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Eus

UKDirt Members
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About Eus

  • Birthday 25/05/1956

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  • Country
    Netherlands

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  • Website URL
    http://www.home.zonnet.nl/verhoeven.eus
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Profile Information

  • Interests
    Stockcarracing in the eighties ( Friedhelm Welters )
  1. Eus

    3ds max

    Use the rFactor car viewer much easier than importing them to max i cann't open rfactor and photoshop at the same time, so i have to exit rfactor each time i did a quick look at my paintjob. So this is not the easier way i guess. Any other suggestions?
  2. Eus

    3ds max

    Is there anybody out there, who can tell me if there,s a way, to create a 3ds file from the r factor chassis's. It would help me to do paintjobs on those chassis.
  3. Same problem over here. I've got a Logitech Formule Vibration Feedback Wheel.
  4. correct. I'm using Max 7. The only thing i want, is to render some Bl.cars myself, standing on a mirror floor. I thought it would me easy, but i guess, i'm wrong about that.
  5. hmmmm, i'm not sure what the problem is, Try downloading this floor, its the same but i modified somthing [attachmentid=10935] the same problem with this download! I dont understand!!! Whats going wrong here ?
  6. it wont work. when i click "open" the following message apears.
  7. Ok, once you have downloaded the file, you will need to unzip it using Winzip. If you open the folder you will see something like this, one way to open up the reflective floor is to double click on the icon labelled "reflective floor" I have highlighted it with the red arrow. Double click that and it should open it up. [attachmentid=10845] If you already have 3D Max open and running, you can open the reflective floor, (in max on the top) click File ---> Open You will then see this come up.. [attachmentid=10846] Click on the down arrow highlighted, then find the location of the reflective floor, it will probably be on the Desktop, when you find it double click on it and it will open. But say for example that you already have a 3d max file with your legends car in, and you want to add the reflective floor to the existing scene, to do that, again at the top of the screen click File --> Then click "Merge" Then, in the same way as i explained before find the file and double click it. Then you will see this screen.. [attachmentid=10847] First click "All" that will select "Omni01" and "Plane02" then click the OK button. That will merge (add) the reflective floor and the lighting to the current scene. Hope that answers your question, if not then ask again there's a little problem here, when i open up the reflected floor in max, i'll get the following message:
  8. I cant follow it. I.ve downloaded the zip file ( reflected floor). I.m starting up 3dsmax(7) and then.........??????????????? in wich folder should i put the floor.........???? please help me I want to make some renders of brisca legends standing on a reflected floor. HELPPPPPPPPPPPPPPPP
  9. Eus

    mirror floor

    hi there, can anyone tell me how to get the mirror floor in 3ds max 7 ? I want to try to render some cars, but i need that mitrror floor.
  10. all of the templates for the cars in BH2005 are available arent they? yes they are, but where i wrote BH 2005 there should be written BH legends. There are some templates for the legends that are not available anymore . Thats why i asking around here.
  11. Hi there, I'm looking for a programm that convert a car##.tex file ( from the BH2005 game ) into a template, so i can repaint the car in a different way. Is it possible to do this, and.......can you help me please?
  12. What i'm realy looking for, is a way to convertthe Car ###.tex file into a template, so i can repaint the car in a different way. When the programms above are the right programms to do so, then they not working here, because al i get, is a screenshot of the car and no template. Who can help me
  13. When i take the Lintern.car file, and i put it in a folder,along with Rescrack, i can make a lot of other files, such as High1.mod, Hiogh2.mod etc. When this is the beginning of how to do it, please let me know, how i have te handle from this point.
  14. Question: does this work on BHlegends, or only for nascar racing, because we have to change in the drivers txt "stock" into "texviewer" but in Bhlegends it doesn't say "stock" but there is the name of the *car file instead.
  15. Is it possible to put the wheels from the faldingt. car ( BH2005) into the BH legends game on the Lintern.car Please some bodey let me know.
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