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Skin Previewing


watto

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I use 3D max to priview a skin, then you can see your result in 10 seconds rather than converting it and going into the game,

 

Say your painting a Granada mk2, you have open the granada in 3D Max,

 

You open up the .tga template, then if you make a change to the skin, you save it as anything, eg "Granny 2 skin" save it as a .bmp to the desktop, then go into Max and put the .bmp on the car, using "diffuse colour" under the maps roll out in the material editor (bring that up by pressing M)

 

Then once the material is applied to the car, what changes you make while painting the car, save and over write the .bmp file on the desktop "Granny 2" then when it over writes it you go back to 3D Max and the new skin will be on the car, the whole process can be done in 10 seconds, then when your in max you can zoom, rotate and see if it looks good.

 

Its a lot easier than doing all the mktex business and getting it in the game, but you do need 3D Max,

 

thats how i do it anyway

 

Rikard :thumbs_up:

Edited by Rikard
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