stig727 Posted November 20, 2008 Report Posted November 20, 2008 (edited) Its me again! ive been altering the saphire ssc chassis(SORRY!) and wanted to put it in game (using the original physics and LOD's etc) so... i crack the original car file (SORRY!) to see the structure of the car file and i tried making my own. but it didnt work. can anyone explain the what parts of the original car file i need and what i need to add my self, parts of the carfile are called high0 to high9 and low0 to low9 and it means nothing to me. there is more too, i think the .sfx files are sound files for engine noise then there is .mod files called rrtire and i dontknow what they do. any help is greatly appreciated. Edited November 20, 2008 by stig727
Haadee#525 Posted November 20, 2008 Report Posted November 20, 2008 low 0 till 9 are what u will find in banger .car files as paceacar 0 till 6 (can be changed to work with pacear files by replacing the lod.val file with 1 from bangers) sfx are indeed engine sound files
stig727 Posted November 20, 2008 Author Report Posted November 20, 2008 Thanks haadee, what are the high and low files in terms of 3ds. here is what i did, not much just changed the no fins (there is another one on the other side) 1st time i have ever mappaed anything propperly though.
Lee Posted November 20, 2008 Report Posted November 20, 2008 also maybe you could scale it a big bigger???? the ssc's i find too small or is it just me
stig727 Posted November 20, 2008 Author Report Posted November 20, 2008 I think they are a bit too small aswell, i wanted to make an almost exact copy of the original with as little change to performance and handling etc. just wanted to change the number fin because i think it looks better and it is easy to paint also haadee there were only 6 low files and 9 high ones.
wee dode Posted November 20, 2008 Report Posted November 20, 2008 tbh you shouldn't edit someones model without there permission
stig727 Posted November 20, 2008 Author Report Posted November 20, 2008 I know that which is why i said (SORRY!) was planning on seeking the original modellers permision before releasing anything.
stig727 Posted November 20, 2008 Author Report Posted November 20, 2008 Sorry for double post, didnt want to start a new topic, has anyone got the mk2 escort .3ds they can post???
n1tr089 Posted November 24, 2008 Report Posted November 24, 2008 tbh you shouldn't edit someones model without there permission Agreed
Haadee#525 Posted November 24, 2008 Report Posted November 24, 2008 Thanks haadee, what are the high and low files in terms of 3ds. TBH I dont have a clue but you do have to respect the creator a bit. He put spare time in it
stig727 Posted December 10, 2008 Author Report Posted December 10, 2008 (edited) Right, im building my own saloon (not saying what just yet) now and realy nead to know about what goes into the car file. i have got the frame done and started a template. any help is always greatly appreciated. also haadee, does the ssc mod not work the same way as the f2 mod? and if so wouldnt it need simialar things in a car file? Edited December 10, 2008 by stig727
stig727 Posted December 11, 2008 Author Report Posted December 11, 2008 Me again, i have got the car almost done, i have it mirrored in max the i go to weld the verts down the middle together is there still ment to be 2 verts near each other or do merge in to one, i cant finish that bit and want some help, if any one could get me back on track please reply...
Haadee#525 Posted December 11, 2008 Report Posted December 11, 2008 select the verts and click weld lol
stig727 Posted December 11, 2008 Author Report Posted December 11, 2008 Have tried loads but just get an error message saying theres no verts in the selected threshold, there is a couple of things i want to change but would you mind doing that bit for me?
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