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Fourwinds

UKDirt Members
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About Fourwinds

  • Birthday 15/06/1971

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    Manchester, UK

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  1. This is an archive created with 7zip .. you can download an unpacker from: http://www.7-zip.org/
  2. Grrr .. work forces me to miss out on another one :-(
  3. Looks great MoR ... Do the tyres move or are they static like all the other tracks?
  4. Don't worry ... that exact same setting had a few of us fooled for a while until it was pointed out!
  5. Breath taking work MoR on both yours and Drumbsticks cars.
  6. I like this one better ... Both are very nice though
  7. Very Nice skin ... well done
  8. Here is a link to the comments from the person who organised the filming on stoxnet. Stoxnet Forum Link
  9. Fourwinds

    Renders

    A couple of renders of my new 'Chevy Powered Furball' ... Thanks to Drumbstick for the renders. [attachmentid=22637] [attachmentid=22635] [attachmentid=22636]
  10. Looking good ...
  11. Just looked through all mine and I seem to remember it was tough to get any type of picture of those buildings due to all the transporters .... and that was the best I did .........
  12. Where they go is in the main directory for rFactor then .... UserData / <USERNAME> / Settings / <TRACK NAME> / folder ... For me that would be: C:\Program Files\rFactor\UserData\Fourwinds-156\Settings\Bradfordtar (for a Bradford tar setup)
  13. From my experience, I've only ever come across alpha channels for one use only and that is for transparency (black=transparent, white=opaque) and have never heard of it being use for gloss like you say, unless rFactor has some kind of hidden setting which I don't know about. However, if what your saying is correct, I think the requirement of no alpha channels will still be the same, because we want rF to be loading as little as possible, without it having to worry about alpha channels, which are already in places on the chassis models themselves and parts of tracks. This is the tutorial I was looking at:
  14. Alpha channels can be used to reduce the gloss shine on the main paintwork also and can make numbers more shiny also
  15. Can I ask what the reason is to not use the alpha channels on the .dds files for the stockcars? Is it for performance reasons?
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