MoR137 Posted July 8, 2010 Report Share Posted July 8, 2010 Hi guys, Over the past few months, I've been looking at bringing NIR up to the standard of my other tracks. Released 2 years ago, 0.6 was only meant to be a beta version because it was quite rushed, but I never got around to finishing it it properly until now. What's New - Most of the track has been re-textured, and some of it has been remodelled. - Transporters in the pits, as I previously did with Cov. - Night lights - Fixed track dip when driving close to fence on straights. - Marker tyres moved closer to the kerb edge to discourage corner cutting. Hopefully you'll think it's a worthwhile improvement INSTALLATION INSTRUCTIONS 1. If you had 0.6 installed, delete the NIR folder from rFactor > GameData > Locations and NIR.hat and NIRHR.hat (if they are there) from rFactor > UserData > LOG > HAT. 2. Download, unzip and install. >>>>>>>>>>DOWNLOAD IT HERE<<<<<<<<<< Admin will let you know when it's on the server, ready to race. Thanks, MoR Link to comment Share on other sites More sharing options...
wee dode Posted July 8, 2010 Report Share Posted July 8, 2010 track looks miles better keep up the good work Link to comment Share on other sites More sharing options...
Tosh924 Posted July 8, 2010 Report Share Posted July 8, 2010 Top man MoR well done Link to comment Share on other sites More sharing options...
Spike Posted July 8, 2010 Report Share Posted July 8, 2010 (edited) great job Edited July 8, 2010 by Spike Link to comment Share on other sites More sharing options...
TRAV365 Posted July 8, 2010 Report Share Posted July 8, 2010 superb as always mor Link to comment Share on other sites More sharing options...
Recommended Posts