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TheGreenGenie

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Everything posted by TheGreenGenie

  1. Friends, Racers and People in general, Im having a go at a bit of track modelling and im in need of some pics of Odsal, anything really but in particular the grandstand and pit road area. If you have any could you please post them or email them to thegreengenie@themagiclamp.org many thanks TGG
  2. Hi ya chaps, rfactor F1's are awesome, can't wait for a full release. I have made a couple of skins but unfortunately was to late for the skinpack, shall i upload them here so that people can add the . cheers again guys, keep up the good work
  3. Windows XP 54 or 64? I only knew of Home and Professional? Sorry about that its 64, basically a mix of 2003 server and xp pro
  4. Does anyone know if UKDirt will run on XP 64, when i install it the game keeps crashing. Cheers guys.
  5. Hi ya guys, was just thinking about my next legend project as i reach the end of the 'Jebby' car. I would like to have a go at Gentleman John Stirks 6 Wheeler if anyone has some images that i could use. Cheers peeps
  6. Here's the first in game shot, still needs a bit doing....
  7. Here Goes........ I have a legend chassis made in 3dsMax 9, it is one object with 2 textures (see pic below) I export to 3ds format, then use 3ds2mod to convert to mod. next i build the car file with winres tools all this seems fine. Ive got the car listed in drivers.txt and it seems to load in the game ok with one slight problem as you can see below. lol If ya look real close at the tip of the arrow you can see the model is there (just) but tiny and with the wrong orientation. The scale of the car is the same as the chisolm car because i imported it and built this around it.... Any remedies will be gratefully received...
  8. Hello everyone, I dont know if its of use or not but I have found a Beta version of texporter for Max 9. Its attached below.... [attachmentid=16121] Texporter_v3.4.7.9_Beta2.zip
  9. Hi ya guys, Just wondering if someone could give me an idea of where i can find the sign painter house brush/font as all i can find on google is a comercial version cheers peeeps
  10. Just thought i'd post an update, The modelling is pretty much done i think, i may just round off the sides of the roof somehow, I've laid on some initial texture (colours are not right coz im working from memory at the mo, no decent pic) but anyway here it is...
  11. Well hopefully i can do it justice, it may take me a while to figure out the texturing and getting it in game but you'll be the first to know when i do lol
  12. Hi ya guys, Just thought you might fancy a look at the Jebson car that im messing about with. laters......
  13. Just dont hold ya breath for that Rikard lol. Cheers for the comments guys.
  14. Well guys Ive just had a go at rendering my first attempt at skin painting, Im quite happy with it but what do you lot think....
  15. I almost forgot, Is there anywhere else to download the F1 skin packs while the UkDirt site is down....
  16. hahahaha that sounds like a threat darren
  17. I just have a couple of questions. 1. I raced here a for a short time a few years ago, so shall i start of with the whites or do ya want me to start as novice? 2. I have painted a skin for my car when should i upload it and when will it be included in the skin pack. 3. As far as the skin packs go, am i right in thinking that i just need to download the latest one from the UkDirt site and install it. Cheers for the help guys and I look forward to getting hammered by you all soon.......
  18. Maybe, but its not really a recommended level for any game, whether it be offline or online. Whilst the rF game engine can handle a surreal amount of polys (i've heard of a track with half a million i think?) its not really feasible to have a high poly track with 20 x 70000 poly cars flying around it. The F1s that we've built for rF are around the 10000 mark, not including upgrades. Great modelling Genie, stunning work! Would be really interested to see the jebby when its done, it was one of my dads favourite stock cars of all time, something which I suppose has rubbed off on me aswell! Just abit off subject, are you the same GreenGenie that used to race UKDirt a few years ago (03 off the top of my head)? I was just in max there building a brake master cylinder and checked the poly count (79,500) and rising lol. I would imagine when i get to building the engine that will be a fair few thousand on its own. MoR137 the jebby car was the first i made and nowhere near the quality of my car but hopefully if i gt this finished then a rebuild of the jebby car may be in order. Yes i am the same GreenGenie, I really enjoyed the few races i had back then but somehow lost touch with the scene, i happened upon UkDirt by chance 2 days ago and cant wait to get back on track.
  19. Cheers guys glad you like it... Unfortunately this wont be used in any game its to detailed (currently 70,000 polys) however i am currently looking at making one for use in Brisca heat.
  20. Thanks pazza, but im definitely no expert, so far this project has covered a 3 moth time span, Im trying to make it as detailed as i can right down to R-pins and nuts and bolts. But if anyone is interested a great source of info and tutorials for 3dsMax, some of which are free is 3d Palace They have a load of great video tutorials and all ya have to do is register.
  21. Just thought i'd add these pics of the hi-poly car.... Side View Cab View
  22. Cheers m8, I dont want to use others models for anything other than a guide on poly counts, scaling and stuff like that, i have a couple of other cars in progress (e.g Mr Untouchable John Jebson) that i would like to try in game.
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