TheGreenGenie Posted September 11, 2007 Report Posted September 11, 2007 I have had to restart my fantasy project due to HDD failiure I ya get the urge to view some early screenshots just click the link below Codename: Wedgeway P.s while ya there why not register......
Hutch#331 Posted September 12, 2007 Report Posted September 12, 2007 looking class m8 keep up the work
freew67 Posted September 12, 2007 Report Posted September 12, 2007 (edited) Your tracks got a tumor! Keep up the good work. Is it done yet?!?!?!? Edited September 12, 2007 by freew67
Paulp23 Posted September 12, 2007 Report Posted September 12, 2007 That looks real nice , very clean looking , hope it has plenty of dust so we can make it dirty
TheGreenGenie Posted September 17, 2007 Author Report Posted September 17, 2007 (edited) Just a bit of an update, Started adding the pit area and adding to the infield. [attachmentid=19389] [attachmentid=19390] [attachmentid=19392] [attachmentid=19393] Laters peeps P.s I think rFactor Stockcars are the dogs bawes... Edited September 17, 2007 by TheGreenGenie
TheGreenGenie Posted September 17, 2007 Author Report Posted September 17, 2007 looking class genie Damn that was quick hutch, ive only just put it up lol. cheers m8
Paulp23 Posted September 17, 2007 Report Posted September 17, 2007 That looks really great , love the pit road , kinda intresting , keep it up !
big al 515 Posted September 17, 2007 Report Posted September 17, 2007 Looking really good GG - keep at it m8 and looking forward to trying it Any particular criteria you have used for the track or based on any other tracks at all either?
MoR137 Posted September 17, 2007 Report Posted September 17, 2007 Looking superb GG, keep up the great work, and hopefully a real track once you've got this one done?
Damo127 Posted September 18, 2007 Report Posted September 18, 2007 maybe yarmouth skeggness? i would love to see the above! or wimbo
TheGreenGenie Posted September 18, 2007 Author Report Posted September 18, 2007 Cheers guys, it makes all the difference when you can get some criticism (good or bad). As far as influences go its kind of bits and pieces from tracks i have visited in the past i.e Bradford style pits, not sure it would practical though but looks ok lol. I will sure like to do a 'Real life' track, I will just wait and see what is underway when this is finished (providing i can get this one done ok) and take it from there, I had been considering Mildenhall but who knows. Laters.... TGG
freew67 Posted September 18, 2007 Report Posted September 18, 2007 Looking good so far, congrats. The pits issue, here is the problem Ive delt with. Ill use Birm as an example. Pit road is not inside the track, nor does it have a proper access road (like yours). We had a wall up where the pits were, where you could drive thru the back, like Belle, but couldnt drive back thru to the pits/garages. Belle I put the pits in the infield, Birm we just left the wall out for now. Hence why those 2 tracks are V0.9. Online, the pits issue is a non-issue, offline its a huge issue. The ai will just keep trying to drive thru the wall, and will just block the track once a few of them try. I had a sim issue with Ips, I wanted the pit area in the correct spot, but the ai would not merge properly. They didnt care who was coming, they would just shoot out of the gate, so I had to move it to the infield. Belle seems to be the best option right now, 40 pit stalls are in a 10 ft area. You cant pit during a real race, so I feel this worked out great, offline and on. If you want to do a Belle type aiw, or just when you get that far, just yell at me on MSN, I will help you out, it was fairly easy after the 57th try... I like the Mildenhall idea also
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