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TADS

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Everything posted by TADS

  1. THANKS mor!!! Just so u know lads i put a dedicated server up most days/nites wiv a max of 10 ppl atm but is not passworded all wellcome to go in and race
  2. hi all i have taken over from aussie 244 in running the stock rod league as from around the 5/5/07 and there is a new forum if you wish to race this league plz register on the forum and book in for a the meeting coming the nxt meeting is today 23/5 at fleet domestic meeting new stock rod forum THANKS TADS
  3. ok i had a play wiv it for u and realined it in max i think the probs is max 8 and the eds-mod exe i herd loads of probs wiv them!! car is fine now
  4. TADS

    p5b and sd1

    hi i did make the sd1 but didnt think it was good enuff for ukdirt 2 use but anyone that wants the template and car file are wellcome to it.... i will post it up as soon as i have got my datat off my old hard drive atm i have nuffing on this pc now but if anyone that see this has got the car file and template can they post it up plz THANKS] TADS
  5. TADS

    FleetRv2

    thanks all its gr8 u like it hope i have more fun racing on it then i did modeling it lol TADS
  6. TADS

    FLAG MAN

    THANKS FOR THAT NICK NONE OF THIS WOULD OF BEEN POSS WIVOUT THE HELP I HAVE HAD thanks again tads
  7. TADS

    FleetRv2

    here it is FleetRv2 its been a long old process lol but worth it in the end i think [attachmentid=14448] FleetRv21.zip
  8. TADS

    FleetRv1

    ok yes aussie the updated one will be finished today was gonna put a flag man on it but cant seam to find it anywhere or i am not looking hard enuff lol but need to have it out today so pepole can test it b4 the meeting on it on thursday so i will post up new track sumtime today!! THNAKS TADS
  9. TADS

    FLAG MAN

    HI PLZ CAN ANY OF THE TRACK MODELERS POST UP THE LINK FOR THE FLAG MAN FOR TRACKS PLZ I HAVE LOOKING ON THE MOD SQUAD WEBBY BUT CANT SEAM TO FIND IT THANKS TADS
  10. TADS

    FleetRv1

    i have seen there is a prob with it online it dont give u a prelap for sum reason dont know wot i have dun to do this and also the start/finish line is on wrong side of track lol but that i can change and rember for nxt time
  11. TADS

    FleetRv1

    thanks for the replys makes it worth the work wen u read wot you all have put and yes aussie no probs there m8 im just glad ppl like it and i hope i get it finished soon wiv more detail on there!! THANKS again TADS
  12. TADS

    FleetRv1

    [attachmentid=13595] FleetRV1.zip
  13. TADS

    FleetRv1

    hi all here is v1 hope u all like it www.dashboard.filefront.com/TADS421/ if u cant download off there pm me and i will send it you TADS PS SOZ IT WONT LET ME MAKE THAT A LINK
  14. yea ok m8 i found that out u have to put texture on b4 u edit mesh and it follows track nry dun now just the crowd n cars to go :D thanks for all ya help TADS
  15. urmmmm im wondering how u get ya texure to follow ya track instead of it just being placed on top of it i have been changing the uvw map settings but cant seam to get it to follow the track can someone plz advise me how this is dun THANKS TADS
  16. that was just a track i made quick so i could learn how to get them in the game!! TADS
  17. ok thanks for all ya help and advice nick i have now managed to get a track ish in game now i can make new textures for it and finish it.. [attachmentid=13324] TADS
  18. yes, its the only way i can .mod it as im running max8 if i could get 3 it would be better but u cant find 3 anywhere even as a trail well i cant find one on goggle anyways lol
  19. ok this mite sound a silly question but how do i reposition a track in max to run in game as u see in pic i opened the max scene and i .mod the track surface and put it in folder and then dun flt mkw and mkres and it turned out like this... [attachmentid=13298] now i didnt move anypart of the track i just selected the track surface deleted everything else and ,mod it so is there a setting in max that i have not dun?
  20. i made the track same size as ur arena in max and done everything else the same but i have found sumthing on mkworld..... >>>>>>>>>>>>>>>>>>>>>> +++++ START +++++ >>>>>>>>>>>>>>>>>>>>>> [mkworld fleet] flt: sorting edges..._f0: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f1: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f2: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f3: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f4: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f5: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f6: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f7: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f8: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f9: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f10: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f11: nonplanar tossing: <0.000000, 0.000000, -1.000000> it gose on like and ends like this _f387: nonplanar tossing: <0.001721, 0.000000, -0.999999> _f388: nonplanar tossing: <0.001720, 0.000001, -0.999999> _f389: nonplanar tossing: <0.001720, 0.000001, -0.999999> _f390: nonplanar tossing: <0.001720, 0.000000, -0.999999> _f391: nonplanar tossing: <0.001720, 0.000001, -0.999999> _f392: nonplanar tossing: <0.001721, 0.000002, -0.999999> _f393: nonplanar tossing: <0.001721, 0.000001, -0.999999> _f394: nonplanar tossing: <0.001749, 0.000029, -0.999998> _f395: nonplanar tossing: <0.001721, 0.000002, -0.999999> _f396: nonplanar tossing: <0.001721, 0.000002, -0.999999> _f397: nonplanar tossing: <0.001721, 0.000002, -0.999999> _f398: nonplanar tossing: <0.001500, -0.000135, -0.999999> _f399: nonplanar tossing: <0.001722, 0.000002, -0.999999> _f400: nonplanar tossing: <0.001721, 0.000002, -0.999999> _f401: nonplanar tossing: <0.001719, 0.000001, -0.999999> done bpp: building tree...+ bpp: node: 0 (0) depth: 0/0 avg: 0.000000 ---------------------------------------------------- graphics count (659 verts, 654 triangles, 3 surfaces) ---------------------------------------------------- mkworld: done! No mapfile present ============================================================ path: no pitroads in track! ============================================================ ============================================================ path: no pitstalls in track! ============================================================ path: detected path: center: 56 points (5/0 add/remove) <<<<<<<<<<<<<<<<<<<<<<< +++++ END +++++ <<<<<<<<<<<<<<<<<<<<<<< and dont give me a test or anything i can use as a test! sorry m8 for sounding thik and i know ya busy and appreciate everything u have said n help u gave me so far thaks TADS
  21. TADS

    tga to tex

    mktex mk_tex.zip
  22. hi nick soz m8 but could u take a look at this heat log please i dont know wot im doing worng now but i cant get track or anything in game it crashes as race/test is loading.... i have now used ur arena track as scale wiv mine on top of it to get size right and mkworld runs everytime now.... thanks TADS 05.52.500: ====================================================================== 05.52.500: Sep 6 2002 12:09:31 N W32 M6 R senor_b 05.52.500: ====================================================================== 05.52.500: mem: p/s/t t/a 510M/180M 2476M/2090M 2047M/2010M 05.52.562: JoyBegin 05.52.578: Config Dir: C:\Program Files\Hasbro Interactive\NASCAR Heat\ 05.52.578: Add-on tracks dir: "C:\Program Files\Hasbro Interactive\NASCAR Heat\tracks\" 05.52.578: mod: trying mod "ukdirtbangers"...05.52.578: mod.cfg found ok. 05.52.578: mod: Config Dir override: C:\Program Files\Hasbro Interactive\NASCAR Heat\ukdirtbangers\ 05.52.578: Running on WinNT version 5.1:2600 Service Pack 2 06.14.375: ddraw: created directdraw with nv4_disp.dll (NVIDIA GeForce 6200 LE) 06.14.375: ddraw: version 0.0.0.0 06.14.906: vid: 64 meg card (reported:251.375000) 06.14.906: vid: using AGP textures (321), total: 64 06.14.984: vid: triple buffer on 06.15.140: texture: supports compressed solid texture 06.15.765: mr: 3D performance: 660 MPix/sec, 8597 KTris/sec 06.15.781: mr: fill rate is AWESOME, poly rate is AWESOME, machine speed is 1808 06.17.546: bink(intro.bik): open failed (Error opening file.) 06.18.218: DirectSoundCreate fails! (DSERR_ALLOCATED) 06.18.281: using sound mixer Sound 06.26.343: Using user driver file 06.30.468: name = *fleetR.trk/trkshot.img, image = 0 06.35.328: unloading ui: 58.7 MB 06.35.390: unloaded ui: 58.9 MB 06.37.234: loaded race: 71.7 MB 06.37.390: setting driving video mode = 3 06.37.968: vid: triple buffer on 06.38.109: except: dec: exe 6b06c38 06.38.109: ============================================================ 06.38.109: EXCEPTION: Task "<main>" @ 00492728 : EXCEPTION_ACCESS_VIOLATION 06.38.109: NON-DEBUG 06.38.109: ( 00419510 , none , my_handler ) 06.38.109: ( 00492728 , EXCEPTION_ACCESS_VIOLATION , ? ) 06.38.109: ( 004926E2, call-stack , ? ) 06.38.109: ( 0049403F, call-stack , ? ) 06.38.109: ( 0049054D, call-stack , ? ) 06.38.109: ( 00490503, call-stack , ? ) 06.38.109: ( 004858A1, call-stack , ? ) 06.38.109: ( 00485A08, call-stack , ? ) 06.38.109: ( 0040D4ED, call-stack , ? ) 06.38.109: ( 0040DD41, call-stack , ? ) 06.38.109: ( 004B2CBB, call-stack , ? ) 06.38.109: ( 004E9FA8, call-stack , ? ) 06.38.109: ( 004E9EC9, call-stack , ? ) 06.38.109: ( 004E7925, call-stack , ? ) 06.38.109: ( 00418F24, call-stack , ? ) 06.38.109: ( 00496537, call-stack , ? ) 06.38.109: ( 00496014, call-stack , ? ) 06.38.109: ( 0041EBC3, call-stack , ? ) 06.38.109: ( 0041E992, call-stack , ? ) 06.38.109: ( 004B37CA, call-stack , ? ) 06.38.109: ( 004B299A, call-stack , ? ) 06.38.109: ( 004A955C, call-stack , ? ) 06.38.109: ( 0043004F, call-stack , ? ) 06.38.156: ( 004E9FA8, call-stack , ? ) 06.38.156: ( 004E99B7, call-stack , ? ) 06.38.156: ( 004E99B7, call-stack , ? ) 06.38.156: ( 00412102, call-stack , ? ) 06.38.156: ( 004E7D0F, call-stack , ? ) 06.38.156: ( 00418F24, call-stack , ? ) 06.38.156: ( 0041290F, call-stack , ? ) 06.38.156: ( 004EBC41, call-stack , ? ) 06.38.156: ( 004EBC25, call-stack , ? ) 06.38.156: ( 004EBC0F, call-stack , ? ) 06.38.156: ( 004EB86E, call-stack , ? ) 06.38.156: ( 004E7D62, call-stack , ? ) 06.38.156: ( 0041F16D, call-stack , ? ) 06.38.156: ( 0041F192, call-stack , ? ) 06.38.156: ( 004E7D62, call-stack , ? ) 06.38.156: ( 0041F11D, call-stack , ? ) 06.38.156: ( 004E9FA8, call-stack , ? ) 06.38.156: ( 004E9EC9, call-stack , ? ) 06.38.156: ( 0041C6F3, call-stack , ? ) 06.38.156: ( 00418F24, call-stack , ? ) 06.38.156: ( 0041C6AD, call-stack , ? ) 06.38.156: ( 0041D5C3, call-stack , ? ) 06.38.156: ( 00418F24, call-stack , ? ) 06.38.156: ( 00418F24, call-stack , ? ) 06.38.156: ( 00416D56, call-stack , ? ) 06.38.156: ( 00416DAC, call-stack , ? ) 06.38.156: ( 004E7E43, call-stack , ? ) 06.38.156: ( 00418F24, call-stack , ? ) 06.38.156: ( 00418F24, call-stack , ? ) 06.38.156: ( 00499035, call-stack , ? ) 06.38.156: ( 00418F24, call-stack , ? ) 06.38.156: ( 00498830, call-stack , ? ) 06.38.156: ( 00496CB8, call-stack , ? ) 06.38.156: ( 0049672E, call-stack , ? ) 06.38.156: ( 004012BE, call-stack , ? ) 06.38.156: ( 004A942A, call-stack , ? ) 06.38.156: ( 004011E5, call-stack , ? ) 06.38.156: ( 00413F27, call-stack , ? ) 06.38.156: ( 004E81E0, call-stack , ? ) 06.38.156: MemException: Task "<main>" read from location 0x226528d 06.38.156: ===========================================================
  23. yes m8 and im very gratfull i can make a .trk but i dont get anything in game this is wot i see in game!! ... [attachmentid=13259] so imthinkg that the .mod converter i have may not be working To show i have a track in game but i will 1st try wot u said and try a plane and see if that works thanks TADS
  24. hi nickm48 do u have a folder of a track u made b4 u run mkworld that i could look at to see if i have files in mine that is needed and also i could see how u have the ai.ase file that u made wen exported as i cant seam to sort this wen i put path(path) verts in from tut track i can do it all to the end and end up wiv a .trk file but this file is only 300kb n smallist track i have in game is like 1.72mb so i fink i have files missing or sumthing i aint doing right!! i know i am being a bit of a pain n i feel thik but i would like to get involved wiv this side of things more and also thinking about joining in at uKdirt nxt season!! thanks again TADS
  25. thanks for that i will go give it ago i did have the hidden wall one but i took urs as the other bits i had was wrong lol thanks again
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