
TADS
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THANKS mor!!! Just so u know lads i put a dedicated server up most days/nites wiv a max of 10 ppl atm but is not passworded all wellcome to go in and race
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hi all i have taken over from aussie 244 in running the stock rod league as from around the 5/5/07 and there is a new forum if you wish to race this league plz register on the forum and book in for a the meeting coming the nxt meeting is today 23/5 at fleet domestic meeting new stock rod forum THANKS TADS
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ok i had a play wiv it for u and realined it in max i think the probs is max 8 and the eds-mod exe i herd loads of probs wiv them!! car is fine now
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hi i did make the sd1 but didnt think it was good enuff for ukdirt 2 use but anyone that wants the template and car file are wellcome to it.... i will post it up as soon as i have got my datat off my old hard drive atm i have nuffing on this pc now but if anyone that see this has got the car file and template can they post it up plz THANKS] TADS
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thanks all its gr8 u like it hope i have more fun racing on it then i did modeling it lol TADS
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THANKS FOR THAT NICK NONE OF THIS WOULD OF BEEN POSS WIVOUT THE HELP I HAVE HAD thanks again tads
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here it is FleetRv2 its been a long old process lol but worth it in the end i think [attachmentid=14448] FleetRv21.zip
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ok yes aussie the updated one will be finished today was gonna put a flag man on it but cant seam to find it anywhere or i am not looking hard enuff lol but need to have it out today so pepole can test it b4 the meeting on it on thursday so i will post up new track sumtime today!! THNAKS TADS
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HI PLZ CAN ANY OF THE TRACK MODELERS POST UP THE LINK FOR THE FLAG MAN FOR TRACKS PLZ I HAVE LOOKING ON THE MOD SQUAD WEBBY BUT CANT SEAM TO FIND IT THANKS TADS
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i have seen there is a prob with it online it dont give u a prelap for sum reason dont know wot i have dun to do this and also the start/finish line is on wrong side of track lol but that i can change and rember for nxt time
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thanks for the replys makes it worth the work wen u read wot you all have put and yes aussie no probs there m8 im just glad ppl like it and i hope i get it finished soon wiv more detail on there!! THANKS again TADS
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hi all here is v1 hope u all like it www.dashboard.filefront.com/TADS421/ if u cant download off there pm me and i will send it you TADS PS SOZ IT WONT LET ME MAKE THAT A LINK
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yea ok m8 i found that out u have to put texture on b4 u edit mesh and it follows track nry dun now just the crowd n cars to go :D thanks for all ya help TADS
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urmmmm im wondering how u get ya texure to follow ya track instead of it just being placed on top of it i have been changing the uvw map settings but cant seam to get it to follow the track can someone plz advise me how this is dun THANKS TADS
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that was just a track i made quick so i could learn how to get them in the game!! TADS
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ok thanks for all ya help and advice nick i have now managed to get a track ish in game now i can make new textures for it and finish it.. [attachmentid=13324] TADS
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yes, its the only way i can .mod it as im running max8 if i could get 3 it would be better but u cant find 3 anywhere even as a trail well i cant find one on goggle anyways lol
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ok this mite sound a silly question but how do i reposition a track in max to run in game as u see in pic i opened the max scene and i .mod the track surface and put it in folder and then dun flt mkw and mkres and it turned out like this... [attachmentid=13298] now i didnt move anypart of the track i just selected the track surface deleted everything else and ,mod it so is there a setting in max that i have not dun?
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i made the track same size as ur arena in max and done everything else the same but i have found sumthing on mkworld..... >>>>>>>>>>>>>>>>>>>>>> +++++ START +++++ >>>>>>>>>>>>>>>>>>>>>> [mkworld fleet] flt: sorting edges..._f0: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f1: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f2: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f3: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f4: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f5: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f6: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f7: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f8: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f9: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f10: nonplanar tossing: <0.000000, 0.000000, -1.000000> _f11: nonplanar tossing: <0.000000, 0.000000, -1.000000> it gose on like and ends like this _f387: nonplanar tossing: <0.001721, 0.000000, -0.999999> _f388: nonplanar tossing: <0.001720, 0.000001, -0.999999> _f389: nonplanar tossing: <0.001720, 0.000001, -0.999999> _f390: nonplanar tossing: <0.001720, 0.000000, -0.999999> _f391: nonplanar tossing: <0.001720, 0.000001, -0.999999> _f392: nonplanar tossing: <0.001721, 0.000002, -0.999999> _f393: nonplanar tossing: <0.001721, 0.000001, -0.999999> _f394: nonplanar tossing: <0.001749, 0.000029, -0.999998> _f395: nonplanar tossing: <0.001721, 0.000002, -0.999999> _f396: nonplanar tossing: <0.001721, 0.000002, -0.999999> _f397: nonplanar tossing: <0.001721, 0.000002, -0.999999> _f398: nonplanar tossing: <0.001500, -0.000135, -0.999999> _f399: nonplanar tossing: <0.001722, 0.000002, -0.999999> _f400: nonplanar tossing: <0.001721, 0.000002, -0.999999> _f401: nonplanar tossing: <0.001719, 0.000001, -0.999999> done bpp: building tree...+ bpp: node: 0 (0) depth: 0/0 avg: 0.000000 ---------------------------------------------------- graphics count (659 verts, 654 triangles, 3 surfaces) ---------------------------------------------------- mkworld: done! No mapfile present ============================================================ path: no pitroads in track! ============================================================ ============================================================ path: no pitstalls in track! ============================================================ path: detected path: center: 56 points (5/0 add/remove) <<<<<<<<<<<<<<<<<<<<<<< +++++ END +++++ <<<<<<<<<<<<<<<<<<<<<<< and dont give me a test or anything i can use as a test! sorry m8 for sounding thik and i know ya busy and appreciate everything u have said n help u gave me so far thaks TADS
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hi nick soz m8 but could u take a look at this heat log please i dont know wot im doing worng now but i cant get track or anything in game it crashes as race/test is loading.... i have now used ur arena track as scale wiv mine on top of it to get size right and mkworld runs everytime now.... thanks TADS 05.52.500: ====================================================================== 05.52.500: Sep 6 2002 12:09:31 N W32 M6 R senor_b 05.52.500: ====================================================================== 05.52.500: mem: p/s/t t/a 510M/180M 2476M/2090M 2047M/2010M 05.52.562: JoyBegin 05.52.578: Config Dir: C:\Program Files\Hasbro Interactive\NASCAR Heat\ 05.52.578: Add-on tracks dir: "C:\Program Files\Hasbro Interactive\NASCAR Heat\tracks\" 05.52.578: mod: trying mod "ukdirtbangers"...05.52.578: mod.cfg found ok. 05.52.578: mod: Config Dir override: C:\Program Files\Hasbro Interactive\NASCAR Heat\ukdirtbangers\ 05.52.578: Running on WinNT version 5.1:2600 Service Pack 2 06.14.375: ddraw: created directdraw with nv4_disp.dll (NVIDIA GeForce 6200 LE) 06.14.375: ddraw: version 0.0.0.0 06.14.906: vid: 64 meg card (reported:251.375000) 06.14.906: vid: using AGP textures (321), total: 64 06.14.984: vid: triple buffer on 06.15.140: texture: supports compressed solid texture 06.15.765: mr: 3D performance: 660 MPix/sec, 8597 KTris/sec 06.15.781: mr: fill rate is AWESOME, poly rate is AWESOME, machine speed is 1808 06.17.546: bink(intro.bik): open failed (Error opening file.) 06.18.218: DirectSoundCreate fails! (DSERR_ALLOCATED) 06.18.281: using sound mixer Sound 06.26.343: Using user driver file 06.30.468: name = *fleetR.trk/trkshot.img, image = 0 06.35.328: unloading ui: 58.7 MB 06.35.390: unloaded ui: 58.9 MB 06.37.234: loaded race: 71.7 MB 06.37.390: setting driving video mode = 3 06.37.968: vid: triple buffer on 06.38.109: except: dec: exe 6b06c38 06.38.109: ============================================================ 06.38.109: EXCEPTION: Task "<main>" @ 00492728 : EXCEPTION_ACCESS_VIOLATION 06.38.109: NON-DEBUG 06.38.109: ( 00419510 , none , my_handler ) 06.38.109: ( 00492728 , EXCEPTION_ACCESS_VIOLATION , ? ) 06.38.109: ( 004926E2, call-stack , ? ) 06.38.109: ( 0049403F, call-stack , ? ) 06.38.109: ( 0049054D, call-stack , ? ) 06.38.109: ( 00490503, call-stack , ? ) 06.38.109: ( 004858A1, call-stack , ? ) 06.38.109: ( 00485A08, call-stack , ? ) 06.38.109: ( 0040D4ED, call-stack , ? ) 06.38.109: ( 0040DD41, call-stack , ? ) 06.38.109: ( 004B2CBB, call-stack , ? ) 06.38.109: ( 004E9FA8, call-stack , ? ) 06.38.109: ( 004E9EC9, call-stack , ? ) 06.38.109: ( 004E7925, call-stack , ? ) 06.38.109: ( 00418F24, call-stack , ? ) 06.38.109: ( 00496537, call-stack , ? ) 06.38.109: ( 00496014, call-stack , ? ) 06.38.109: ( 0041EBC3, call-stack , ? ) 06.38.109: ( 0041E992, call-stack , ? ) 06.38.109: ( 004B37CA, call-stack , ? ) 06.38.109: ( 004B299A, call-stack , ? ) 06.38.109: ( 004A955C, call-stack , ? ) 06.38.109: ( 0043004F, call-stack , ? ) 06.38.156: ( 004E9FA8, call-stack , ? ) 06.38.156: ( 004E99B7, call-stack , ? ) 06.38.156: ( 004E99B7, call-stack , ? ) 06.38.156: ( 00412102, call-stack , ? ) 06.38.156: ( 004E7D0F, call-stack , ? ) 06.38.156: ( 00418F24, call-stack , ? ) 06.38.156: ( 0041290F, call-stack , ? ) 06.38.156: ( 004EBC41, call-stack , ? ) 06.38.156: ( 004EBC25, call-stack , ? ) 06.38.156: ( 004EBC0F, call-stack , ? ) 06.38.156: ( 004EB86E, call-stack , ? ) 06.38.156: ( 004E7D62, call-stack , ? ) 06.38.156: ( 0041F16D, call-stack , ? ) 06.38.156: ( 0041F192, call-stack , ? ) 06.38.156: ( 004E7D62, call-stack , ? ) 06.38.156: ( 0041F11D, call-stack , ? ) 06.38.156: ( 004E9FA8, call-stack , ? ) 06.38.156: ( 004E9EC9, call-stack , ? ) 06.38.156: ( 0041C6F3, call-stack , ? ) 06.38.156: ( 00418F24, call-stack , ? ) 06.38.156: ( 0041C6AD, call-stack , ? ) 06.38.156: ( 0041D5C3, call-stack , ? ) 06.38.156: ( 00418F24, call-stack , ? ) 06.38.156: ( 00418F24, call-stack , ? ) 06.38.156: ( 00416D56, call-stack , ? ) 06.38.156: ( 00416DAC, call-stack , ? ) 06.38.156: ( 004E7E43, call-stack , ? ) 06.38.156: ( 00418F24, call-stack , ? ) 06.38.156: ( 00418F24, call-stack , ? ) 06.38.156: ( 00499035, call-stack , ? ) 06.38.156: ( 00418F24, call-stack , ? ) 06.38.156: ( 00498830, call-stack , ? ) 06.38.156: ( 00496CB8, call-stack , ? ) 06.38.156: ( 0049672E, call-stack , ? ) 06.38.156: ( 004012BE, call-stack , ? ) 06.38.156: ( 004A942A, call-stack , ? ) 06.38.156: ( 004011E5, call-stack , ? ) 06.38.156: ( 00413F27, call-stack , ? ) 06.38.156: ( 004E81E0, call-stack , ? ) 06.38.156: MemException: Task "<main>" read from location 0x226528d 06.38.156: ===========================================================
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yes m8 and im very gratfull i can make a .trk but i dont get anything in game this is wot i see in game!! ... [attachmentid=13259] so imthinkg that the .mod converter i have may not be working To show i have a track in game but i will 1st try wot u said and try a plane and see if that works thanks TADS
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hi nickm48 do u have a folder of a track u made b4 u run mkworld that i could look at to see if i have files in mine that is needed and also i could see how u have the ai.ase file that u made wen exported as i cant seam to sort this wen i put path(path) verts in from tut track i can do it all to the end and end up wiv a .trk file but this file is only 300kb n smallist track i have in game is like 1.72mb so i fink i have files missing or sumthing i aint doing right!! i know i am being a bit of a pain n i feel thik but i would like to get involved wiv this side of things more and also thinking about joining in at uKdirt nxt season!! thanks again TADS
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thanks for that i will go give it ago i did have the hidden wall one but i took urs as the other bits i had was wrong lol thanks again