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Hair624

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Everything posted by Hair624

  1. Hi all, its been a long time, tryin to install nascar heat and all the new ukdirt stuff... and i keep gettin this message. any help would be greatly appreciated as iv never had a problem before. iv recently formatted my hard drive and i tried re-installing it, it doesnt even run before i stick a mod on... 51.20.684: ====================================================================== 51.20.684: Sep 6 2002 12:09:31 N W32 M6 R senor_b 51.20.684: ====================================================================== 51.20.684: mem: p/s/t t/a 511M/282M 1249M/1045M 2047M/2025M 51.20.684: JoyBegin 51.20.684: Config Dir: C:\Program Files\Hasbro Interactive\NASCAR Heat\ 51.20.684: Add-on tracks dir: "C:\Program Files\Hasbro Interactive\NASCAR Heat\tracks\" 51.20.684: mod: trying mod "ukdirtbangers"...51.20.684: mod.cfg found ok. 51.20.684: mod: Config Dir override: C:\Program Files\Hasbro Interactive\NASCAR Heat\ukdirtbangers\ 51.20.684: Running on WinNT version 5.1:2600 Service Pack 2 51.20.887: vid: Allowing 1024x768, regardless of fill rate 51.21.496: ddraw: created directdraw with ati2dvag.dll (RADEON 9550) 51.21.496: ddraw: version 0.0.0.0 51.22.543: vid: 64 meg card (reported:255.871094) 51.22.543: vid: using AGP textures (22), total: 64 51.22.606: vid: triple buffer on 51.22.684: texture: supports compressed solid texture 51.23.309: lost surface on lock! 51.23.309: dx: Restore: DDERR_WRONGMODE 51.23.309: dx: Restore: DDERR_WRONGMODE 51.23.309: dx: EndFrame: DDERR_SURFACELOST 51.23.309: dx: BeginFrame: DDERR_SURFACELOST 51.23.309: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.325: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.325: dx: BeginFrame: DDERR_SURFACELOST 51.23.340: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.340: dx: BeginFrame: DDERR_SURFACELOST 51.23.340: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.340: dx: BeginFrame: DDERR_SURFACELOST 51.23.340: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.340: dx: BeginFrame: DDERR_SURFACELOST 51.23.340: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.340: dx: BeginFrame: DDERR_SURFACELOST 51.23.340: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.340: dx: BeginFrame: DDERR_SURFACELOST 51.23.340: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.340: dx: BeginFrame: DDERR_SURFACELOST 51.23.340: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.340: dx: BeginFrame: DDERR_SURFACELOST 51.23.340: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.340: dx: BeginFrame: DDERR_SURFACELOST 51.23.340: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.340: dx: BeginFrame: DDERR_SURFACELOST 51.23.340: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.340: dx: BeginFrame: DDERR_SURFACELOST 51.23.340: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.340: dx: BeginFrame: DDERR_SURFACELOST 51.23.340: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.340: dx: BeginFrame: DDERR_SURFACELOST 51.23.340: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.340: dx: BeginFrame: DDERR_SURFACELOST 51.23.340: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.340: dx: BeginFrame: DDERR_SURFACELOST 51.23.340: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.340: dx: BeginFrame: DDERR_SURFACELOST 51.23.340: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.340: dx: BeginFrame: DDERR_SURFACELOST 51.23.340: dx: 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DDERR_SURFACELOST 51.23.340: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.340: dx: BeginFrame: DDERR_SURFACELOST 51.23.340: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.340: dx: BeginFrame: DDERR_SURFACELOST 51.23.340: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.340: dx: BeginFrame: DDERR_SURFACELOST 51.23.340: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.340: dx: BeginFrame: DDERR_SURFACELOST 51.23.340: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.340: dx: BeginFrame: DDERR_SURFACELOST 51.23.340: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.356: dx: BeginFrame: DDERR_SURFACELOST 51.23.356: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.356: dx: BeginFrame: DDERR_SURFACELOST 51.23.356: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.356: dx: BeginFrame: DDERR_SURFACELOST 51.23.356: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.356: dx: BeginFrame: DDERR_SURFACELOST 51.23.356: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.356: dx: BeginFrame: DDERR_SURFACELOST 51.23.356: dx: 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51.23.356: dx: BeginFrame: DDERR_SURFACELOST 51.23.356: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.356: dx: BeginFrame: DDERR_SURFACELOST 51.23.356: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.356: dx: BeginFrame: DDERR_SURFACELOST 51.23.356: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.356: dx: BeginFrame: DDERR_SURFACELOST 51.23.356: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.356: dx: BeginFrame: DDERR_SURFACELOST 51.23.356: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.356: dx: BeginFrame: DDERR_SURFACELOST 51.23.356: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.356: dx: BeginFrame: DDERR_SURFACELOST 51.23.356: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.356: dx: BeginFrame: DDERR_SURFACELOST 51.23.356: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.356: dx: BeginFrame: DDERR_SURFACELOST 51.23.356: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.356: dx: BeginFrame: DDERR_SURFACELOST 51.23.356: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.356: dx: BeginFrame: DDERR_SURFACELOST 51.23.356: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.356: dx: BeginFrame: DDERR_SURFACELOST 51.23.356: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.23.356: win32: unfocused! 51.27.621: win32: focused! 51.28.262: lost surface on lock! 51.28.262: dx: Restore: DDERR_WRONGMODE 51.28.262: dx: Restore: DDERR_WRONGMODE 51.28.262: dx: BeginFrame: DDERR_SURFACELOST 51.28.262: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.262: dx: BeginFrame: DDERR_SURFACELOST 51.28.262: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.262: dx: BeginFrame: DDERR_SURFACELOST 51.28.262: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.262: dx: BeginFrame: DDERR_SURFACELOST 51.28.262: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.262: dx: BeginFrame: DDERR_SURFACELOST 51.28.262: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.262: dx: BeginFrame: DDERR_SURFACELOST 51.28.262: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.262: dx: BeginFrame: DDERR_SURFACELOST 51.28.262: dx: EndFrame: 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51.28.262: dx: BeginFrame: DDERR_SURFACELOST 51.28.262: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.262: dx: BeginFrame: DDERR_SURFACELOST 51.28.262: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.262: dx: BeginFrame: DDERR_SURFACELOST 51.28.262: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.262: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.278: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.278: dx: BeginFrame: DDERR_SURFACELOST 51.28.293: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.293: dx: BeginFrame: DDERR_SURFACELOST 51.28.293: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.293: dx: BeginFrame: DDERR_SURFACELOST 51.28.293: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.293: dx: BeginFrame: DDERR_SURFACELOST 51.28.293: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.293: dx: BeginFrame: DDERR_SURFACELOST 51.28.293: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.293: dx: BeginFrame: DDERR_SURFACELOST 51.28.293: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.293: dx: BeginFrame: DDERR_SURFACELOST 51.28.293: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.293: dx: BeginFrame: DDERR_SURFACELOST 51.28.293: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.293: dx: BeginFrame: DDERR_SURFACELOST 51.28.293: dx: EndFrame: D3DERR_SCENE_NOT_IN_SCENE 51.28.293: win32: unfocused! 51.30.778: win32: focused! 51.31.418: lost surface on lock! 51.31.418: dx: Restore: DDERR_WRONGMODE 51.31.418: dx: Restore: DDERR_WRONGMODE 51.31.418: mr: 3D performance: 102 MPix/sec, 159 KTris/sec 51.31.418: mr: fill rate is POOR, poly rate is LAME, machine speed is 0 51.31.684: bink(intro.bik): open failed (Error opening file.) 51.31.731: using sound mixer Sound 51.31.871: Wave: Couldn't get write primary access 51.31.871: WaveBegin(): No primary in fmt 1:1 51.31.871: WaveBegin(): Using secondary buffer. 51.31.981: Using user driver file 51.32.059: win32: unfocused! 51.34.293: win32: focused! 51.34.918: win32: unfocused! 51.37.856: win32: focused! 51.38.528: res: ResourceGet("b_career.img") not found, returning NULL! 51.38.528: Empty image: b_career.img 51.38.543: win32: unfocused! 51.42.153: win32: focused! 51.42.153: win32: unfocused! thanx in advance
  2. you need to copy the body layers, paste them and desaturate them... then set the layer type to overlay. ive added a file i done ageeeees ago as an example. hope this helps (HELPS IF I ADD THE FILE!!! ) example.zip
  3. Hair624

    Renders

    where's my doorplate mate?
  4. Hair624

    Renders

    looks awesome mate , nice to see some more people gettin experimental with their paint programs ... while i'm posting i may aswell get some comments on my Wf style car i've been messing with - using the various tools on photoshop to take the plates off the mk2 granny n 'weld the doors flush' as it were lol...
  5. Hair624

    Renders

    Anyone wish to render these it would be appreciated (bluebird est, mk3 cedric & eldorado) cheers hair Hair_tgas.zip
  6. Anyone wanna do me the huge favour (again! ) lol of rendering my freshly painted eldorado?? again.. thanx in advance Hair Hair_Eldorado.zip
  7. cheers mate top renders
  8. elo boys lol, never thought people would be welcomin me back lol. ...and this one plz anyone Hair_westy.zip
  9. can someone do me a favour and render my garnny e & custom coupe i jus painted please...? thanx in advance Hair_tgas.zip
  10. long time no see Hair, hope you're well I realise you're sorted with this, but just as a reminder you're right what you say about it not finding the mktex tool........with a copy of mktex in the same folder as the tga, i used to copy the file path from the window bar at the top, then open the dos window then do CD: and paste in the folder location (to change the current directory in the dos window), then do mktex etc etc...... nice to see you about, cya around chap cheers mate ... thought sumthin seemed suspect cos i never had the problem on my parents pc, thanx for the info, appreciated ... hopefully be seein everyone soon - HOPE!! lol
  11. cheers mate the textures one done the trick.
  12. hi all, i dunno whether its me bein a dunce cos i havn't used this for so long or whether its my pc bein a pain, but i can't convert my tgas.... i go into my directory and do everything as i should with mktex in there and car624.tga but when i run dos, it jus says its not recognised. I think dos isn't goin to the right directory when i load it up. as i say im so outa the loop wiv all this, havent been on heat let alone skin paintin for near on a year!! thinkin of gettin back into it next season - and killin some time paintin some cars... Thanx in advance Hair
  13. i went for a red spanner!
  14. Apparently shane is racing at Dover not Arena, so should we get it off Andy?
  15. I am, looks like it'll be pretty entertaining!
  16. If you have bluetooth, I got given a device that plugs in your usb and connects up to your pc and you can send and recieve pictures and other files to and from your fone, thats how I get piccies on my fone of banger renders etc
  17. Don't spose anyone has a water tank for sale that will be going to mildenhall good friday meting. needs to fit a cortina... tryin to sort summit out for me bro!
  18. taken any offers yet? mite have buyers for the both the RS alloys for me and water tank for bros car... will chat on msn this evenin if you avnt already sold em...
  19. cheers for the info mate
  20. Happy Birthday Mate!!! See if you can make time in your busy skin painting schedule to celebrate!!!
  21. I must admit the only reason i have my jacket is because I'm a real pussy and hate the cold - and rather have one of them on than 4-5 layers of clothes... also reduces the risk of me gettin ran over - although probably makes me more of a target when they see who it is! also nice to keep my 'threads clean' when workin on bros car...
  22. thats me!!
  23. ta when see mum in about 1/2 hour, gunna see what she says bout cheap adsl non wireless router and a network card for he pc - grand total about £50
  24. thanx for your words of widsom, but if i use the current set up i was planning on using - can i still use internet - but only me at that time? and if i get a router (non wireless) and connect my parents pc and my pc to it we can both use net at same time.
  25. what does an ethernet cable plug into??
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