DrDoolittle Posted March 31, 2009 Report Posted March 31, 2009 Lo, I need ford capri mk3 pics, like square pics of front side and rear, angled pics if some1 have some, could you please post it up?? -Doolittle258
DrDoolittle Posted April 1, 2009 Author Report Posted April 1, 2009 Does no1 have pics ? Need them because im trying to make a better capri mk3 for in game. Ive got only a pic for the sides, so i need pics from front rear and bonnet I appreciate it if som1 can I'm now at mapping stage so im stuck as i dont have pics..
The London Allstar Posted April 1, 2009 Report Posted April 1, 2009 Try this, i dont have front just rear
DrDoolittle Posted April 1, 2009 Author Report Posted April 1, 2009 Its a bit 2 dark.. but that 1 s very helpfull;)
stig727 Posted April 1, 2009 Report Posted April 1, 2009 looks good, can you not just use the front pic from the original template?
wee dode Posted April 1, 2009 Report Posted April 1, 2009 looks good, can you not just use the front pic from the original template? its not that good lets be honest lol.
Kruiz 136 Posted April 1, 2009 Report Posted April 1, 2009 I adjusted the levels and contrast, hopefully Allstar doesn't mind, is this any better?
The London Allstar Posted April 1, 2009 Report Posted April 1, 2009 Fine with me Kruiz, whats so funny Aub?
DrDoolittle Posted April 1, 2009 Author Report Posted April 1, 2009 looks gd would look gd on bws mod Whats the bws mod? never heard from it.. But any1 know who made the old capri? because i can use that front from that one but i dont wanne grab it without permission.. And thnx for the ajusted pic kruiz i think i can use that:) If anyone got more pics(like bonnet,(front)) please post them
Benham763 Posted April 1, 2009 Report Posted April 1, 2009 dont know if these are any good front and bonnet and rear
Dazza290 Posted April 1, 2009 Report Posted April 1, 2009 A little while ago I had made a Mk3 Capri, it got as far as the damage stage when unfortunately my comp went tits and I lost studio max. I've still got the template for that somewhere I think which as far as I remember was half decent, Ill try and find it to upload. Cheers Dazza
timmay76 Posted April 1, 2009 Report Posted April 1, 2009 looks gd would look gd on bws mod Whats the bws mod? never heard from it.. But any1 know who made the old capri? because i can use that front from that one but i dont wanne grab it without permission.. And thnx for the ajusted pic kruiz i think i can use that:) If anyone got more pics(like bonnet,(front)) please post them its the best heat mod you can get proper gd follow ins the cars dont and it takes more skill to get plaxes like 1 st heres the new version of it http://www.4shared.com/file/96046174/b4606...nstallerV2.html and heres the x spec tracks to use it on http://snbombers.webs.com/Downloads.html
wee dode Posted April 2, 2009 Report Posted April 2, 2009 looks gd would look gd on bws mod Whats the bws mod? never heard from it.. But any1 know who made the old capri? because i can use that front from that one but i dont wanne grab it without permission.. And thnx for the ajusted pic kruiz i think i can use that:) If anyone got more pics(like bonnet,(front)) please post them its the best heat mod take it you havent tried ukdirt bangers mod
DrDoolittle Posted April 2, 2009 Author Report Posted April 2, 2009 A little while ago I had made a Mk3 Capri, it got as far as the damage stage when unfortunately my comp went tits and I lost studio max. I've still got the template for that somewhere I think which as far as I remember was half decent, Ill try and find it to upload. Cheers Dazza Could u pm me the temp when you found it, maybe i can use some things from it if you don't mind. Cheers
DrDoolittle Posted April 2, 2009 Author Report Posted April 2, 2009 Thnx for al the pics lads, i dont need pics any more, so dont "waste" time for posting it up:) im done with the mapping part now, just need it damaged and getting it in game.. comments please
n1tr089 Posted April 3, 2009 Report Posted April 3, 2009 not bad, rear pillars look like they have two faces that you forgot to select whilst mapping, and will look better if you line the front door line up to the front pillars. Also can see a few black edges where you havn't made the template body panals fit the model properly. Sorry to be the one naming problems as rest of it is looking good, cover those few things i just mention and will make a bit of differance mate
DrDoolittle Posted April 3, 2009 Author Report Posted April 3, 2009 not bad, rear pillars look like they have two faces that you forgot to select whilst mapping, and will look better if you line the front door line up to the front pillars. Also can see a few black edges where you havn't made the template body panals fit the model properly. Sorry to be the one naming problems as rest of it is looking good, cover those few things i just mention and will make a bit of differance mate yh i know i'll cover up the 2 faces but the black edges is just because theangle of the render... they are covered up:P
DrDoolittle Posted April 3, 2009 Author Report Posted April 3, 2009 Ok, Ive done the damage and im trying to get it in game now but got an error: 36.17.875: ====================================================================== 36.17.875: Sep 6 2002 12:09:31 N W32 M6 R senor_b 36.17.875: ====================================================================== 36.17.875: mem: p/s/t t/a 2046M/1048M 3942M/2936M 2047M/2013M 36.17.906: JoyBegin 36.17.906: Config Dir: C:\Program Files\Hasbro Interactive\NASCAR Heat\ 36.17.906: Add-on tracks dir: "C:\Program Files\Hasbro Interactive\NASCAR Heat\tracks\" 36.17.906: mod: trying mod "TNBangers"...36.17.921: mod.cfg found ok. 36.17.921: mod: Config Dir override: C:\Program Files\Hasbro Interactive\NASCAR Heat\TNBangers\ 36.17.921: Running on WinNT version 5.1:2600 Service Pack 3 36.22.062: ddraw: created directdraw with ati2dvag.dll (Radeon X1950 Pro) 36.22.062: ddraw: version 0.0.0.0 36.24.078: vid: 64 meg card (reported:566.523376) 36.24.078: vid: using AGP textures (56), total: 64 36.24.109: vid: triple buffer on 36.24.187: texture: supports compressed solid texture 36.24.359: mr: 3D performance: 4095 MPix/sec, 9512 KTris/sec 36.24.359: mr: fill rate is AWESOME, poly rate is AWESOME, machine speed is 0 36.26.515: too many sound devices: MusCAudio Device 11 36.26.515: too many sound devices: MusCAudio Device 12 36.26.515: too many sound devices: MusCAudio Device 13 36.26.515: too many sound devices: MusCAudio Device 14 36.26.515: too many sound devices: MusCAudio Device 15 36.26.515: too many sound devices: MusCAudio Device 2 36.26.515: too many sound devices: MusCAudio Device 3 36.26.515: too many sound devices: MusCAudio Device 4 36.26.515: too many sound devices: MusCAudio Device 5 36.26.515: too many sound devices: MusCAudio Device 6 36.26.515: too many sound devices: MusCAudio Device 7 36.26.515: too many sound devices: MusCAudio Device 8 36.26.515: too many sound devices: MusCAudio Device 9 36.26.515: using sound mixer Sound 36.38.234: Using user driver file 36.38.359: res: ResourceGet("b_career.img") not found, returning NULL! 36.38.359: Empty image: b_career.img 36.39.562: res: ResourceGet("b_paint.img") not found, returning NULL! 36.39.562: Empty image: b_paint.img 36.40.468: res: ResourceGet("B_event2.img") not found, returning NULL! 36.40.468: Empty image: B_event2.img 36.40.515: name = *Roosecote.trk/trkshot.img, image = 0 36.45.468: name = *AldershotR.trk/trkshot.img, image = 14623b4 36.45.640: name = *AldershotRX.trk/trkshot.img, image = 14623b4 36.46.156: name = *ArenaEssexRX.trk/trkshot.img, image = 14623b4 36.46.921: name = *ArenaEssexR.trk/trkshot.img, image = 14623b4 36.49.187: res: ResourceGet("pract.img") not found, returning NULL! 36.49.187: Empty image: pract.img 36.49.187: res: ResourceGet("Record.img") not found, returning NULL! 36.49.187: Empty image: Record.img 36.49.187: res: ResourceGet("b_qualif.img") not found, returning NULL! 36.49.187: Empty image: b_qualif.img 36.52.031: unloading ui: 74.4 MB 36.52.062: unloaded ui: 74.6 MB 36.52.093: loaded race: 75.8 MB 36.52.281: setting driving video mode = 4 36.53.421: vid: triple buffer on 36.53.484: bpp: Track track.bpp should be rebuilt "release" 36.53.531: records: using actual track length: 400.000000 m 36.53.531: skill_range_fudge! 36.53.562: Warning: using default pit stall, which is inappropriate. 36.53.828: paintjobs: ~Dolittle25.tex does not exist 36.53.875: paintjobs: ~Dolittle25.tex does not exist 36.53.875: res: ResourceGet("FORD CAP.tex") not found, returning NULL! 36.53.875: res: ResourceGet("ãããããããããããããããããããããããã") not found, returning NULL! 36.53.953: except: dec: exe 6b06c38 36.53.953: ============================================================ 36.53.953: EXCEPTION: Task "<main>" @ E3E3E3E3 : EXCEPTION_ACCESS_VIOLATION 36.53.953: NON-DEBUG 36.53.953: ( 00419510 , none , my_handler ) 36.53.953: ( E3E3E3E3 , EXCEPTION_ACCESS_VIOLATION , ? ) 36.53.953: ( 00475304, call-stack , ? ) 36.53.953: ( 004750F1, call-stack , ? ) 36.53.953: ( 00474FD6, call-stack , ? ) 36.53.953: ( 00474A1E, call-stack , ? ) 36.53.953: ( 0048C75A, call-stack , ? ) 36.53.953: ( 0041D5C3, call-stack , ? ) 36.53.953: ( 0041D687, call-stack , ? ) 36.53.953: ( 004924F3, call-stack , ? ) 36.53.953: ( 004898EC, call-stack , ? ) 36.53.953: ( 0041D5C3, call-stack , ? ) 36.53.953: ( 0041D31C, call-stack , ? ) 36.53.953: ( 00489F59, call-stack , ? ) 36.53.953: ( 00487639, call-stack , ? ) 36.53.953: ( 004E0066, call-stack , ? ) 36.53.953: ( 004DE98B, call-stack , ? ) 36.53.953: ( 0042FF45, call-stack , ? ) 36.53.953: ( 0049109E, call-stack , ? ) 36.53.953: ( 004912DE, call-stack , ? ) 36.53.953: ( 00486AFB, call-stack , ? ) 36.53.953: ( 004872ED, call-stack , ? ) 36.53.953: ( 004135B7, call-stack , ? ) 36.53.953: ( 004E7925, call-stack , ? ) 36.53.953: ( 004F33F1, call-stack , ? ) 36.53.953: ( 0047A5A5, call-stack , ? ) 36.53.953: ( 00485F49, call-stack , ? ) 36.53.953: ( 0048592D, call-stack , ? ) 36.53.953: ( 00485A08, call-stack , ? ) 36.53.953: ( 0040D4ED, call-stack , ? ) 36.53.953: ( 0040DD41, call-stack , ? ) 36.53.953: ( 004B2CBB, call-stack , ? ) 36.53.953: ( 004E9FA8, call-stack , ? ) 36.53.953: ( 004E9EC9, call-stack , ? ) 36.53.953: ( 004E7925, call-stack , ? ) 36.53.953: ( 00418F24, call-stack , ? ) 36.53.953: ( 00496537, call-stack , ? ) 36.53.953: ( 00496014, call-stack , ? ) 36.53.953: ( 0041EBC3, call-stack , ? ) 36.53.953: ( 0041E992, call-stack , ? ) 36.53.953: ( 004B37CA, call-stack , ? ) 36.53.953: ( 004B299A, call-stack , ? ) 36.53.953: ( 004A955C, call-stack , ? ) 36.53.953: ( 0043004F, call-stack , ? ) 36.53.953: ( 004E9FA8, call-stack , ? ) 36.53.953: ( 004E99B7, call-stack , ? ) 36.53.953: ( 004E99B7, call-stack , ? ) 36.53.953: ( 00412102, call-stack , ? ) 36.53.953: ( 004E7D0F, call-stack , ? ) 36.53.953: ( 00418F24, call-stack , ? ) 36.53.953: ( 0041290F, call-stack , ? ) 36.53.953: ( 004EBC41, call-stack , ? ) 36.53.953: ( 004EBC25, call-stack , ? ) 36.53.953: ( 004EBC0F, call-stack , ? ) 36.53.953: ( 004EB86E, call-stack , ? ) 36.53.953: ( 004E7D62, call-stack , ? ) 36.53.953: ( 0041F16D, call-stack , ? ) 36.53.953: ( 0041F192, call-stack , ? ) 36.53.953: ( 004E7D62, call-stack , ? ) 36.53.953: ( 0041F11D, call-stack , ? ) 36.53.968: ( 004E9FA8, call-stack , ? ) 36.53.968: ( 004E9EC9, call-stack , ? ) 36.53.968: ( 0041C6F3, call-stack , ? ) 36.53.968: ( 00418F24, call-stack , ? ) 36.53.968: ( 0041C6AD, call-stack , ? ) 36.53.968: ( 0041D5C3, call-stack , ? ) 36.53.968: ( 00418F24, call-stack , ? ) 36.53.968: ( 00418F24, call-stack , ? ) 36.53.968: ( 00416D56, call-stack , ? ) 36.53.968: ( 00416DAC, call-stack , ? ) 36.53.968: ( 0041F373, call-stack , ? ) 36.53.968: ( 00418F24, call-stack , ? ) 36.53.968: ( 00418F24, call-stack , ? ) 36.53.968: ( 00499035, call-stack , ? ) 36.53.968: ( 00418F24, call-stack , ? ) 36.53.968: ( 00498830, call-stack , ? ) 36.53.968: ( 00496CB8, call-stack , ? ) 36.53.968: ( 0049672E, call-stack , ? ) 36.53.968: ( 004012BE, call-stack , ? ) 36.53.968: ( 004A942A, call-stack , ? ) 36.53.968: ( 004011E5, call-stack , ? ) 36.53.968: ( 00413F27, call-stack , ? ) 36.53.968: ( 004E81E0, call-stack , ? ) 36.53.968: MemException: Task "<main>" read from location 0xe3e3e3e3 36.53.968: ============================================================ Anyone know what im doing wrong? Do i need to attach all the objects to gether in pacecar files?
DrDoolittle Posted April 3, 2009 Author Report Posted April 3, 2009 Ok, Got it in game now, but not quite compared with what i wanted:P
andy2oo7 Posted April 3, 2009 Report Posted April 3, 2009 Ok, Got it in game now, but not quite compared with what i wanted:P if your using a 3ds-.mod converter outside max you will get this, its just trial and error moving it around everytime, it takes forever
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