mitch28 Posted March 2, 2009 Author Report Posted March 2, 2009 Sorry was in a rush in the library, so just quickly posted a vid. Its my first go at modelling, wanted to have a go at modelling this car for ages (as i own one) but have never had the time! I only started it the other night so very early stages i will post more pics up soon Critisism appreciated, Anyone point me in the right direction of tutorials (damage, putting it in game etc) I also need to know average poly count for a model too Cheers Mitch
LittleLeech774 Posted March 2, 2009 Report Posted March 2, 2009 hehe......... thats a rated bit of tin that wd m8 looks superb
COURTY 334 Posted March 2, 2009 Report Posted March 2, 2009 Absolutely superb, have always admired your work mitch, glad you're back on the scene
Tricky88 Posted March 2, 2009 Report Posted March 2, 2009 Excellent m8 one of my all time fav bangers
n1tr089 Posted March 3, 2009 Report Posted March 3, 2009 Looks quality mate, good stuff... Poly wise (approx): Full Undamaged model - 1500 Full Damaged model - 5500 Pacecar0 - 1200 Pacecar1, 2, 3 - 5500 Pacecar4, 5 - 1800 Pacecar6 - 350 Keep up the good work!
Guest vanstraalen Posted March 3, 2009 Report Posted March 3, 2009 cool m8 cant wait to wreck that one
Haadee#525 Posted March 3, 2009 Report Posted March 3, 2009 very nice mate, gd to see you active again and now @ modelling keep it up - if u need any help give a shout
mitch28 Posted March 3, 2009 Author Report Posted March 3, 2009 (edited) thanks for the comments, appreciate it Ive hit a wall at the moment, when i try to export to .mod its exporting an empty file, any ideas?? msn: mitchwilliams1(at)hotmail.com small progress, templates nearly finished Here it is outside The Carriers Arms p.s Pazzas wheels Edited March 3, 2009 by mitch28
Brad516 Posted March 3, 2009 Report Posted March 3, 2009 Quick pint before the racing eh mitch...looking good!
mitch28 Posted March 3, 2009 Author Report Posted March 3, 2009 Ive got it into the game, using the same physics as a60 saloon, its the same size, positioned in the same place in max as the a60, yet this is happening? Any ideas??
Lee606 Posted March 4, 2009 Report Posted March 4, 2009 Keep up the good work Mitch,The picture looks like its had its rear axle ripped out
pazza Posted March 4, 2009 Report Posted March 4, 2009 looks brilliant mitch! that positioning is to do with where the model is in the max scene and you have to use 3dsmax3 to export mod files.
The London Allstar Posted March 4, 2009 Report Posted March 4, 2009 Just move it up and backward in Max mitch until it's in the right place, looking good so far
Magic208 Posted March 21, 2009 Report Posted March 21, 2009 Looks the Dogs Testicals! But i think it doesnt seem wide enough.
Recommended Posts