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drumbstick

UKDirt 2nd Tier Admin
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Everything posted by drumbstick

  1. Its a fine line with the damge, tooz are quite soft really and a good hit on the wall can and often does end a race. Its made harder because we can only simulate a puncture, wheel bend or wheel off. We have made them so a big hit will end a race but most wall bounces will be ok. Having said all that, we did err on the side of more damage because there is a setting on the server where you can turn it down if we decide it is to much.
  2. Generally top class racing tonight, gonna be a struggle from the back this season if the SS bang each other around that much. But I really enjoyed 99% of the racing tonight. Seemed like most people started to get the hang of it(even Kendo ), but if you want to leave comments on the physics they will be taken onboard
  3. Work is still in progress mate, when its all ready it will be released as version 2. All things being well that should be before we kick off the full 2010 season
  4. We have taken feedback on the 1.99B physics and worked to improve them This is actually a minor update but it feels quite a bit different. Change log: Brakes updated to be more cocnsistant over a whole run. about 8% more rear grip added. Some setup choices limited to more realistic options. Update can be found at either of the links below UKDIRT
  5. Drumb41 SS
  6. Top nights crashing thanks spike
  7. We had pad testers who could drive them fine in testing.
  8. You can dial the snappiness out with setup, and if you are struggling use the pinto with a locked diff as that is the easiest combination to drive. Having said that, it is a lot more down to throttle control now. When they snap its because you are spinning the outside rear tyre and it grips while the inside rear is still spinning. You as the driver need to control this with the throttle and steering and as you say get it driving to the wall on the throttle. If you watch Moodie one of the reasons he is quicker at a lot of tracks is his line and how he sets the car up to get on the throttle early for the exit, now you have to do the same in the mod. And to dispell the roumour that is already going round, all my quickest laps yesterday were set by driving straight and not drifting round the turns as we were doing before, although I still can't get near Robins times.
  9. As many of you know we have been working on a major physics update to this mod since last July, and work on creating new models is continually ongoing. As the 2010 racing season is drawing close we have decided to release the new physics so drivers are able to prepare for the year ahead. A full release of V2 will follow in the next few weeks, but for now we hope you enjoy the new physics. The mod can currently be downloaded from the following places UKSOM UKDIRT **COPY OF THE README BELOW** *README* ====================================================================== ========= F2 Stockcars V1.9B Update by UKSOM ====================================================================== ========= Thank you for downloading F2 Stockcars V1.9B Update for rFactor. *IMPORTANT* This is a stand alone version of the mod, no previous versions are required Double click the installer and point it at your rFactor directory (It is defaulted to C:/Program Files/rFactor , if you have rFactor installed to an alternative location please redirect to the right location) ====================================================================== ========== : Changes : All new tarmac tyre physics. Tarmac ride hights limited to usable real world values. Many more tamac physics teaks for you to discover Shale tyres altered to use more realistic tyre pressures, base values for these can be found in the default setup. *IMPORTANT* Previous tarmac setups will no longer work. ====================================================================== ========= : CREDITS : Full credits for this mod are selected by clicking the "More Credits" tab during the ISI credit screen during exit. Thanks to everyone involved in the creation and making of this mod. ====================================================================== ========== : LEGAL STUFF : Disclaimer Installing this mod is entirely at your own risk, the mod team will not be held responsible in case of any problem. Nothing is to be added, changed, altered or modified to any part of this mod without express permission from UKSOM. This mod cannot be used for commercial distribution, It also cannot be used as part of any disc, download link or CD/DVD for financial gain. Copyright and use of all UKSOM original content contained within F1 Stockcars remains with UKSOM and cannot be used without consent and permission of UKSOM. ====================================================================== ========== : Offline Setup, Racing The AI : Before jumping right in, theres a few things you should do before racing in the options to make things better. First off, the difficulty and AI strength... on the main game page, click Settings then Difficulty. The aids on the top you can change in game during a race, F1 through to F12 alters those. The bit below it is the interesting bit, F2 Stockcars works best with an AI difficulty of around 107%. Is this is too fast or slow you can change that but 107% is a good starting point. Aggression and Damage should be set at 100% and left at that really, less than 100% is pointless. Secondly, the rules which is the next one down from difficulty Its best to have...Flag Rules Off to start with, Fuel Usage Normal, Tyre Usage Normal and Mech Failures Normal. AI Drivers and Start Position is a personal preference, 20 is a good starting point for how many AI to start with. Race Start is best set at Fast Rolling, you need to be on the ball at the start though so you dont get left behind. And Finally the Race Weekend For a single race, you need to pick Control on the main page, then Race Weekend. Click Race Details at the top and you can remove the needless qualifying and warm up scenarios. When you've finished Practice you can go straight to race then. If you want to race against certain AI drivers, and they've not been selected by the game to race ( it randomly selects the drivers to race against ), you can add AI drivers during a practice session. Just click Add AI until the driver/s you want are there...you can boot any of them at anytime using the Boot AI button as well. : Basic Tips : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cameras ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Heres a key set for all the cameras Insert key....Interior views, (Cockpit, Bonnet, Nose) press it a couple of times to cycle through them Home key....Onboard TV views, again press it a couple of times to cycle through. worth watching a replay or 2 from these views as you'll find out Page up.... Swingman, theres a reason why its slightly further out on default which I won't go into here but if you use the numberpad you can zoom in/out/left/right as much as you want if you feel its too far out for your liking. Page down.... TV cam, this is the track TV cameras End Key.... Free look cam, this enables you to move around the Track TV cams with your mouse. you can cycle through all the Track cams with this. - These next two are very useful if you are using a cockpit view - Cockpit View Adjustment.... You can move the seat position in game, you first need to define keys to do this in your controller settings...scroll down to the adjust seat mappings to change those Cockpit Mirror Adjustment.... Using the same keys you have defined for seat adjustment, if you hold shift down while pressing the adjust keys, you can adjust the interior mirrors as well - Monitor/Replay - Whilst in the monitor, click into the viewport to make it full screen Once its full screen, the enter key removes the border around the edge..delete key removes the mouse cursor. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * PLR File Tips * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The .plr file is in your rFactor\"Your Player Name"\ folder. So, for eg, if your player name was Novice999.....the file would be called Novice999.plr. This file opens in notepad and is your personal settings for the game, the majority of them are controlled on the main menu of the game so you need not worry about them but theres a few that aren't that can come in handy. Warning......This is a bit more advanced than a simple menu so please back up your .plr file before making any changes...you alter your plr file at your own risk. These are all optional and are broken down in sections : [ Graphic Options ] Allow Rearview In Swingman="0" Virtual Rearview In Cockpit="0" These settings turn the virtual mirrors on and off in the swingman and cockpit view respectively, 0 is for off....change to 1 to turn them on. The Number 4 key in game toggles between the mirrors if they enabled. [ Game Options ] Show Extra Lap="0" // 0 = show laps completed, 1 = show lap you are on This changes how the laps are displayed, fairly obvious....change to 0 to show how many laps you've done or 1 to show the lap you are currently on. - - - - - - - - - - - -- - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Auto Line Smooth="3" // 1 = fastest line, 2 = inside/outside, 3 = fastest and inside/outside This affects how the AI cars run on track, it is defaulted to 1 but changing it to 3 means they wont all run on the same driving line...well worth a try. - - - - - - - - - - - -- - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - One Lap To Go Warning="3" // Race only: 0=none, 1=message, 2=white flag, 3=both, Race+Qual: add 4. Feature not implemented for timed races or lapped vehicles. This changes how it displays the lap to go warning, best to have this set to 3 which gives a white flag warning at the top and a message as well. - - - - - - - - - - - -- - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Damper Units="0" // Display dampers (shocks) in garage as: 0 = setting (e.g. 1-20), 1 = rate (e.g. 1000-9000 N/m/s) This changes how the shocker/damper settings are displayed in the garage. 0 displays as clicks, 1 displays as shocker rates in pressure. ====================================================================== =========
  10. Top job Dave
  11. Well After what I though was a really good evenings racing, even if some peoples driving was lets say intresting, Aub came out on top winning the final and top scoring. WD to all race winners Race 1: 881,212,774,4,365,221,488 Race 2: 41,112,87,380,495,172,870,641 Race 3: 380,881,47,41,46,4,61,641 Race 4: 212,774,46,47,87,172,221,365 Race 5: 881,112,495,870,488,61 Race 6: 46,61,774,47,41,87,870,221 Race 7: 488,112,172,380,641,495,4,365 Race 8: 881,641,212,488,87,61,46,870 Race 9: 47,112,4,495,172,221,46 Race 10: 61,87,212,41,774,380,870,641 Race 11: 380,881,495,112,212,46,172 Race 12: 41,47,488,774,4,61 Final: 881,46,212,112,41,380,4,488,87,61,47,495,774,641,172 GN: 641,47,41,172,488,212,881,380,46,112,495,774,87,4 Points 881 76 212 62 41 58 112 58 46 52 380 52 47 49 488 47 774 38 4 37 87 37 61 36 172 35 495 34 641 34 870 22 221 16 365 11
  12. Ok mate
  13. sorted
  14. drumbstick

    MI NEC

    Please all check you are in 5 heats All Heats to be random closed grid over 8 laps Race 1: 881,221,774,164,2,212,365,488 Race 2: 41,172,641,112,380,87,495,870 Race 3: 46, 47,61,881,2,41,380,641 Race 4: 221,212,172,87,47,774,365,46 Race 5: 495,61,488,112,870,881,164 Race 6: 46,47,61,221,774,41,87,870 Race 7: 112,488,495,365,641,380,2,172 Race 8: 212,881,641,870,61,46,87,488 Race 9: 221,365,112,495,47,2,172,164 Race 10: 774,212,41,380,87,61,870,641 Race 11: 881,112,495,164,212,380,172,46 Race 12: 221,2,365,488,41,46,47,774 Final: all in graded 21 lap GN all in graded 16 laps
  15. Pusher just use a real life skin to practice
  16. Yea thats fine mate, although you won't need them for the new season.
  17. Hey mate It all works fine on windows 7 no problems at all. You need to install V1 of the ftooz from HERE, I am not sure what we are doing for skins on Monday so not sure if you need the packs.
  18. Drumb 41
  19. I couldn't agree more with what Mor said. The biggest thing for me is 1 big slide or half spin cooks the tyres and you never get them back after that.
  20. Happy birthday mate
  21. Great work mate, thanks for doing the hard bit Thanks to everyone that voted for me
  22. Nobody is saying they are perfect and there is not a problem but they won't be changes for 2010 TBH Lee I don't know as I never worked on the F1 tyre
  23. why after 3 years do we need to up the anti on tyre wear? Good question
  24. For the first release of the F1s the tyres did wear out, but everyone bitched so much it got changed. I am afraid you all made your own bed....
  25. Bump Just over a week to go, keep them votes coming
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