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Earache Fabrication


erik

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I started this today, using Nick M's tutorial. The next thing on the tutorial is extruding the door pillars. Comments welcome.

 

IPB Image

 

I think I might be "trying to run before I can walk", but would this thing be any use if I finished it?

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but would this thing be any use if I finished it?

 

It depends on how good it is, same as my Mercades i made, as in my case your first project is usally just a learning curve, and the second attempt will be much better :thumbs_up:

 

Good to see your having a try :thumbs_up:

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but would this thing be any use if I finished it?

 

It depends on how good it is, same as my Mercades i made, as in my case your first project is usally just a learning curve, and the second attempt will be much better :thumbs_up:

 

Good to see your having a try :thumbs_up:

 

I suppose your right, I expect this first project to be poor in comparison to others' work. How are you getting on with the Merc?

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I have now completed the tutorial up to getting the model in game. When I try to use it in game I get this.....

 

 

58.54.865: ======================================================================

58.54.865: Sep 6 2002 12:09:31 N W32 M6 R senor_b

58.54.865: ======================================================================

58.54.865: mem: p/s/t t/a 510M/287M 1246M/948M 2047M/2023M

58.54.865: JoyBegin

58.54.880: data directory: C:\Program Files\Hasbro Interactive\NASCAR Heat\Data\

58.54.880: Config Dir: C:\Program Files\Hasbro Interactive\NASCAR Heat\

58.54.880: Add-on tracks dir: "C:\Program Files\Hasbro Interactive\NASCAR Heat\tracks\"

58.54.880: mod: trying mod "ukdirtbangers"...58.54.880: mod.cfg found ok.

58.54.880: mod: Config Dir override: C:\Program Files\Hasbro Interactive\NASCAR Heat\ukdirtbangers\

58.54.880: Running on WinNT version 5.1:2600 Service Pack 2

58.56.505: ddraw: created directdraw with nv4_disp.dll (NVIDIA GeForce FX 5200)

58.56.505: ddraw: version 0.0.0.0

58.56.958: vid: 64 meg card (reported:126.882813)

58.56.958: vid: using AGP textures (254), total: 64

58.57.240: vid: triple buffer on

58.57.271: texture: supports compressed solid texture

58.57.583: mr: 3D performance: 487 MPix/sec, 8361 KTris/sec

58.57.583: mr: fill rate is GREAT, poly rate is AWESOME, machine speed is 0

58.57.755: DirectSoundCreate fails! (DSERR_ALLOCATED)

58.57.755: using sound mixer Sound

58.57.927: track.ini: Banger_K-World ok

58.57.927: track.ini: Ace ok

58.57.927: track.ini: ArenaEssex ok

58.57.927: track.ini: ArenaEssexR ok

58.57.927: track.ini: ArenaOldSkoolR ok

58.57.927: track.ini: BaarloR ok

58.57.927: track.ini: Barford ok

58.57.927: track.ini: BarrowR ok

58.57.927: track.ini: Belle_Vue® ok

58.57.927: track.ini: Belle_Vue_New ok

58.57.927: track.ini: Birmingham ok

58.57.927: track.ini: BirminghamR ok

58.57.927: track.ini: BlackburnR ok

58.57.927: track.ini: Bovingdon ok

58.57.927: track.ini: Brisca_KW_V2 ok

58.57.927: track.ini: Bristol_UK_R ok

58.57.927: track.ini: Buxton ok

58.57.927: track.ini: BuxtonR ok

58.57.927: track.ini: Cayuga ok

58.57.927: track.ini: Cowdenbeath ok

58.57.927: track.ini: CowdenbeathR ok

58.57.927: track.ini: DRT_Albion ok

58.57.927: track.ini: East_Bay ok

58.57.927: track.ini: Hednesford® ok

58.57.927: track.ini: Ipswich® ok

58.57.927: track.ini: Ipswich(S) ok

58.57.927: track.ini: Ipswich ok

58.57.927: track.ini: JohnsArena ok

58.57.927: track.ini: Kings_Lynn ok

58.57.927: track.ini: Kings_LynnR ok

58.57.927: track.ini: Knockhill ok

58.57.927: track.ini: KnockhillR ok

58.57.927: track.ini: Long_EatonR ok

58.57.927: track.ini: Mallory_OvalR ok

58.57.927: track.ini: Memphis ok

58.57.927: track.ini: MildenhallR ok

58.57.927: track.ini: Nelson ok

58.57.927: track.ini: Newtongrange ok

58.57.927: track.ini: NewtongrangeR ok

58.57.927: track.ini: Northampton ok

58.57.927: track.ini: NorthamptonW ok

58.57.927: track.ini: Rebel_Raceway ok

58.57.927: track.ini: Sheffield ok

58.57.927: track.ini: SheffieldR ok

58.57.927: track.ini: Sint_Maarten ok

58.57.927: track.ini: Skegness ok

58.57.927: track.ini: Smallfield ok

58.57.927: track.ini: Smallfield8 ok

58.57.927: track.ini: SmallfieldR ok

58.57.927: track.ini: Snowke ok

58.57.927: track.ini: StokeX ok

58.57.927: track.ini: Swaffham ok

58.57.927: track.ini: Swaffham8 ok

58.57.927: track.ini: SwaffhamR ok

58.57.927: track.ini: TringR ok

58.57.927: track.ini: WembleyR ok

58.57.927: track.ini: Wimbledon8 ok

58.57.927: track.ini: WimbledonR ok

58.58.427: Using user driver file

59.00.380: name = *Barford.trk/trkshot.img, image = 1018894

59.02.708: unloading ui: 48.9 MB

59.02.708: unloaded ui: 49.1 MB

59.02.880: loaded race: 55.1 MB

59.03.036: ghost: Loading trackline *Barford.trk/Barford.gcf (Moz 55) [14.551702 sec]

59.03.036: setting driving video mode = 3

59.03.786: vid: triple buffer on

59.03.818: bpp: Track track.bpp should be rebuilt "release"

59.03.818: records: using actual track length: 400.000000 m

59.03.833: skill_range_fudge!

59.03.833: Warning: using default pit stall, which is inappropriate.

59.03.880: paintjobs: ~Minic.tex does not exist

59.03.880: paintjobs: ~Minic.tex does not exist

59.03.911: except: dec: exe 6b06c38

59.03.911: ============================================================

59.03.911: EXCEPTION: Task "<main>" @ 00475018 : EXCEPTION_ACCESS_VIOLATION

59.03.911: NON-DEBUG

59.03.911: ( 00419510 , none , my_handler )

59.03.911: ( 00475018 , EXCEPTION_ACCESS_VIOLATION , ? )

59.03.911: ( 00474FD0, call-stack , ? )

59.03.911: ( 00474A1E, call-stack , ? )

59.03.911: ( 0048C75A, call-stack , ? )

59.03.911: ( 0041D5C3, call-stack , ? )

59.03.911: ( 0041D687, call-stack , ? )

59.03.911: ( 004F01D8, call-stack , ? )

59.03.911: ( 004924F3, call-stack , ? )

59.03.911: ( 004898EC, call-stack , ? )

59.03.911: ( 0041D5C3, call-stack , ? )

59.03.911: ( 0041D31C, call-stack , ? )

59.03.911: ( 00489F59, call-stack , ? )

59.03.911: ( 00487639, call-stack , ? )

59.03.911: ( 004E0066, call-stack , ? )

59.03.911: ( 004DE98B, call-stack , ? )

59.03.911: ( 0042FF45, call-stack , ? )

59.03.911: ( 0049109E, call-stack , ? )

59.03.911: ( 004912DE, call-stack , ? )

59.03.911: ( 00486AFB, call-stack , ? )

59.03.911: ( 004872ED, call-stack , ? )

59.03.911: ( 004135B7, call-stack , ? )

59.03.911: ( 004E7925, call-stack , ? )

59.03.911: ( 004F33F1, call-stack , ? )

59.03.911: ( 0047A5A5, call-stack , ? )

59.03.911: ( 00485F49, call-stack , ? )

59.03.911: ( 0048592D, call-stack , ? )

59.03.911: ( 00485A08, call-stack , ? )

59.03.911: ( 0040D4ED, call-stack , ? )

59.03.911: ( 0040DD41, call-stack , ? )

59.03.911: ( 004B2CBB, call-stack , ? )

59.03.911: ( 004E9FA8, call-stack , ? )

59.03.911: ( 004E9EC9, call-stack , ? )

59.03.911: ( 004E7925, call-stack , ? )

59.03.911: ( 00418F24, call-stack , ? )

59.03.911: ( 00496537, call-stack , ? )

59.03.911: ( 00496014, call-stack , ? )

59.03.911: ( 0041EBC3, call-stack , ? )

59.03.911: ( 0041E992, call-stack , ? )

59.03.911: ( 004B37CA, call-stack , ? )

59.03.911: ( 004B299A, call-stack , ? )

59.03.911: ( 004A955C, call-stack , ? )

59.03.911: ( 0043004F, call-stack , ? )

59.03.911: ( 004E9FA8, call-stack , ? )

59.03.911: ( 004E99B7, call-stack , ? )

59.03.911: ( 004E99B7, call-stack , ? )

59.03.911: ( 00412102, call-stack , ? )

59.03.911: ( 004E7D0F, call-stack , ? )

59.03.911: ( 00418F24, call-stack , ? )

59.03.911: ( 0041290F, call-stack , ? )

59.03.911: ( 004EBC41, call-stack , ? )

59.03.911: ( 004EBC25, call-stack , ? )

59.03.911: ( 004EBC0F, call-stack , ? )

59.03.911: ( 004EB86E, call-stack , ? )

59.03.911: ( 004E7D62, call-stack , ? )

59.03.911: ( 0041F16D, call-stack , ? )

59.03.911: ( 0041F192, call-stack , ? )

59.03.911: ( 004E7D62, call-stack , ? )

59.03.911: ( 0041F11D, call-stack , ? )

59.03.927: ( 004E99B7, call-stack , ? )

59.03.943: ( 004E9FA8, call-stack , ? )

59.03.943: ( 004E9EC9, call-stack , ? )

59.03.943: ( 0041C6F3, call-stack , ? )

59.03.943: ( 00418F24, call-stack , ? )

59.03.943: ( 0041C6AD, call-stack , ? )

59.03.943: ( 0041D5C3, call-stack , ? )

59.03.943: ( 00418F24, call-stack , ? )

59.03.943: ( 00418F24, call-stack , ? )

59.03.943: ( 00416D56, call-stack , ? )

59.03.943: ( 00416DAC, call-stack , ? )

59.03.943: ( 004E7E43, call-stack , ? )

59.03.943: ( 00418F24, call-stack , ? )

59.03.943: ( 00418F24, call-stack , ? )

59.03.943: ( 00499035, call-stack , ? )

59.03.943: ( 00418F24, call-stack , ? )

59.03.943: ( 00498830, call-stack , ? )

59.03.943: ( 00496CB8, call-stack , ? )

59.03.943: ( 0049672E, call-stack , ? )

59.03.943: ( 004012BE, call-stack , ? )

59.03.943: ( 004A942A, call-stack , ? )

59.03.943: ( 004011E5, call-stack , ? )

59.03.943: ( 00413F27, call-stack , ? )

59.03.943: ( 004E81E0, call-stack , ? )

59.03.943: MemException: Task "<main>" read from location 0x0

59.03.943: ============================================================

 

 

Any ideas?

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How are you getting on with the Merc?

 

 

I havn't done any more work on it for the last month, im stuck, believe it or not iv done way to many pollys in the first stage so iv kinda buggered myself cause i can't do the damage with the pollys iv got left, so iv just kinda left it, iv already invested 35+ hours getting it to this stage :coffee:

 

[attachmentid=7938]

 

 

[attachmentid=7939]

 

 

[attachmentid=7940]

post-775-1154203540.jpg

post-775-1154203626.jpg

post-775-1154203882.jpg

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just to add that if anyone has some decent photos of a stipped banger then il have a go at making it, just send me the photos and il get modeling, iv learnt a lot from making the merc so the second one should be much better and hopfully be released in UK Dirt, so if there is a car you want made for the game PM me with some decent referance photos and il try my best at it :thumbs_up:

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Good effort Rikard, it looks great for a first attempt. Mine is poor, and I have pretty much given up on it.

 

Can anyone tell me how to view how many polys I have used? And also, does anyone know where I can download 3ds Max 3?

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Guest Scrapman53

Looks like you've used about 10 polys Eric. And as for 3DSMax3, I don't think you can download it. It's about 1500 quids worth.

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Can anyone tell me how to view how many polys I have used? And also, does anyone know where I can download 3ds Max 3?

 

 

Follow the buttons that have been highlighted by the red dots....

 

[attachmentid=7968]

 

does anyone know where I can download 3ds Max 3?

 

I don't know, as far as im aware there is no longer the trial avaible as its a very old version, so maby have to get it on Ebay or somthing, iv been searching and found nothing :shrug:

 

rikard, what pics would you need? obviously, totally straight from each side, what else?

 

A picture from the front, rear and preferable both sides (at least one side) they have to be very good square on photos, also they have to be stripped for banger racing, ie no bumpers, and the car has to be plane, ie not painted for racing with no numbers or paint scheme, otherwise you have to mess about in photoshop for hours doing the template and it would just look messy.

 

The photos would best be in a high resolution and .bmp format (as they are higher quality) and also lots more reference photos of all around the car so i can see the shape of it and make the model more accurate.

 

But if you have any photos just send them anyway as i may be able to use them.

 

I would really like to do a Vauxhall Omega, as they are 3 litre rear wheels drive strong cars, but if you have the photos il consider doing anything :thumbs_up:

post-775-1154260229_thumb.jpg

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Can anyone tell me how to view how many polys I have used? And also, does anyone know where I can download 3ds Max 3?

Follow the buttons that have been highlighted by the red dots....

does anyone know where I can download 3ds Max 3?

 

I don't know, as far as im aware there is no longer the trial avaible as its a very old version, so maby have to get it on Ebay or somthing, iv been searching and found nothing :shrug:

 

Thanks Rikard. :thumbup:

 

And Tombo, I think that Mini looks good, but it would look much better with white 8 spokes.

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Hello erik are you a ministox driver

 

it said its not finished and that means ive not done all the detail on the wheels what wheels do you run on your mini 5spokes ? must be mad good look to you :thumbup:

 

I might not be able to race again, but thanks anyway. I ran white "8 spokes", which was what the car had when I got it. I've always thought they looked better than the ones some of the drivers I saw at Yarmouth used. But sadly Weller no longer supply such wheels :thumbs_down:, well, not 10 inch ones anyway.

Edited by erik
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does it matter what it looks like aslong as it goes better and i heard its getting hard to get wellers now as we tryed ordering some the other day

 

Are you suggesting that the wheels they use down there are better than the 8 spokes? The wheels are the one part of my car that look anything like decent :lol:

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