows my pc's nearly been out the window severall times lol
Speed Posted October 27, 2007 Author Report Posted October 27, 2007 thanks for comments i did have a go of ur tutorial a wile back nick but i want to make an f1 rather than a banger and so i suppose i need some picks lol that would be very helpful.
MoR137 Posted October 28, 2007 Report Posted October 28, 2007 thanks for comments i did have a go of ur tutorial a wile back nick but i want to make an f1 rather than a banger and so i suppose i need some picks lol that would be very helpful. If your looking to make an F1, the best advice I can give you is that you need to get some basics down (which i guess you already have judging by your first post!), these include: - General modeling from primitives (ie, starting with a box, moving verts, extruding, beveling, subdivision of polys) - Lofting (a much easier technique to making tricky cylindrical parts like a rollcage than using a cylinder primitive - essential technique) - 3D Snap (another useful tool to get the hang of for when you panel the car) - UVW Mapping and Unwrap UVW (the only mapping techniques you'll really need for an F1) So really - just make sure you've a grasp of those before you set off on your project, then have fun and you'll learn so much more when your building something you want to build, rather than the same old crappy tutorials modeling coke cans and magic swords
Recommended Posts