pazza Posted May 25, 2007 Author Report Posted May 25, 2007 I've finished most of the Baby Grand, except LODs I need to add semi-transparent windows to it to make it more realistic I tried adding faces for the windows, and applying a semi-transparent (50%) grey colour to them, but in the game, it appears opaque blue Any ideas where I'm going wrong? Cheers Pazza
Nick M48 Posted May 25, 2007 Report Posted May 25, 2007 I've finished most of the Baby Grand, except LODs I need to add semi-transparent windows to it to make it more realistic I tried adding faces for the windows, and applying a semi-transparent (50%) grey colour to them, but in the game, it appears opaque blue Any ideas where I'm going wrong? Cheers Pazza Hi mate, I assume you are already using an alpha channel for the windows? The layer I use for the alpha channel on a catch fence looks like this... [attachmentid=16082] Once I've created an alpha channel from that, the black bits will be completely see-through and the white bits will be fully textured, you need to make an alpha layer and convert it into an alpha channel using a very dark grey so that the windows are see-through but have a little colour left in them. I've never had to do windows so it'll take a little trial and error for you to get it right.
pazza Posted May 25, 2007 Author Report Posted May 25, 2007 Thanks for the info Nick How do you make an alpha layer, and how do you apply it to the skin? I've never used them before and so I don't know much about them Thanks Pazza
Nick M48 Posted May 25, 2007 Report Posted May 25, 2007 Thanks for the info Nick How do you make an alpha layer, and how do you apply it to the skin? I've never used them before and so I don't know much about them Thanks Pazza Do you use psp or photoshop?
Nick M48 Posted May 25, 2007 Report Posted May 25, 2007 psp7 and psp9 I've used Photoshop for the last few years so I'll have to try to refresh my memory with psp. Will post back later.
Nick M48 Posted May 25, 2007 Report Posted May 25, 2007 I only have psp6 so this may work differently to your versions, if my instructions don't work use them in conjunction with this tutorial. Make a new layer that is completely white except for where the windows are, the window areas should be a dark grey (you will need to experiment with the shade of grey). With the selection tool select the window areas. In the 'Selections' menu click 'Save to Alpha channel' In the next window, select 'new channel' then type the name as alpha. You must save the tga as 32bit not 24. Then when you convert the tga to a .tex you need to use the /a extension ie: mktex catchfence.tga catchfence.tex /a If everything has gone according to plan the windows should be see through in game. Let me know if you have any problems.
pazza Posted June 21, 2007 Author Report Posted June 21, 2007 I've nearly finished the model now I've done LODs, with the highest level at 944 polys physics is done I think I have tried putting windows in, but I really don't get it so it will probably go without windows, unless someone wants to give it a go If you want to put the semi-transparent windows on the model, pm me and i'll send you the files fairly soon i'll post up a prototype, and afterwards make amendments you suggest.
Nick M48 Posted June 21, 2007 Report Posted June 21, 2007 I have tried putting windows in, but I really don't get it so it will probably go without windows, unless someone wants to give it a go If you want to put the semi-transparent windows on the model, pm me and i'll send you the files Could you not get an alpha channel to work?
chevy11 Posted June 21, 2007 Report Posted June 21, 2007 hi pazza i like the cab view its not that far off except if anything it needs to lower as i couldnt see the bonnet atall from inside the cab and the bar on the inside of the window is like that but trust me when youre goin round in them things u dont notice it at all. plus goin round anti clockwise it not in the way anyway. also u tend to look out of the side window round the bends .
pazza Posted June 22, 2007 Author Report Posted June 22, 2007 cheers chevy that's handy I'll definitely make it a bit lower I don't think there's an awful lot I can do about looking out the side window, although there is an in-game control in Heat to do that - 'Look left'. Nick, I tried that alpha layer, but it just came up opaque blue again I may give it one more go, since it would make a notable difference.
pazza Posted June 22, 2007 Author Report Posted June 22, 2007 Here's the prototype Template is done No windows yet (still undecided) Please suggest any improvments, eg. physics, etc. Cheers Pazza {Car file, Temp and PSD in Zip file} Baby_Grand.zip
chevy11 Posted June 23, 2007 Report Posted June 23, 2007 tryed the car in the game it looks very good . all i need is a paint job. if anyone is interested i want the same paint scheme i had when i raced them for real. plz let me know and ill send some pics for you to copy from thanx . it will look even better when painted.
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