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F2 Stockcars V1.99B released


drumbstick

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As many of you know we have been working on a major physics update to this mod since last July, and work on creating new models is continually ongoing. As the 2010 racing season is drawing close we have decided to release the new physics so drivers are able to prepare for the year ahead.

 

A full release of V2 will follow in the next few weeks, but for now we hope you enjoy the new physics.

 

The mod can currently be downloaded from the following places

 

UKSOM

UKDIRT

 

**COPY OF THE README BELOW**

*README*

 

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F2 Stockcars V1.9B Update by UKSOM

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Thank you for downloading F2 Stockcars V1.9B Update for rFactor.

 

*IMPORTANT*

 

This is a stand alone version of the mod, no previous versions are required

 

Double click the installer and point it at your rFactor directory (It is defaulted to C:/Program Files/rFactor , if you have rFactor installed to an alternative location please redirect to the right location)

 

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: Changes :

 

All new tarmac tyre physics.

 

Tarmac ride hights limited to usable real world values.

 

Many more tamac physics teaks for you to discover

 

Shale tyres altered to use more realistic tyre pressures, base values for these can be found in the default setup.

 

*IMPORTANT*

 

Previous tarmac setups will no longer work.

 

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: CREDITS :

 

Full credits for this mod are selected by clicking the "More Credits" tab during the ISI credit screen during exit.

 

Thanks to everyone involved in the creation and making of this mod.

 

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: LEGAL STUFF :

 

Disclaimer

 

Installing this mod is entirely at your own risk, the mod team will not be held responsible in case of any problem.

 

Nothing is to be added, changed, altered or modified to any part of this mod without express permission from UKSOM.

 

This mod cannot be used for commercial distribution, It also cannot be used as part of any disc, download link or CD/DVD for financial gain.

 

Copyright and use of all UKSOM original content contained within F1 Stockcars remains with UKSOM and cannot be used without consent and permission of UKSOM.

 

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: Offline Setup, Racing The AI :

 

Before jumping right in, theres a few things you should do before racing in the options to make things better.

 

First off, the difficulty and AI strength... on the main game page, click Settings then Difficulty.

 

The aids on the top you can change in game during a race, F1 through to F12 alters those. The bit below it is the interesting bit, F2 Stockcars works best with an AI difficulty of around 107%. Is this is too fast or slow you can change that but 107% is a good starting point. Aggression and Damage should be set at 100% and left at that really, less than 100% is pointless.

 

Secondly, the rules which is the next one down from difficulty

 

Its best to have...Flag Rules Off to start with, Fuel Usage Normal, Tyre Usage Normal and Mech Failures Normal. AI Drivers and Start Position is a personal preference, 20 is a good starting point for how many AI to start with. Race Start is best set at Fast Rolling, you need to be on the ball at the start though so you dont get left behind.

 

And Finally the Race Weekend

 

For a single race, you need to pick Control on the main page, then Race Weekend. Click Race Details at the top and you can remove the needless qualifying and warm up scenarios. When you've finished Practice you can go straight to race then.

 

If you want to race against certain AI drivers, and they've not been selected by the game to race ( it randomly selects the drivers to race against ), you can add AI drivers during a practice session. Just click Add AI until the driver/s you want are there...you can boot any of them at anytime using the Boot AI button as well.

 

: Basic Tips :

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cameras ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

Heres a key set for all the cameras

 

Insert key....Interior views, (Cockpit, Bonnet, Nose) press it a couple of times to cycle through them

 

Home key....Onboard TV views, again press it a couple of times to cycle through. worth watching a replay or 2 from these views as you'll find out

 

Page up.... Swingman, theres a reason why its slightly further out on default which I won't go into here but if you use the numberpad you can zoom in/out/left/right as much as you want if you feel its too far out for your liking.

 

Page down.... TV cam, this is the track TV cameras

 

End Key.... Free look cam, this enables you to move around the Track TV cams with your mouse. you can cycle through all the Track cams with this.

 

- These next two are very useful if you are using a cockpit view -

 

Cockpit View Adjustment.... You can move the seat position in game, you first need to define keys to do this in your controller settings...scroll down to the adjust seat mappings to change those

 

Cockpit Mirror Adjustment.... Using the same keys you have defined for seat adjustment, if you hold shift down while pressing the adjust keys, you can adjust the interior mirrors as well

 

- Monitor/Replay -

 

Whilst in the monitor, click into the viewport to make it full screen

 

Once its full screen, the enter key removes the border around the edge..delete key removes the mouse cursor.

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * PLR File Tips * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

The .plr file is in your rFactor\"Your Player Name"\ folder. So, for eg, if your player name was Novice999.....the file would be called Novice999.plr. This file opens in notepad and is your personal settings for the game, the majority of them are controlled on the main menu of the game so you need not worry about them but theres a few that aren't that can come in handy.

 

Warning......This is a bit more advanced than a simple menu so please back up your .plr file before making any changes...you alter your plr file at your own risk.

 

These are all optional and are broken down in sections :

 

[ Graphic Options ]

 

Allow Rearview In Swingman="0"

Virtual Rearview In Cockpit="0"

 

These settings turn the virtual mirrors on and off in the swingman and cockpit view respectively, 0 is for off....change to 1 to turn them on. The Number 4 key in game toggles between the mirrors if they enabled.

 

[ Game Options ]

 

Show Extra Lap="0" // 0 = show laps completed, 1 = show lap you are on

 

This changes how the laps are displayed, fairly obvious....change to 0 to show how many laps you've done or 1 to show the lap you are currently on.

 

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Auto Line Smooth="3" // 1 = fastest line, 2 = inside/outside, 3 = fastest and inside/outside

 

This affects how the AI cars run on track, it is defaulted to 1 but changing it to 3 means they wont all run on the same driving line...well worth a try.

 

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One Lap To Go Warning="3" // Race only: 0=none, 1=message, 2=white flag, 3=both, Race+Qual: add 4. Feature not implemented for timed races or lapped vehicles.

 

This changes how it displays the lap to go warning, best to have this set to 3 which gives a white flag warning at the top and a message as well.

 

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Damper Units="0" // Display dampers (shocks) in garage as: 0 = setting (e.g. 1-20), 1 = rate (e.g. 1000-9000 N/m/s)

 

This changes how the shocker/damper settings are displayed in the garage. 0 displays as clicks, 1 displays as shocker rates in pressure.

 

 

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had a good spin on these tonight and really prefer this version so far. cars are much more realistic going into the bend but harder to control coming out. takes a bit of getting used to, but once you realise you have to control the gas a bit better on the exit, rather than flooring it, its much better.

 

damage is much more realistic as well. not sure the heat boys are gonna like it though lol

 

cheers uksom :)

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thanks uksom for the update i lyk the new mod with the damage ect but the cars handle lyk a bag of poo or its maybe just me but as a rl racer in the past i have never come across a car that can snap so bad coming out the corners i had 2 old bed end sheds and never once did they do that and also whats with the steering it feels so light now?

 

also agree with tosh low graders and my self will struggle with the new mod and there will be more crashes as ppl wont be able to handle them

 

is there any way to stop the cars from snapping as i tryed 3 diffrent setups and all 3 done them and it should be a case of using the throttle.as soon as ur coming out the corner in rl you should have the foot planted and send it to the wall

 

just my thoughts

 

cheers fordy688

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You can dial the snappiness out with setup, and if you are struggling use the pinto with a locked diff as that is the easiest combination to drive.

 

Having said that, it is a lot more down to throttle control now. When they snap its because you are spinning the outside rear tyre and it grips while the inside rear is still spinning. You as the driver need to control this with the throttle and steering and as you say get it driving to the wall on the throttle. If you watch Moodie one of the reasons he is quicker at a lot of tracks is his line and how he sets the car up to get on the throttle early for the exit, now you have to do the same in the mod.

 

And to dispell the roumour that is already going round, all my quickest laps yesterday were set by driving straight and not drifting round the turns as we were doing before, although I still can't get near Robins times.

Edited by drumbstick
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If thats a moan then im sorry but rfactor isnt for you. It's a sim at the end of the day, not a "plug n play" type game where you can turn it on and be straight on the pace.

 

 

Nice work lads. will give them a full try soon for you.

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If thats a moan then im sorry but rfactor isnt for you. It's a sim at the end of the day, not a "plug n play" type game where you can turn it on and be straight on the pace.

 

 

Nice work lads. will give them a full try soon for you.

 

Coming from the lad who in bangers last week said im not racing rf f1 or f2.... maybe it isnt for you either parky :rolleyes:

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If thats a moan then im sorry but rfactor isnt for you. It's a sim at the end of the day, not a "plug n play" type game where you can turn it on and be straight on the pace.

 

 

Nice work lads. will give them a full try soon for you.

 

Probably like quite a few others here, I'm not interested in a sim....I'm interested in picking up a controller and racing an enjoyable GAME.

 

I'll try it and hopefully it does lend itself to all types of racer out there (keys, pad, pad with no joysticks on it, wheel, etc), but reading the above, i'd doubt it.

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Probably like quite a few others here, I'm not interested in a sim....I'm interested in picking up a controller and racing an enjoyable GAME.

 

I'll try it and hopefully it does lend itself to all types of racer out there (keys, pad, pad with no joysticks on it, wheel, etc), but reading the above, i'd doubt it.

 

KEYS?!!??! PAD WITH NO JOYSTICKS?!?!?!? I dont care who you are thats just funny.

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If thats a moan then im sorry but rfactor isnt for you. It's a sim at the end of the day, not a "plug n play" type game where you can turn it on and be straight on the pace.

 

 

Nice work lads. will give them a full try soon for you.

 

Coming from the lad who in bangers last week said im not racing rf f1 or f2.... maybe it isnt for you either parky :rolleyes:

 

Hehe hit a nerve did i oldie? lol.

Will be doing them when bothered. F1's occasionally, nothing replicates the racing just like them mind you.

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If thats a moan then im sorry but rfactor isnt for you. It's a sim at the end of the day, not a "plug n play" type game where you can turn it on and be straight on the pace.

 

 

Nice work lads. will give them a full try soon for you.

 

Coming from the lad who in bangers last week said im not racing rf f1 or f2.... maybe it isnt for you either parky :rolleyes:

 

Hehe hit a nerve did i oldie? lol.

Will be doing them when bothered. F1's occasionally, nothing replicates the racing just like them mind you.

 

Not at all my friend...

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