zarky191 Posted March 10, 2007 Report Posted March 10, 2007 Is there gonna be a: Aldershot fig 8 Yarmouth Eastbourne
Rikard Posted March 10, 2007 Report Posted March 10, 2007 I would think that one day, in one form or another those tracks will be made. But making a track is no quick or easy task.
pazza Posted March 10, 2007 Report Posted March 10, 2007 would it be possible to make a Bristol Fig 8 coz they actually use the figure of 8 and it has recently been tarmaced over. i'm no expert, but would it be easy to just put a tarmac cross on the centre and alter the AI line. there is now an annual Reliant Robin Fig 8 into DD at Bristol, which could also be done on UkDirt just a suggestion pazza
hazy Posted March 11, 2007 Report Posted March 11, 2007 (edited) cud sum 1 make warton and warneton(: in simple plain english - YES THEY CAN! now please understand and absorb....... (as it doesn't seem to enter the brain upon reading!!! ) it takes skill, Pactience, research, photo's, testing, Pactience, research, photo's, testing, Pactience, research, photo's, testing, Pactience, research, photo's, testing, repeat until bored silly and you wonder why you started- to make any track please understand the levels of details your now expecting from the modelers is imense and as such just let them model at ther own speed instead of this constant barrage of track request in post after post you ask for a track - fine but i don't see you posting up pics of the track from loads of angles Please just stop asking and help these guys out in the best way you can Rant Over Edited March 11, 2007 by hazy
Anger Posted March 11, 2007 Report Posted March 11, 2007 HI! What about venray is that somewhere in progress??.. Cheers
psyko75 Posted March 12, 2007 Report Posted March 12, 2007 Before Venray there should be Posterholt And i think even with sending tons of pics all them modeller got way to much other projects in process
The London Allstar Posted March 12, 2007 Report Posted March 12, 2007 You two obviously didnt read Hazy's post... *sigh*
FbF 656 Posted March 12, 2007 Report Posted March 12, 2007 nick M pull your finger out and finish that new game, youve been doing it for ages now
mcrew Posted March 12, 2007 Report Posted March 12, 2007 You two obviously didnt read Hazy's post... *sigh* lol too busy squabbling about which track should be built first, from of course, the invisible pictures that they both posted.
Rikard Posted March 12, 2007 Report Posted March 12, 2007 nick M pull your finger out and finish that new game, youve been doing it for ages now Yeah and once you've finished the Banger Game i've got a list of other games for you to make
NutcaseNunny Posted March 12, 2007 Report Posted March 12, 2007 Does anyone know where i can download fleet from!?
Nick M48 Posted March 12, 2007 Report Posted March 12, 2007 nick M pull your finger out and finish that new game, youve been doing it for ages now Yeah and once you've finished the Banger Game i've got a list of other games for you to make Thanks both of you, maybe if you can just help me with this bit I'll get it finished quicker... I have the contact point of a collision in world coordinates, I need to convert that into local coordinates to the car so that I can then iterate through the vertex buffer to find which verts are closest to the collision in order to move them, now I know that I have to somehow get the full transform matrix of the car then times the inverse of that by the world position and that should give me the position locally, is that right?
martwisely Posted March 12, 2007 Report Posted March 12, 2007 Thanks both of you, maybe if you can just help me with this bit I'll get it finished quicker... I have the contact point of a collision in world coordinates, I need to convert that into local coordinates to the car so that I can then iterate through the vertex buffer to find which verts are closest to the collision in order to move them, now I know that I have to somehow get the full transform matrix of the car then times the inverse of that by the world position and that should give me the position locally, is that right? u lost me at the word thanks
Rikard Posted March 12, 2007 Report Posted March 12, 2007 I have the contact point of a collision in world coordinates, I need to convert that into local coordinates to the car so that I can then iterate through the vertex buffer to find which verts are closest to the collision in order to move them, now I know that I have to somehow get the full transform matrix of the car then times the inverse of that by the world position and that should give me the position locally, is that right? What? You asking me again? You were clearly not listening when I spent an hour explaining all that to you yesterday. I have no idea Nick, all I know is that you are the man for the job!
Nick M48 Posted March 12, 2007 Report Posted March 12, 2007 What? You asking me again? You were clearly not listening when I spent an hour explaining all that to you yesterday. I never was a very good listener.
Ryano Posted March 12, 2007 Report Posted March 12, 2007 So basically your going to make a banger car fold on impact (after a lot of work)
Dazza290 Posted March 12, 2007 Report Posted March 12, 2007 What? You asking me again? You were clearly not listening when I spent an hour explaining all that to you yesterday. I never was a very good listener. You are mate, and have the patience of a saint aswell! You werent named God for nothing you know.
hotrod331 Posted March 12, 2007 Report Posted March 12, 2007 (edited) nick you made the world in 7 days but come on one lil games taking you ages LMFAO no hats off to you m8 what i have seen already from you really is stunning m8 p.s when will my name be in your lil list i wonder Edited March 12, 2007 by hotrod331
psyko75 Posted March 13, 2007 Report Posted March 13, 2007 You two obviously didnt read Hazy's post... *sigh* You two obviously didnt read Hazy's post... *sigh* lol too busy squabbling about which track should be built first, from of course, the invisible pictures that they both posted. Yes i read it and i stated only that i there should be Posterholt before Venray as it is the better track for online racing.. but i also stated... the modellers got way to much other stuff working on. I don´t think there is a need of any more tracks for Nascar heat. There are more than a lot narrow ones, fast ones, grippy ones, slippy ones..... So i think the modellers could start focus on r-Factor as Nascars Heat and the Mods include everything we need for some more time. If anybody want to build a continental track.. i would try and help out with tons of pics if possible for sure but i think they are all more into the uk tracks.
COURTY 334 Posted March 13, 2007 Report Posted March 13, 2007 Thanks both of you, maybe if you can just help me with this bit I'll get it finished quicker... I have the contact point of a collision in world coordinates, I need to convert that into local coordinates to the car so that I can then iterate through the vertex buffer to find which verts are closest to the collision in order to move them, now I know that I have to somehow get the full transform matrix of the car then times the inverse of that by the world position and that should give me the position locally, is that right? yep, i agree lol keep up the good work nick
pazza Posted March 17, 2007 Report Posted March 17, 2007 here's a pic of bristol figure of 8 hope it helps anyone thinking of making it from the bristol oval
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