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Posted

Does no1 have pics ?:(

 

Need them because im trying to make a better capri mk3 for in game.

 

Ive got only a pic for the sides, so i need pics from front rear and bonnet

 

I appreciate it if som1 can

 

 

I'm now at mapping stage so im stuck as i dont have pics..

 

post-7278-1238594954.jpg

Posted
looks gd would look gd on bws mod

 

Whats the bws mod? never heard from it.. :banghead2:

 

But any1 know who made the old capri? because i can use that front from that one but i dont wanne grab it without permission..

And thnx for the ajusted pic kruiz i think i can use that:)

 

If anyone got more pics(like bonnet,(front)) please post them :P

Posted

A little while ago I had made a Mk3 Capri, it got as far as the damage stage when unfortunately my comp went tits and I lost studio max. I've still got the template for that somewhere I think which as far as I remember was half decent, Ill try and find it to upload.

 

Cheers

 

Dazza

Posted
looks gd would look gd on bws mod

 

Whats the bws mod? never heard from it.. :banghead2:

 

But any1 know who made the old capri? because i can use that front from that one but i dont wanne grab it without permission..

And thnx for the ajusted pic kruiz i think i can use that:)

 

If anyone got more pics(like bonnet,(front)) please post them :P

its the best heat mod you can get proper gd follow ins the cars dont and it takes more skill to get plaxes like 1 st

 

heres the new version of it

http://www.4shared.com/file/96046174/b4606...nstallerV2.html

 

and heres the x spec tracks to use it on

http://snbombers.webs.com/Downloads.html

Posted
looks gd would look gd on bws mod

 

Whats the bws mod? never heard from it.. :banghead2:

 

But any1 know who made the old capri? because i can use that front from that one but i dont wanne grab it without permission..

And thnx for the ajusted pic kruiz i think i can use that:)

 

If anyone got more pics(like bonnet,(front)) please post them :P

its the best heat mod

 

take it you havent tried ukdirt bangers mod :5:

 

Posted
A little while ago I had made a Mk3 Capri, it got as far as the damage stage when unfortunately my comp went tits and I lost studio max. I've still got the template for that somewhere I think which as far as I remember was half decent, Ill try and find it to upload.

 

Cheers

 

Dazza

 

Could u pm me the temp when you found it, maybe i can use some things from it if you don't mind.

 

Cheers

 

Posted

Thnx for al the pics lads, i dont need pics any more, so dont "waste" time for posting it up:)

 

im done with the mapping part now, just need it damaged and getting it in game..

 

comments please

post-7278-1238697499.jpg

post-7278-1238697508.jpg

Posted

not bad, rear pillars look like they have two faces that you forgot to select whilst mapping, and will look better if you line the front door line up to the front pillars.

Also can see a few black edges where you havn't made the template body panals fit the model properly.

 

Sorry to be the one naming problems as rest of it is looking good, cover those few things i just mention and will make a bit of differance mate

Posted
not bad, rear pillars look like they have two faces that you forgot to select whilst mapping, and will look better if you line the front door line up to the front pillars.

Also can see a few black edges where you havn't made the template body panals fit the model properly.

 

Sorry to be the one naming problems as rest of it is looking good, cover those few things i just mention and will make a bit of differance mate

 

yh i know i'll cover up the 2 faces but the black edges is just because theangle of the render... they are covered up:P

 

 

Posted

Ok,

 

Ive done the damage and im trying to get it in game now but got an error:

 

36.17.875: ======================================================================

36.17.875: Sep 6 2002 12:09:31 N W32 M6 R senor_b

36.17.875: ======================================================================

36.17.875: mem: p/s/t t/a 2046M/1048M 3942M/2936M 2047M/2013M

36.17.906: JoyBegin

36.17.906: Config Dir: C:\Program Files\Hasbro Interactive\NASCAR Heat\

36.17.906: Add-on tracks dir: "C:\Program Files\Hasbro Interactive\NASCAR Heat\tracks\"

36.17.906: mod: trying mod "TNBangers"...36.17.921: mod.cfg found ok.

36.17.921: mod: Config Dir override: C:\Program Files\Hasbro Interactive\NASCAR Heat\TNBangers\

36.17.921: Running on WinNT version 5.1:2600 Service Pack 3

36.22.062: ddraw: created directdraw with ati2dvag.dll (Radeon X1950 Pro)

36.22.062: ddraw: version 0.0.0.0

36.24.078: vid: 64 meg card (reported:566.523376)

36.24.078: vid: using AGP textures (56), total: 64

36.24.109: vid: triple buffer on

36.24.187: texture: supports compressed solid texture

36.24.359: mr: 3D performance: 4095 MPix/sec, 9512 KTris/sec

36.24.359: mr: fill rate is AWESOME, poly rate is AWESOME, machine speed is 0

36.26.515: too many sound devices: MusCAudio Device 11

36.26.515: too many sound devices: MusCAudio Device 12

36.26.515: too many sound devices: MusCAudio Device 13

36.26.515: too many sound devices: MusCAudio Device 14

36.26.515: too many sound devices: MusCAudio Device 15

36.26.515: too many sound devices: MusCAudio Device 2

36.26.515: too many sound devices: MusCAudio Device 3

36.26.515: too many sound devices: MusCAudio Device 4

36.26.515: too many sound devices: MusCAudio Device 5

36.26.515: too many sound devices: MusCAudio Device 6

36.26.515: too many sound devices: MusCAudio Device 7

36.26.515: too many sound devices: MusCAudio Device 8

36.26.515: too many sound devices: MusCAudio Device 9

36.26.515: using sound mixer Sound

36.38.234: Using user driver file

36.38.359: res: ResourceGet("b_career.img") not found, returning NULL!

36.38.359: Empty image: b_career.img

 

36.39.562: res: ResourceGet("b_paint.img") not found, returning NULL!

36.39.562: Empty image: b_paint.img

 

36.40.468: res: ResourceGet("B_event2.img") not found, returning NULL!

36.40.468: Empty image: B_event2.img

 

36.40.515: name = *Roosecote.trk/trkshot.img, image = 0

36.45.468: name = *AldershotR.trk/trkshot.img, image = 14623b4

36.45.640: name = *AldershotRX.trk/trkshot.img, image = 14623b4

36.46.156: name = *ArenaEssexRX.trk/trkshot.img, image = 14623b4

36.46.921: name = *ArenaEssexR.trk/trkshot.img, image = 14623b4

36.49.187: res: ResourceGet("pract.img") not found, returning NULL!

36.49.187: Empty image: pract.img

 

36.49.187: res: ResourceGet("Record.img") not found, returning NULL!

36.49.187: Empty image: Record.img

 

36.49.187: res: ResourceGet("b_qualif.img") not found, returning NULL!

36.49.187: Empty image: b_qualif.img

 

36.52.031: unloading ui: 74.4 MB

36.52.062: unloaded ui: 74.6 MB

36.52.093: loaded race: 75.8 MB

36.52.281: setting driving video mode = 4

36.53.421: vid: triple buffer on

36.53.484: bpp: Track track.bpp should be rebuilt "release"

36.53.531: records: using actual track length: 400.000000 m

36.53.531: skill_range_fudge!

36.53.562: Warning: using default pit stall, which is inappropriate.

36.53.828: paintjobs: ~Dolittle25.tex does not exist

36.53.875: paintjobs: ~Dolittle25.tex does not exist

36.53.875: res: ResourceGet("FORD CAP.tex") not found, returning NULL!

36.53.875: res: ResourceGet("ãããããããããããããããããããããããã") not found, returning NULL!

36.53.953: except: dec: exe 6b06c38

36.53.953: ============================================================

36.53.953: EXCEPTION: Task "<main>" @ E3E3E3E3 : EXCEPTION_ACCESS_VIOLATION

36.53.953: NON-DEBUG

36.53.953: ( 00419510 , none , my_handler )

36.53.953: ( E3E3E3E3 , EXCEPTION_ACCESS_VIOLATION , ? )

36.53.953: ( 00475304, call-stack , ? )

36.53.953: ( 004750F1, call-stack , ? )

36.53.953: ( 00474FD6, call-stack , ? )

36.53.953: ( 00474A1E, call-stack , ? )

36.53.953: ( 0048C75A, call-stack , ? )

36.53.953: ( 0041D5C3, call-stack , ? )

36.53.953: ( 0041D687, call-stack , ? )

36.53.953: ( 004924F3, call-stack , ? )

36.53.953: ( 004898EC, call-stack , ? )

36.53.953: ( 0041D5C3, call-stack , ? )

36.53.953: ( 0041D31C, call-stack , ? )

36.53.953: ( 00489F59, call-stack , ? )

36.53.953: ( 00487639, call-stack , ? )

36.53.953: ( 004E0066, call-stack , ? )

36.53.953: ( 004DE98B, call-stack , ? )

36.53.953: ( 0042FF45, call-stack , ? )

36.53.953: ( 0049109E, call-stack , ? )

36.53.953: ( 004912DE, call-stack , ? )

36.53.953: ( 00486AFB, call-stack , ? )

36.53.953: ( 004872ED, call-stack , ? )

36.53.953: ( 004135B7, call-stack , ? )

36.53.953: ( 004E7925, call-stack , ? )

36.53.953: ( 004F33F1, call-stack , ? )

36.53.953: ( 0047A5A5, call-stack , ? )

36.53.953: ( 00485F49, call-stack , ? )

36.53.953: ( 0048592D, call-stack , ? )

36.53.953: ( 00485A08, call-stack , ? )

36.53.953: ( 0040D4ED, call-stack , ? )

36.53.953: ( 0040DD41, call-stack , ? )

36.53.953: ( 004B2CBB, call-stack , ? )

36.53.953: ( 004E9FA8, call-stack , ? )

36.53.953: ( 004E9EC9, call-stack , ? )

36.53.953: ( 004E7925, call-stack , ? )

36.53.953: ( 00418F24, call-stack , ? )

36.53.953: ( 00496537, call-stack , ? )

36.53.953: ( 00496014, call-stack , ? )

36.53.953: ( 0041EBC3, call-stack , ? )

36.53.953: ( 0041E992, call-stack , ? )

36.53.953: ( 004B37CA, call-stack , ? )

36.53.953: ( 004B299A, call-stack , ? )

36.53.953: ( 004A955C, call-stack , ? )

36.53.953: ( 0043004F, call-stack , ? )

36.53.953: ( 004E9FA8, call-stack , ? )

36.53.953: ( 004E99B7, call-stack , ? )

36.53.953: ( 004E99B7, call-stack , ? )

36.53.953: ( 00412102, call-stack , ? )

36.53.953: ( 004E7D0F, call-stack , ? )

36.53.953: ( 00418F24, call-stack , ? )

36.53.953: ( 0041290F, call-stack , ? )

36.53.953: ( 004EBC41, call-stack , ? )

36.53.953: ( 004EBC25, call-stack , ? )

36.53.953: ( 004EBC0F, call-stack , ? )

36.53.953: ( 004EB86E, call-stack , ? )

36.53.953: ( 004E7D62, call-stack , ? )

36.53.953: ( 0041F16D, call-stack , ? )

36.53.953: ( 0041F192, call-stack , ? )

36.53.953: ( 004E7D62, call-stack , ? )

36.53.953: ( 0041F11D, call-stack , ? )

36.53.968: ( 004E9FA8, call-stack , ? )

36.53.968: ( 004E9EC9, call-stack , ? )

36.53.968: ( 0041C6F3, call-stack , ? )

36.53.968: ( 00418F24, call-stack , ? )

36.53.968: ( 0041C6AD, call-stack , ? )

36.53.968: ( 0041D5C3, call-stack , ? )

36.53.968: ( 00418F24, call-stack , ? )

36.53.968: ( 00418F24, call-stack , ? )

36.53.968: ( 00416D56, call-stack , ? )

36.53.968: ( 00416DAC, call-stack , ? )

36.53.968: ( 0041F373, call-stack , ? )

36.53.968: ( 00418F24, call-stack , ? )

36.53.968: ( 00418F24, call-stack , ? )

36.53.968: ( 00499035, call-stack , ? )

36.53.968: ( 00418F24, call-stack , ? )

36.53.968: ( 00498830, call-stack , ? )

36.53.968: ( 00496CB8, call-stack , ? )

36.53.968: ( 0049672E, call-stack , ? )

36.53.968: ( 004012BE, call-stack , ? )

36.53.968: ( 004A942A, call-stack , ? )

36.53.968: ( 004011E5, call-stack , ? )

36.53.968: ( 00413F27, call-stack , ? )

36.53.968: ( 004E81E0, call-stack , ? )

36.53.968: MemException: Task "<main>" read from location 0xe3e3e3e3

36.53.968: ============================================================

 

Anyone know what im doing wrong?

 

Do i need to attach all the objects to gether in pacecar files?

Posted
Ok, Got it in game now, but not quite compared with what i wanted:P

 

 

if your using a 3ds-.mod converter outside max you will get this, its just trial and error moving it around everytime, it takes forever

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