MoR137 Posted March 22, 2008 Report Posted March 22, 2008 Hi all, So, as we have a meeting on Kings Lynn on Thursday (27/03) I've managed to get it ready in time for you all to have a few days practice (just a tip: Belle Vue setups work well enough to start with!). Its taken a few months to do, it was a complete rebuild from the heat version, but I enjoyed doing it and have the bug for more, but we'll see! Lol! Anyway, I'm releasing this as V0.5, in effect using Thursday as a test before i release it on rFactorCentral. There are one or two issues. This is meant for online use only and you'll see one or two problems if you race offline. PLEASE KEEP CHECKING BACK ON THIS THREAD FOR UPDATES IF ANY PROBLEMS ARISE BEFORE THURSDAY, AND THEN KEEP CHECKING THE FORUM FOR AN OFFICIAL UPDATE WHEN I RELEASE IT ON RFACTORCENTRAL AFTER THE MEETING. Special thanks go to Freew (massive amounts of help getting my first track in game and working, and also for doing the lights and cameras), Grasser (Loading screens), Drumbsitck (AIW) and Hooty (scoreboard)! Server 5 has Kings Lynn on it now, so you should be able to go in and have a practice. Thanks to DanSkin for sorting that. CLICK HERE TO DOWNLOAD KINGS LYNN V0.5 Hope you all enjoy it Cheers MoR
Lee Posted March 22, 2008 Report Posted March 22, 2008 Awesome track... shame i cant drive round it lol Wheel should be back soon so happy days untill then
Kruiz 136 Posted March 22, 2008 Report Posted March 22, 2008 (edited) Awesome track mate Just had 10 laps and only hit a tyre once! I'll be in jolt.. Edited March 22, 2008 by Kruiz 136
splinter Posted March 22, 2008 Report Posted March 22, 2008 you've made an absolutely cracking job of the track mor
Dave488 Posted March 22, 2008 Report Posted March 22, 2008 (edited) Great track Mor well done Edited March 22, 2008 by fatdave488
Johno3 Posted March 22, 2008 Report Posted March 22, 2008 Top Stuff MoR. I know just how much time and effort you have put it to this and it is too your credit as you have come up with a wonderful track. I thinkit will produce a cracking meeting on thursday (dont forget, 9pm start time guys) Cheers Johno
Dazza290 Posted March 22, 2008 Report Posted March 22, 2008 Excellent stuff MoR, really nice track to race on, deffo going to be the top shale track in my opinion
Tosh924 Posted March 24, 2008 Report Posted March 24, 2008 well done m8 fantastic,, keep the bug please lol
Damo127 Posted March 25, 2008 Report Posted March 25, 2008 i go the same line round the corners as the al do but they go through the tires and i hit into them...unfair advantage...can this be fixed
Dazza290 Posted March 25, 2008 Report Posted March 25, 2008 If you read MoR's first post it should explain the problem........
drumbstick Posted March 26, 2008 Report Posted March 26, 2008 Can someone post up a replay of the AI acting odd as I cannopt replicate it and if I cannot replicate it I cannot fix it.
splinter Posted March 26, 2008 Report Posted March 26, 2008 The AI sometimes the cut the corners which then leads to them driving right through the large tyres. The tyres at the end of the straights are correct and solid.
big al 515 Posted March 26, 2008 Report Posted March 26, 2008 Cracking track, MOR. I can't wait to swerve my way all over the bends tomorrow night, should be great fun.
splinter Posted April 15, 2008 Report Posted April 15, 2008 There's now a Kings Lynn video on the right hand side of the WIP page. http://www.rfactorcentral.com/detail.cfm?ID=Kings%20Lynn
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