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Posted

do you want any other tga's erik?

i've also got a triumph dolomite sprint tga, escort cossie tga, vauxhall alloy tga, triumph stag tga, mgb gt v8 alloy tga, mk2 escort tga

just post here if you want some more!

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Posted (edited)

here ya go. i haven't got many more, so i'll get looking for pictures!

mgb one isn't very good btw, not quite square-on pic

Edited by pazza
Posted (edited)

if ya want that stag wheel a bit smaller just ask

low profile atm!

Edited by pazza
Posted (edited)

a few more

post-1155-1166083405.jpg

post-1155-1166083438.jpg

post-1155-1166083461.jpg

post-1155-1166083486.jpg

Edited by pazza
Posted (edited)

here ya go. i haven't got many more, so i'll get looking for pictures!

mgb one isn't very good btw, not quite square-on pic

 

sorry here they are

post-1155-1166115350.jpg

post-1155-1166115363.jpg

post-1155-1166115383.jpg

post-1155-1166115391.jpg

post-1155-1166115398.jpg

post-1155-1166115410.jpg

Edited by pazza
Posted

i might be able to get amazingly shinney pictures of the black rosties liek jack has posted

 

Just walked hoem and on the way i noticed a white rover p5b coupe 3.5 ltr absolutly 'kin mint and it had some on

 

might walk back later with me camera :D

Posted

here's another

Posted (edited)

and another...

post-1155-1166201806.jpg

Edited by pazza
Posted

sorry here it is

i'm having trouble with the page needing refreshing, so it sometimes loads an old page with the wrong attachment!

post-1155-1166201962.jpg

Posted (edited)

btw i'm currently trying to model a BMW E30 3 series 2dr. it's my first attempt and its a slow process. "pictures for all you modellers"! - i'm a modeller now :rofl:

Edited by pazza
Posted

i've met a problem. after slicing on two planes, when collapsing the verts the shape of the model chnages and looks like its crumpled. any ideas about how to collapse without getting this problem?

Posted (edited)

Hi i kno im being picky but its kind of off putting that in the wheels shown below there is a reflection of grass etc. so in eriks render of a concrete floor the reflection shows grass, is there any way of getting rid of this?

 

[attachmentid=12194]

 

:2:

Courty334

post-19-1166381657.jpg

Edited by COURTY 334
Posted (edited)

no probs m8

is this any better?

:5:

post-1155-1166384195.jpg

Edited by pazza
Posted (edited)

here's my modelling problem

post-1155-1166384443.jpg

post-1155-1166384454.jpg

Edited by pazza
Posted

the reason that its crumpling is because when selecting the verts to collapse youve selected some verts that are inside the car! hope this helps looking good so far! :appl:

Posted (edited)

cheers rodder i've sorted it. you were right :thumbs_up:

it'll be a while before i finish it though

:coffee:

Edited by pazza
Posted

i've met another problem already!

i've sliced the side face on three planes and collapsed bits where there are many verts

however, when i try to move the slices outwards to add roundness, the triangular faces stick out. is this supposed to happen? at the back of the model you can see it looks particularly bad :banghead2:

any help much appreciated :thumbs_up:

Posted

heres the pics

post-1155-1166544946.jpg

post-1155-1166544953.jpg

Posted

that's sorted :thumbs_up:

now i'm trying to export it. i've downloaded the texporter file and put it in the plug-ins folder

 

Make sure that your model is the only model within your 3dmax scene as the .mod exporter exports everything including any hidden objects.

 

Open the 'File' menu and click on 'Export'

 

Browse to the unzipped file that you just downloaded and renamed

 

Change the 'Save as type' to 'MGI MOD Export(*.mod)'

 

Double click "Pacecar1.mod"

 

Click 'Yes' then 'OK' a couple of times to complete the export

 

Export another two times, this time double click 'Pacecar2.mod' and 'Pacecar3.mod'

 

i've tried doing this as nickM says, but when i export it, there is no .mod save option in the drop-down menu?

 

:shrug:

please help me :unsure:

pazza

Posted (edited)

Pazza, you will need 3ds2mod, attatched at the end of this post. Go to (assuming you're using XP) Run, then type COMMAND or CMD. In the window this opens it should give a directory, eg. mine says C:\Documents and Settings\Andrew, put the file in the zip into that directory. Then, open the command thingy again and type "3DS2MOD 1.3DS 1.MOD" (Where the number 1 is shown, put the name of your file, and don't put in the quotation marks.) This will make a .mod file, which you then need to rename "Pacecar1.mod", then copy it and call the copy "Pacecar2.mod" etc :thumbup:

 

[attachmentid=12325]

3DS2MOD.zip

Edited by erik
Posted

cheers eric. i'm running on XP. i've put the EXE file in the document & setting folder. I type in 3DS2MOD 1.3DS 318.MOD in the CMD and it says "Couldn't open 1.3DS" and "Error reading 1.3ds". I've put the 318.max file in the same folder (if this makes a difference) so why isn't it working? :banghead2:

thanks so far erik. its the closest i've got coz theres nothing on google! :thumbup:

Posted (edited)

You need to export it as a 3ds and put the 3ds in the same folder as the 3ds2mod file. Sorry, I should've said that.

Edited by erik
Posted

still says the same error message?!

i can't see why it ain't working coz theres a 3ds and the exe file. :shrug:

when i exported it, it asked if i wanted to preserve the texture co-ordinates. does this matter coz i said yes.

any ideas?

cheers

pazza

post-1155-1166970863_thumb.jpg

Posted

You need to type the name of your 3ds file, instead of 1.3ds. If you want to make that 318.3ds into a mod file, type "3DS2MOD 318.3DS 318.MOD". That should work, as at present, you're telling it you want 1.3ds converted to a .mod file, and 1.3ds doesn't exist.

 

Hope this helps :thumbup:


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