pazza Posted December 13, 2006 Author Report Posted December 13, 2006 do you want any other tga's erik? i've also got a triumph dolomite sprint tga, escort cossie tga, vauxhall alloy tga, triumph stag tga, mgb gt v8 alloy tga, mk2 escort tga just post here if you want some more!
erik Posted December 13, 2006 Report Posted December 13, 2006 I don't need any more tgas at the moment mate, thanks anyway
The London Allstar Posted December 13, 2006 Report Posted December 13, 2006 Post anything else you have, then we can use them for renders
Dennis Jacobs Posted December 13, 2006 Report Posted December 13, 2006 Are there any new wheels available for bangers to use in game? i allready got the ones from nickm's site. I would like to use em for my offline skinpacks.
pazza Posted December 13, 2006 Author Report Posted December 13, 2006 (edited) here ya go. i haven't got many more, so i'll get looking for pictures! mgb one isn't very good btw, not quite square-on pic Edited December 13, 2006 by pazza
pazza Posted December 13, 2006 Author Report Posted December 13, 2006 (edited) if ya want that stag wheel a bit smaller just ask low profile atm! Edited December 13, 2006 by pazza
pazza Posted December 14, 2006 Author Report Posted December 14, 2006 (edited) a few more Edited December 14, 2006 by pazza
Rikard Posted December 14, 2006 Report Posted December 14, 2006 You done a good job on them Pazza Im sure they will crop up in a few renders,
pazza Posted December 14, 2006 Author Report Posted December 14, 2006 (edited) here ya go. i haven't got many more, so i'll get looking for pictures! mgb one isn't very good btw, not quite square-on pic sorry here they are Edited December 14, 2006 by pazza
erik Posted December 14, 2006 Report Posted December 14, 2006 I got a bit bored... [attachmentid=12124]
jack 360 Posted December 14, 2006 Report Posted December 14, 2006 heres some ive got i know there already is some on the westy but ill post them anyways..
The London Allstar Posted December 15, 2006 Report Posted December 15, 2006 i might be able to get amazingly shinney pictures of the black rosties liek jack has posted Just walked hoem and on the way i noticed a white rover p5b coupe 3.5 ltr absolutly 'kin mint and it had some on might walk back later with me camera
pazza Posted December 15, 2006 Author Report Posted December 15, 2006 (edited) and another... Edited December 15, 2006 by pazza
pazza Posted December 15, 2006 Author Report Posted December 15, 2006 sorry here it is i'm having trouble with the page needing refreshing, so it sometimes loads an old page with the wrong attachment!
pazza Posted December 17, 2006 Author Report Posted December 17, 2006 (edited) btw i'm currently trying to model a BMW E30 3 series 2dr. it's my first attempt and its a slow process. "pictures for all you modellers"! - i'm a modeller now Edited December 17, 2006 by pazza
pazza Posted December 17, 2006 Author Report Posted December 17, 2006 i've met a problem. after slicing on two planes, when collapsing the verts the shape of the model chnages and looks like its crumpled. any ideas about how to collapse without getting this problem?
COURTY 334 Posted December 17, 2006 Report Posted December 17, 2006 (edited) Hi i kno im being picky but its kind of off putting that in the wheels shown below there is a reflection of grass etc. so in eriks render of a concrete floor the reflection shows grass, is there any way of getting rid of this? [attachmentid=12194] Courty334 Edited December 17, 2006 by COURTY 334
pazza Posted December 17, 2006 Author Report Posted December 17, 2006 (edited) no probs m8 is this any better? Edited December 17, 2006 by pazza
pazza Posted December 17, 2006 Author Report Posted December 17, 2006 (edited) here's my modelling problem Edited December 17, 2006 by pazza
hotrod331 Posted December 17, 2006 Report Posted December 17, 2006 the reason that its crumpling is because when selecting the verts to collapse youve selected some verts that are inside the car! hope this helps looking good so far!
pazza Posted December 18, 2006 Author Report Posted December 18, 2006 (edited) cheers rodder i've sorted it. you were right it'll be a while before i finish it though Edited December 18, 2006 by pazza
pazza Posted December 19, 2006 Author Report Posted December 19, 2006 i've met another problem already! i've sliced the side face on three planes and collapsed bits where there are many verts however, when i try to move the slices outwards to add roundness, the triangular faces stick out. is this supposed to happen? at the back of the model you can see it looks particularly bad any help much appreciated
pazza Posted December 23, 2006 Author Report Posted December 23, 2006 that's sorted now i'm trying to export it. i've downloaded the texporter file and put it in the plug-ins folder Make sure that your model is the only model within your 3dmax scene as the .mod exporter exports everything including any hidden objects. Open the 'File' menu and click on 'Export' Browse to the unzipped file that you just downloaded and renamed Change the 'Save as type' to 'MGI MOD Export(*.mod)' Double click "Pacecar1.mod" Click 'Yes' then 'OK' a couple of times to complete the export Export another two times, this time double click 'Pacecar2.mod' and 'Pacecar3.mod' i've tried doing this as nickM says, but when i export it, there is no .mod save option in the drop-down menu? please help me pazza
erik Posted December 23, 2006 Report Posted December 23, 2006 (edited) Pazza, you will need 3ds2mod, attatched at the end of this post. Go to (assuming you're using XP) Run, then type COMMAND or CMD. In the window this opens it should give a directory, eg. mine says C:\Documents and Settings\Andrew, put the file in the zip into that directory. Then, open the command thingy again and type "3DS2MOD 1.3DS 1.MOD" (Where the number 1 is shown, put the name of your file, and don't put in the quotation marks.) This will make a .mod file, which you then need to rename "Pacecar1.mod", then copy it and call the copy "Pacecar2.mod" etc [attachmentid=12325] 3DS2MOD.zip Edited December 23, 2006 by erik
pazza Posted December 24, 2006 Author Report Posted December 24, 2006 cheers eric. i'm running on XP. i've put the EXE file in the document & setting folder. I type in 3DS2MOD 1.3DS 318.MOD in the CMD and it says "Couldn't open 1.3DS" and "Error reading 1.3ds". I've put the 318.max file in the same folder (if this makes a difference) so why isn't it working? thanks so far erik. its the closest i've got coz theres nothing on google!
erik Posted December 24, 2006 Report Posted December 24, 2006 (edited) You need to export it as a 3ds and put the 3ds in the same folder as the 3ds2mod file. Sorry, I should've said that. Edited December 24, 2006 by erik
pazza Posted December 24, 2006 Author Report Posted December 24, 2006 still says the same error message?! i can't see why it ain't working coz theres a 3ds and the exe file. when i exported it, it asked if i wanted to preserve the texture co-ordinates. does this matter coz i said yes. any ideas? cheers pazza
erik Posted December 24, 2006 Report Posted December 24, 2006 You need to type the name of your 3ds file, instead of 1.3ds. If you want to make that 318.3ds into a mod file, type "3DS2MOD 318.3DS 318.MOD". That should work, as at present, you're telling it you want 1.3ds converted to a .mod file, and 1.3ds doesn't exist. Hope this helps
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