Jump to content



NIR V1.0 Released!


MoR137

Recommended Posts

Hi guys,

 

Over the past few months, I've been looking at bringing NIR up to the standard of my other tracks. Released 2 years ago, 0.6 was only meant to be a beta version because it was quite rushed, but I never got around to finishing it it properly until now.

 

What's New

- Most of the track has been re-textured, and some of it has been remodelled.

- Transporters in the pits, as I previously did with Cov.

- Night lights

- Fixed track dip when driving close to fence on straights.

- Marker tyres moved closer to the kerb edge to discourage corner cutting.

 

Hopefully you'll think it's a worthwhile improvement :thumbup:

 

INSTALLATION INSTRUCTIONS

1. If you had 0.6 installed, delete the NIR folder from rFactor > GameData > Locations and NIR.hat and NIRHR.hat (if they are there) from rFactor > UserData > LOG > HAT.

2. Download, unzip and install.

 

>>>>>>>>>>DOWNLOAD IT HERE<<<<<<<<<<

 

Admin will let you know when it's on the server, ready to race.

 

Thanks,

MoR

Link to comment
Share on other sites

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy and Guidelines. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..