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TADS

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Everything posted by TADS

  1. no im not i have just been opening exel then crtl=a and change to txt and pasting the verts to that i.e... *SHAPE_VERTEX_KNOT 0 -45.8 53.7 0.0 then opening the ailine exel doc i have that converts it from^^ to ....vert(-45.8,53.7,0) if it is a diffent one i need can i poss have that plz that could be the prob!! thanks for replying
  2. ok i think i found my problem in the tutorial on the ailine and sfline it says u have to..... "Rescale World Units, thenn press on "Rescale" button, this will bring up a small window, in the 'Scale Factor' text box enter 0.0254 (choose affect scene). While your AI patch is still selected choose "EXPORT SELECTED" from the 'File' menu, and export it as aipath.ASE to your working directory. witch i do that bit that aint a problem but with the tutorial there was a track b4 it was run though mkworld so u can see everything that goes in the .trk file so wot i dun is: i use the track max scene it come wiv and went though the tutorial wiv there track that they are talking about and i rescale world to wot it says and im getting totaly diffo verts to wot they have in there ailine.xls and this then causes mkworld to error and not give me the files i need, now if i put the verts from there ailine.ase in my my_track.txt it works but there verts dont work for mine ( i thought of that) so is there a fix for 3d max8 would it be diffo numbers?? (0.0254 max3) or could sumone that has 3d max3 email me so i can poss send them me max file scene of the track and do the ailine and sfline?? any advice will be very appreciated ps "I THINK THIS SEAMS TO BE THE PROBLEM" THANKS
  3. i get sumthing in game but not a track its just got the sky and a blank floor that dont go anywhere!! do u have email addy i can get u on bit easyer then doing this on ere i think im missing a file b4 i mkres THANKS
  4. ok thanks for that i will try that
  5. nope i am going wrong wiv ai,sf and the hitable walls cant seam to get them right (in max) any advice would be gr8 like wot size do u put track to and do u make sure z ax is on 0.0?? THANKS
  6. i am exporting then as say armco.3ds into a file on desktop then using this winres tool witch has 3ds-.mod thats how i getting armco.mod and yes its working i used al,sf,h/w verts from tut track i was given and i got a .trk at the end but the verts i used there was way 2 many witch corsed probs so now correcting mine and hopfully i will get it right this time
  7. do i have to delete all wen exporting the ailine.ase sfline.ase and hitablewall.ase tho?? well i didnt for them but i did for the track infield ect ect now everything seams right but wen i mkworld it puts track sol file as 0kb and track txt file at 0kb and thats all it has in there!! now i am using max 8 so i have the winres tool for the mkw mkt mkf ect if u can help me any furvor i will be grate full thanks again
  8. im not getting a error it puts 2 files in the out file wiv 0kb but i fink i have now found my prblem by back tracking i dont thing i exported it correct i think i just exported ai,sf,h/w as export not export sel so im now trying that but if i come up wiv error i will post thanks for replying
  9. hi all i have been working on a new track but i am stuck on the mkworld for sum reason it wont make the files needed i have been though the files and everything seams to be there any help on this would be gr8 my msn is tadsoopnorf@hotmail,com
  10. koo0ol thats wot i was trying to do (fleet) u just made me day lol
  11. hi all i been working on a track scene and its coming on ok ish here is a pic of it... [attachmentid=13116] well put 2 more up l8r tonite
  12. hi all i had a go for ya tonite was bord here it it if u want it just reply and i will send tga or tex! [attachmentid=12787] [attachmentid=12788]
  13. TADS

    Renders

    well after 2 days trying to get it right i have a few 2 show ya that i have made [attachmentid=12677] [attachmentid=12678] [attachmentid=12680] i made the bloock of garages 1st then modifyed the scene to make the workshop space and as u see tryed the shadowing thanks rikard gr8 tut m8!!
  14. TADS

    Renders

    i have had a go at a scene i dont think its that bad for 1st attempt but here they are and god dont it take hrs lol or is it just me!! [attachmentid=12615] [attachmentid=12616]
  15. TADS

    Renders

    hello all again here is a skin i painted and renderd of MR ASS limo for a HMC fewwwwwwww years bk.... i did also try a damaged render to wiv a messy paint so it looks like its been raced. [attachmentid=12420] [attachmentid=12421] [attachmentid=12422]
  16. TADS

    Renders

    lol so i got the webby wrong way round on car lololol that wasnt the point of post lol
  17. TADS

    Renders

    hi all im new to 3d max and i have dun a few renders take a look and plz tell me if sumthing im not doing or sum i can do betta... all of these i painted aswell... this 1st one is the 1st render i dun... and this one is one i raced in a free leauge
  18. yea m8 sorry hav'nt been online lada banger model and focus hot rod model i have looked on net but cant seem to find anything and dont have many online banger ppl on msn ifsumone canhelp will be gr8
  19. hi all can sumone plz letmehave a lada model and a focus model so i can have a go at rendering many thanks
  20. hi i have downloaded the game again now i have got a new pc but my fill rate is down to 63mpix/sec and i take it, thats this my graphics are crap???? but i have a nvidia geforce 6100 plz can sumone help? cant race online as it worps rite away!!! thanks
  21. i am posting them all just wen i get one sorted it comes up wiv ovas lol
  22. rite i downloaded hot rod patch both of and still same but tryed playing the rods and comes up wiv this error: () Panic: Can't load options.def i think im gonna have to get full game thats the only way though it ????? unless sumone can tell me wots going on
  23. hi all if n e 1 can help me im running nascar heat essentials and getting this error () Panic: Can't load resource set "ui.res" i have tryed installing it again same prob plz help
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