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Everything posted by MoR137
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top stuff chops
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Happy Birthday Mav
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Hi Just got mine through, went for a simple option as ill be changing paintjob next year, i didnt want to put a render on. Top Stuff chev! Cheers MoR
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Most likely on this forum, but thats a matter which i'll sort sometime this week. Cheesr for the comments. Cheers MoR
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Happy Birthday Matey
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Happy Birthday Stav
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Hi Glad to see its coming along nicely matey, dont take any of the following as a put down, but i think theres a few things that need tweaking before i can allow it in the game. The numbers, they need to be sorted, the 8 esspecially is alot more square on the real car. Also you may want to adjust the crowd side wing panel, as you'll notice on the real car the coachlining/signwriting is much further in from the edge. Also maybe look at the proportions, slant and the 'e' in the neways as it looks abit wrong, needs abit more skew on it to the right, needs to be slightly bigger (though not too near edges as on the real car it is quite a way from the edges, which you seem to have already noticed) and the 'tail' on the 'e' needs looking at. Other than that matey, top notch, ill look forward to seeing the changes you make and saying yes to it for the skinpack. Cheers MoR
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Yeh, re-read this
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Nice little trick there si, takes some getting used to but cheers matey
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if you PM him chris i'm sure he'll still have a copy without his watermark on it
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I have found that this is usually caused when i rush into the game, not letting the pc settle down first. For example, when ive just converted a skin, i copy it then got to the correct folder, then i click paste, but at the same time ive pressed the multimedia key on my keyboard which launches the mod launcher for me, then i click launch NASCAR Heat. This usually results in the messed up music. However, if i take it a little slower, ie clicking paste, then waiting 3 or 4 seconds to press the mod launcher then it seems to work fine. Maybe this could be it, as you may rush out of chat for your heat, and be in game before chat has fully closed down in the background? Just a thought anyway, seems to be a solution for me, to just take things a little bit slower. Cheers MoR
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Could be wrong but did ben not build the skins into the mod, therefore being no car.tex's?
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Happy Birthday Matey
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Congratulations to you both, and hope both mother and baby (and father) are ok! Will get that car finished now Cheers MoR
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happy birthday
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Hi, There will be know way that any extra chassis will be included. I do not have Dragons permission to include the chassis, and i am not going to ask either, because i understand the problems regarding the chassis limit in the game. If you've had no problems, great, but like i say, that will be the random selection of cars that the game makes. The people who made BH and all other mods have knowledge of the chassis limit and they have created the games so that it is not an issue (by having less than the chassis limit) thus explaining why such problems never get 'reported' Once again, hope that clears it up Cheers MoR
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can some one send me a template for the mini's please? and or 3ds file.. chops 25265[/snapback] thats the 3ds file m8 25508[/snapback] hasnt uploaded i will send u it on msn 25509[/snapback] Did you zip it up before u tried to upload it to file manager?
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Hi Right, just to clarify what both myself and Dragon have said, here's why we can't include anymore chassis in the game. If there are more 24 different chassis on track at one time, the game crashes. In the picture posted above, the cars that were randomly selected were not spread out over 24 chassis, they were spread out over less. This is purely luck of the draw, the next race for example could have all 24 chassis in, thus crashing the game. Yes it would be quite a rare occurance, but imagine the confusion if you did not have the knowledge of why the game had crashed, or access to this forum to find out? This chassis limit does not effect us online, because only 22 players can really get in jolt at one time, and due to tar/shale chassis rules, chances of everyone running different chassis are extremly low. Hope this clears it up. Cheers MoR
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Im afarid not mark, there is a chassis limit for BH. Its a shame i know. Cheers MoR
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Happy Birthday Mekky!
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Hi All, Excuse me for spamming not long after my last post, i just thought this would be better off a seperate post as this will confirm all of the details of the skinpack. Right, the deadline i am setting for skins to be in for is for Wednesday 17th August. Hopefully you can find the time to do a second skin Grasser, but like you say it would be a shame to rush it. Sparky, if you don't get the 484 skin in by then, it won't be included, i can't wait around much longer there has been plenty of time, like i say some skins are already gradually going out of date. I can confirm that the release date for the skinpack will be Friday 19th August. Skins confirmed for the skinpack are as followed: #16 Matt Newson (Painted by Darren Watson) #21 Mark Gilbank (Painted by myself, Craig Taylor) #H24 Willie Peters (Painted by Paul Broderick, aka Maverick) #84 Tom Harris (Painted by myself, Craig Taylor) #105 Chris Bonner (Painted by myself, Craig Taylor) #107 Lee Robinson (Painted by myself, Craig Taylor) #172 Micky Randall (Painted by Paul Broderick, aka Maverick) #153 James Lund (Painted by Paul Broderick, aka Maverick) #185 Lenny Smith (Painted by Paul Broderick, aka Maverick) #259 Paul Hines (Painted by myself, Craig Taylor) #303 Roger Mitchell (Painted by Andy Oakley, aka Grasser) #507 Neil Smith (Painted by myself, Craig Taylor) #H540 Job Honderd (Painted by Paul Broderick, aka Maverick) Hopefully this will get alot of downloads as hours and hours of work have gone into this from myself, maverick, grasser and darren, and many other people who have helped along the way, from those who don't know it (photographers lol) and people who have helped with decals and renders, all of who will be credited in the installation pack. Cheers MoR
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Superb Grasser