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New Bluebird Hatch!


hotrod331

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:thumbup: hiya lads,

i know theres been some talk about a few of the older models being updated etc etc

so thought id build a bluebird hatch again from scratch,ill call the car file something different to the old bluebird so theres two variations...

what do you all think so far! this is only quickly knocked up just to give you an idea of how itll look as a car!

still loads to add name board bonnet bolts corner plates mirror etc etc

:scared15:

post-517-1192748833.jpg

Edited by hotrod331
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Lots of new info involving how cars are set up in physics has recently been learned . Wheel placement in a model has a lot to do with how likely a wheel is to be hit and therefore its chances of damage. Other settings can be adjusted as well to add or remove strength for game balance.

The new physics basis is very nearly sorted and this involves using correct width wheels and tyres. This will make it easier to set wheel strengths , wheel placement and improve in game appearance as well as giving cars grips levels appropriate to the cars size and weight.

 

As for the bluebird hatch... looking much better. Higher quality models certainly make the game more enjoyable and more realistic. :thumbs_up: My own modelling is taking a temporary back seat while the new physics work is going on....ermmm several hundred test cars up till now .However there are one or two projects underway.

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Lots of new info involving how cars are set up in physics has recently been learned . Wheel placement in a model has a lot to do with how likely a wheel is to be hit and therefore its chances of damage. Other settings can be adjusted as well to add or remove strength for game balance.

The new physics basis is very nearly sorted and this involves using correct width wheels and tyres. This will make it easier to set wheel strengths , wheel placement and improve in game appearance as well as giving cars grips levels appropriate to the cars size and weight.

 

As for the bluebird hatch... looking much better. Higher quality models certainly make the game more enjoyable and more realistic. :thumbs_up: My own modelling is taking a temporary back seat while the new physics work is going on....ermmm several hundred test cars up till now .However there are one or two projects underway.

 

 

That was a short answer! :thumbup:

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Lots of new info involving how cars are set up in physics has recently been learned . Wheel placement in a model has a lot to do with how likely a wheel is to be hit and therefore its chances of damage. Other settings can be adjusted as well to add or remove strength for game balance.

The new physics basis is very nearly sorted and this involves using correct width wheels and tyres. This will make it easier to set wheel strengths , wheel placement and improve in game appearance as well as giving cars grips levels appropriate to the cars size and weight.

 

As for the bluebird hatch... looking much better. Higher quality models certainly make the game more enjoyable and more realistic. :thumbs_up: My own modelling is taking a temporary back seat while the new physics work is going on....ermmm several hundred test cars up till now .However there are one or two projects underway.

 

 

That was a short answer! :thumbup:

It was, compared to some of regs slightly longer replies :scared15::rofl:

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looks much better than the old one :thumbs_up:

good idea to improve old models instead of making really rare ones which are hardly used in real life :scared15:

Edited by pazza
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