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Posted

Sorry was in a rush in the library, so just quickly posted a vid.

 

Its my first go at modelling, wanted to have a go at modelling this car for ages (as i own one) but have never had the time!

 

I only started it the other night so very early stages i will post more pics up soon

 

Critisism appreciated,

 

Anyone point me in the right direction of tutorials (damage, putting it in game etc) I also need to know average poly count for a model too

 

Cheers Mitch

Posted

Looks quality mate, good stuff...

 

Poly wise (approx):

Full Undamaged model - 1500

Full Damaged model - 5500

Pacecar0 - 1200

Pacecar1, 2, 3 - 5500

Pacecar4, 5 - 1800

Pacecar6 - 350

 

Keep up the good work!

 

 

Posted (edited)

thanks for the comments, appreciate it

 

Ive hit a wall at the moment, when i try to export to .mod its exporting an empty file, any ideas?? msn: mitchwilliams1(at)hotmail.com

 

small progress, templates nearly finished

 

Here it is outside The Carriers Arms :unsure:

 

p.s Pazzas wheels :appl:

post-110-1236116091.jpg

Edited by mitch28
Posted

Ive got it into the game,

 

using the same physics as a60 saloon, its the same size, positioned in the same place in max as the a60, yet this is happening?

 

Any ideas??

post-110-1236122381.jpg

Posted

Keep up the good work Mitch,The picture looks like its had its rear axle ripped out :)

Posted

looks brilliant mitch!

that positioning is to do with where the model is in the max scene and you have to use 3dsmax3 to export mod files. ;)

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