swindy Posted August 8, 2008 Report Share Posted August 8, 2008 Hi all Here's a preview of Roosecote Banger Track as the Barrow track in the game not to scale etc (not saying that its not good to the maker of it) As you can see lots to do, more track detail and better textures etc.. Thanks Snapper Link to comment Share on other sites More sharing options...
Weasel Jnr Posted August 8, 2008 Report Share Posted August 8, 2008 Rated! Link to comment Share on other sites More sharing options...
Toward Posted August 8, 2008 Report Share Posted August 8, 2008 Yeah thats looking excellent! much of it is just like the real thing to be honest,can't wait to try it out! Well done snapper! Link to comment Share on other sites More sharing options...
Magic208 Posted August 8, 2008 Report Share Posted August 8, 2008 Looks alright, apart from the tarmac textures.....:S Link to comment Share on other sites More sharing options...
TADS Posted August 8, 2008 Report Share Posted August 8, 2008 hello swindy nice to see ya making tracks still... before anyone starts this is MY opinion and MINE ONLY i know you said in the 1st post As you can see lots to do, more track detail and better textures etc.. but if it was me i would scrap the buildings and model them and make some new textures for them in psp/photo shop if you look at the building that sits near the control box you have the grass thats actually sat just behind the control box on the long building texture and i dont know if this is what you ment by better textures to fix stuff like this... just pointing it out... the "real life" pics being used realy dont look right as they look VERY blurred in game witch is why i made all my own in psp for arlington that said i do like racing on tracks you have done for the "WAY" they drive just imo the textures and the "lack" of track side object modeled really lets your work down a photo on a alpha channel on a plane dont look quite right im not the best modeler and no where near it but i now (as i can do bits in 3dmax) pay attention to detail and how stuff is modeled i look at other games and think well thats modeled good or bad i know its sad to do but after learning it you see it! just look at the VERY bad textures in Fleet to what i done with Arlington and some i done in Standlake (apart from the main drivable ones nickm made) cant wait to see it finished TADS Link to comment Share on other sites More sharing options...
wee dode Posted August 8, 2008 Report Share Posted August 8, 2008 yeah tads a do like it when you race at arly and just see a building with TADS in big letters on it Link to comment Share on other sites More sharing options...
632jas Posted August 9, 2008 Report Share Posted August 9, 2008 ROFL Link to comment Share on other sites More sharing options...
swindy Posted August 9, 2008 Author Report Share Posted August 9, 2008 hello swindy nice to see ya making tracks still... before anyone starts this is MY opinion and MINE ONLY i know you said in the 1st post As you can see lots to do, more track detail and better textures etc.. but if it was me i would scrap the buildings and model them and make some new textures for them in psp/photo shop if you look at the building that sits near the control box you have the grass thats actually sat just behind the control box on the long building texture and i dont know if this is what you ment by better textures to fix stuff like this... just pointing it out... the "real life" pics being used realy dont look right as they look VERY blurred in game witch is why i made all my own in psp for arlington that said i do like racing on tracks you have done for the "WAY" they drive just imo the textures and the "lack" of track side object modeled really lets your work down a photo on a alpha channel on a plane dont look quite right im not the best modeler and no where near it but i now (as i can do bits in 3dmax) pay attention to detail and how stuff is modeled i look at other games and think well thats modeled good or bad i know its sad to do but after learning it you see it! just look at the VERY bad textures in Fleet to what i done with Arlington and some i done in Standlake (apart from the main drivable ones nickm made) cant wait to see it finished TADS Yer i agree you tads on most things in your post as i said still got the textures in psp and there is no race control box model on the track yet tads lool its just the basic track as you can see in pics ,But good feedback tads Thanks Snapper Link to comment Share on other sites More sharing options...
The London Allstar Posted August 9, 2008 Report Share Posted August 9, 2008 Swindy are you going to add some tyres / larger raised infield or barrier or something to stop people cutting the bends and infielding because all i can see happening in the free leagues / wreckups is the idiots who cant hit properly just infielding. Link to comment Share on other sites More sharing options...
Callum132 Posted August 9, 2008 Report Share Posted August 9, 2008 Lmao, Well Said Allstar Link to comment Share on other sites More sharing options...
Toward Posted August 9, 2008 Report Share Posted August 9, 2008 Swindy are you going to add some tyres / larger raised infield or barrier or something to stop people cutting the bends and infielding because all i can see happening in the free leagues / wreckups is the idiots who cant hit properly just infielding. Yeah thats true,the real track had big blocks blocking the cars crossing the middle. Link to comment Share on other sites More sharing options...
Weasel Jnr Posted August 9, 2008 Report Share Posted August 9, 2008 Also has an inner armco barrier like a curb thing. But if you read his post he said its not Complete! Link to comment Share on other sites More sharing options...
smiffers22 Posted August 10, 2008 Report Share Posted August 10, 2008 yeh weasel need the wierd white cirb on inside n the big boxes in the middle .. looks good tho snapper well done Link to comment Share on other sites More sharing options...
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