Kevin Posted February 11, 2006 Report Posted February 11, 2006 Following a recent admin meeting with regards to the suggestions made on the general topic, I can now set out our replies (in red) as follows [replies to the league related topics will be announced by the respective league admins shortly]: Finance: Set JOLT fee for the coming year. This has been set and announced in an email. If you've not received the email the please read this post, alternatively please login on the UKDirt Website. Per league payment system (ie if someone only wants to race 1 league then they get a reduced fee and then have to pay to race other leagues). It was agreed that this was a non-starter. We pay for the use of the JOLT servers, not to race in a league. How many leagues you race in is up to you. Payment for the forum/webspace. It was agreed that a payment would be made for the use of my webspace and for the cost of the forum software. Proper published accounts. It was agreed that a summarised form of accounts be published. I believe the first monthly account has been published here. We are currently looking at a way of publishing these numbers to UKDirt members only. Sponsor a real-life racer & car with money left over from the fees or put the left over money towards next years fund. It was agreed that sponsoring a real-life racer was not a viable proposition (who, which league, how much etc.) so whatever funds are left will go towards next years fees. However, it was also agreed that each league would be allowed £50 from the left-over funds to distribute however the league admins wished, with agreement that no cash prizes would be offered. Further announcements would be made by the league admins as to how this money would be spent. UKDirt Website/Forum: Improvements to the site like news on the home page, FAQ section, screen shots & renders for each mod. MC has already started work on this since the suggestion was made. More improvements will be forthcoming over the next few months. Advert page to show off UKDirt, or at least a page to point potential members to. As above MC is working on this. FAQ section for the forum as UKDirt site isn't the first place people look for help. The software is already in place for this, content just needs to be added. If people can write some FAQ's or tutorials I will gladly add them, also I will be linking to the guides on the UKDirt site over the next month or so. Fixtures page to contain championship winner as well as final winner. MC is trying to get this to work at the moment. It's difficult as it requires the database to be changed and the software files to be re-written aswell. It's not an easy job but MC is looking into it. It may not be possible. New banner for UKDirt site and forum. It was agreed that the US Legends 'element' of the banner was to be removed. This has now been completed. New sub-forum for renders next to skin-painting. It was agreed that this was unnecessary. Rules: Remove general rules and just have individual league rules. It was agreed that the general rules ahould stay and not be removed, however, they have now been moved to their own section on the UKDirt site so that they no longer appear above all the individual league rules. All leagues should have the same closing time for bookings or where different put them in the rules. No bookings after this set time. It was agreed that the closing time for bookings on the UKDirt website would remain at 6pm, it would then be up to the individual RM whether to allow late bookings. Whatever each league decides it was agreed the rules would be updated to state whether (and under what circumstances/championships etc.) late bookings would be allowed. League admins would advise further on this. Table drawn up to show what crime fits which range of punishments and displayed along with the rules of each league to improve consistency of punishments. It was agreed that drawing up a table of punishments was not practicable as all punishments are decided on a case-by-case basis. Too many people taking advantage of the 2-week trial, should it be removed or reduced to 1-week? Maybe reduce to practice only. It was agreed that the trial period should remain as it is, however, there would be a further discussion on the admin forums as this is a major area of the UKDirt leagues that requires attention. Complaints procedure - Same for each league, except the outcomes governed by the rules of each league. The procedure of notification between the complainee, admin & the complainant should be improved. It was agreed to have consistent rules for each league as regards timescales and communication between all the parties concerned, however, the outcome of any complaint would be governed by individual league rules. The rules will be amended on the UKDirt site as required. Heat Essentials: Incorporate all the mods into 1 download using NASCAR Heat Essentials. It was agreed that this was unrealistic as the download would be far too large and also that people would be installing mods on their PC that they had no intention of racing. New splash screens for the mods. It was agreed that this wasn't really necessary and in any case would take a while to do as the mods would have to be repacked. Move to patch 1.80 for all mods. It was agreed that this was an unnecessary move as it would have no effect on the ovals that we race on. JOLT Servers: To be kept up to date on the UKDirt site and the password changed regularly. It was agreed that this was to be done daily once the season gets underway. Increased capacity? A move to bigger JOLT servers was not possible due to the fact we race on 'thick' servers and they cost 3 times as much. The cost V benefit analysis would suggest that's it's not worth the money. Admin Team: To be voted in by the members, or at least new members voted on by the members. It was agreed that the present system only requires a minor tweak in that second tier admins will be appointed by the individual league admins. Full UKDirt admins will be appointed by the full UKDirt admin team. There is no merit in opening up the applications to a vote by the members as this will add nothing to the league as a whole. End of season AGM with topics discussed by all the members. It was agreed that this is not practicle. League Related: Alter the grip levels of the shale tracks (Kings Lynn given as an example). This all depends on whether the modellers have the time to change them and the opinion is that this will not happen. Winter series for F1, F2 & Saloons with members running the meetings to give regular RM's a break. This will be discussed nearer the winter but it was agreed that the individual league admins will decide what happens. What we really need is a BL practice night. It was agreed that the admin team will take a look at a revised JOLT rota to take this into account. An announcement will be made shortly once this has been fully discussed. Fix the installation routines for the mods, also stop all the tracks etc filling up my installed programs list in control panel. In order to fix this issue, all the installation routines that leave an uninstall routine in the control panel would need to be redone. MC has offered to look into this, but it will take quite a long time.
Rikard Posted May 3, 2006 Report Posted May 3, 2006 we race on 'thick' servers Thanks for taking the time to put this together, just a quick question: In reguards to servers whats the difference between "Thick" or "thin" servers? people have tryed to say before but im still clueless, Iv tryed searching but found nothing, can anyone please take the time to explain? or can you recomned a website or somthing on the net that will explain everything in detail? cause i hate not knowing lol
Kev152 Posted May 3, 2006 Report Posted May 3, 2006 thick servers are better graphically - can't hold as many cars due to the increase in detail. By detail i mean, that when you hit a car, the hit is quite realistic, and you can see the other cars sliding etc, climbing walls. in bangers for example as well, on thick you can see damage on other cars thin servers, can get more cars, but less detail, cant see cars sliding - they always appear straight - thin servers you can't see the damage sustained to other cars either. Hits can be unreal, on one computer it may be a tap, but then on the other persons screen, its a full belt hit and they go flying. Thick is generally better quality for racing in.
Rikard Posted May 3, 2006 Report Posted May 3, 2006 I understand what you mean now just a trade off between capacity and detail/realism. Thanks for taking time to explain that Kev
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