TADS Posted November 9, 2007 Report Posted November 9, 2007 Hi all i have started making a BASIC track modeling tutorial i have uploaded the 1st part lofting track surface this has taken me around 4-5 hours so far to do and will try and update this once aweek if i have forgotten anything please email me or reply here or my forum thats on my website my website link straight to track tut TADS
pazza Posted November 9, 2007 Report Posted November 9, 2007 cheers tads might give it a go good website as well
zarky191 Posted November 10, 2007 Report Posted November 10, 2007 tads brilliant when i get some time alone i can realy concentrate and give it a shot cheers
Nick M48 Posted November 10, 2007 Report Posted November 10, 2007 Nice one Tads, it's surprising how much time it takes to write a tutorial isn't it!
TADS Posted November 10, 2007 Author Report Posted November 10, 2007 ta lads and yea nick takes ages lol takes longer to make tutorial then to make a track lol the mapping of the track surface will be uploaded tonite TADS
zarky191 Posted November 10, 2007 Report Posted November 10, 2007 can any1 do some lofting for me because how ever much i try i cannot do it i am gonna try and make yarmouth tads or some1 could u do the lofting and send me it plz heres the aerial pic of yarmouth: [attachmentid=20815] Heres my track lines (infield and fence): [attachmentid=20816] heres what always happens to me after i get shape on the lofting: [attachmentid=20817] plz somebody help cheers!
TADS Posted November 10, 2007 Author Report Posted November 10, 2007 ok if u follow my tutorial you wouldnt have two lines for fence and infield for a start and the lofting the track surface is the easyest bit about modeling a track try doing it the way i have said and see where u go? TADS
Sparky961 Posted November 10, 2007 Report Posted November 10, 2007 Class tutorial mate. Can't wait for the next installment as I'm now at the bit where I got to before and then got stuck. cheers sparky
walker Posted November 11, 2007 Report Posted November 11, 2007 This is what I have so far what track is that meant to be matey if you dont mind me asking
Nick M48 Posted November 11, 2007 Report Posted November 11, 2007 This is what I have so far That looks remarkably like a modified Arena Essex, not that I mind
mcrew Posted November 11, 2007 Report Posted November 11, 2007 Thanks for the guide Tads! Ive had a try with the guide, but ended up with something looking like a pile of slinkies tangled together.
Sparky961 Posted November 11, 2007 Report Posted November 11, 2007 Everything was modelled from scratch nick. Only thing that bears resemblance to you're arena essex is the textures on the buildings.
Nick M48 Posted November 12, 2007 Report Posted November 12, 2007 Everything was modelled from scratch nick. Only thing that bears resemblance to you're arena essex is the textures on the buildings. Keep at it people, no one gets it right first try.
zarky191 Posted November 12, 2007 Report Posted November 12, 2007 im now stuck on this step: now we will make a spline line next to the basic looking oval spline, this will be the track width this is more trial and error to get right for a real life track... but for this tutorial i will just make one as im not going of any prints. to do this you need to go into create and in to splines then click line once you have the SMALL line you need to right click the mouse anywhere in the scene to deselect that line and then click back on the main track spline again see pic..... [attachmentid=20857] i dont understand what to do on this bit please help
TADS Posted November 12, 2007 Author Report Posted November 12, 2007 on what part are you stuck with?? do you have any screen shots so you can show me where you have got to?? other wise i cant really help ya because i dont know where you are stuck TADS
bobtastic266 Posted November 12, 2007 Report Posted November 12, 2007 this may sound stupid but were do i download 3ds moddeling thingy from?
andy2oo7 Posted November 12, 2007 Report Posted November 12, 2007 this may sound stupid but were do i download 3ds moddeling thingy from? Try Google mate, 3ds max7 is the one i have lol, i think thats where i got it
James69667 Posted November 17, 2007 Report Posted November 17, 2007 Epic tut Tads, brilliant. I'm hoping to re model Barrow into a track with more similarities to the real thing, better for wrecking rather than the current roddy one, and hopefully with better armco that you don't ride when you it it. May have some free time over the weekend to make a start.
Damo127 Posted November 17, 2007 Report Posted November 17, 2007 (edited) Zarky here as my accounts locked (damo let me use his account) here is where i am stuck i have followed everything by the instructions and now im stuck where am i ment to stick the width line (the step before we loft) [attachmentid=20969] and if tads or sparky or someone would do this step i can upload the .max file Edited November 17, 2007 by Damo127
reg126 Posted November 18, 2007 Report Posted November 18, 2007 In regards to many tracks fences....Including the current Barrow track ...much of the problem with bangers riding the fence is actually down to the car physics not being right. The new demo derby cars dont suffer the same problems at the current Barrow track. Much of the issue is down to grip levels on the cars. Grip is set on both car and track...when the 2 are too high then the back wheels of the car keep pushing as the car strikes the fence and causes the car to tip up to put it in simple terms.
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