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freew67

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Everything posted by freew67

  1. Some are exe installers, some are rar/zips. EXE normally you just need to point towards your main RF folder. C:\Program Files\rFactor RAR/ZIP which is most of UKSOM tracks you will need to extract to your locations folder. C:\Program Files\rFactor\GameData\Locations Hope this helps.
  2. README =============================================================================== F1 Stockcars V1.0 by UKSOM =============================================================================== Thank you for downloading F1 Stockcars V1.0 for rFactor. This is the full V1.0 version of the mod and contains 10 different chassis with plenty of real skins to choose from. Physics are bespoke for each surface (Tarmac/Asphalt and Shale/Dirt). ================================================================================ Installation : This is best installed on a clean version of rFactor. You MUST delete any of the beta v0.1 and 0.2 files first and also any skinpacks you have installed over the last few months. In particular, your F1Stockcar vehicle folder which is located at Factor\GameData\Vehicles\F1Stockcar. You will also find in your rFactor\UserData\"Your Player Name"\ folder a file called F1Stockcars.cch. It is highly recommended that you delete this also. Double click the installer and point it at your rFactor directory (It is defaulted to C:/Program Files/rFactor , if you have rFactor installed to an alternative location please redirect to the right location) =============================================================================== : Offline Setup, Racing The AI : Before jumping right in, theres a few things you should do before racing in the options to make things better. First off, the difficulty and AI strength... on the main game page, click Settings then Difficulty. The aids on the top you can change in game during a race, F1 through to F12 alters those. The bit below it is the interesting bit, F1 Stockcars works best with an AI difficulty of around 107%. Is this is too fast or slow you can change that but 107% is a good starting point. Aggression and Damage should be set at 100% and left at that really, less than 100% is pointless. Secondly, the rules which is the next one down from difficulty Its best to have...Flag Rules Off to start with, Fuel Usage Normal, Tyre Usage Normal and Mech Failures Normal. AI Drivers and Start Position is a personal preference, 20 is a good starting point for how many AI to start with. Race Start is best set at Fast Rolling, you need to be on the ball at the start though so you dont get left behind. And Finally the Race Weekend For a single race, you need to pick Control on the main page, then Race Weekend. Click Race Details at the top and you can remove the needless qualifying and warm up scenarios. When you've finished Practice you can go straight to race then. If you want to race against certain AI drivers, and they've not been selected by the game to race ( it randomly selects the drivers to race against ), you can add AI drivers during a practice session. Just click Add AI until the driver/s you want are there...you can boot any of them at anytime using the Boot AI button as well. =============================================================================== : Alternative Skin Selection : Some drivers in the game have alternative skins, specifically 515, 391, 390 tar and H007. To select these, pick the the driver and car, and then click on the skin tab at the top. This will bring up a list of the skins you can pick. This will not change the default computer controlled cars...only the driver you will be controlling. =============================================================================== : Online League rFm : To reduce loading times and to seperate the real stuff from any league based skinpacks, we have included a league rFm. The league rFm is basically a seperate mod to F1 Stockcars and is selected in the same way as any other mod. This contains novice skins and example .veh files for any skinpack to be based on. The veh files supplied as an example also open up all the upgrades for each car rather than the restricted upgrades for the AI drivers in the F1 Stockcar rFm. With the upgrades opened up, this means the superstar light option is also open to each car, please make sure that anyone using superstar grade has the right wing picked with the right light option...otherwise they will be floating in the air. The upgrade for lights does not show on the spinner so this needs to be sorted prior to any racing. This rFm should come in handy for league planning to use this mod, any skin not using the template .veh files as a base simply wont load into the rFm so its much easier to keep control of people using the right mod. =============================================================================== : Controller Setting : If you are a pad user, we have placed a analogue pad profile with some rates setup so its usable. To select this, go to your controller settings in the game and click on the preset arrows until F1Stox_pad appears and click load. This pad profile is for a logitech wingman so you may have to redefine your buttons to get it to work if you are using a different type (ps2 etc). If you do redefine or alter any of the rates, dont forget to save it to a new profile. This controller setting works better on shale, if you are struggling on tarmac try reducing the speed sensitive steering rate lower until you're comfy with how it feels. You will also need to play with the steering lock setting in the garage...15-20 on tar and 25-30 on shale is a good starting point. Wheel users are well catered for as there are plenty of profiles for a wide variety of wheels built into the game. The mod is ReelFeel compatible and works straight from the off with the plugin. This plugin is well worth a try and is available from www.rfactorcentral.com. =============================================================================== : Basic Tips : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cameras ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Heres a key set for all the cameras Insert key....Interior views, (Cockpit, Bonnet, Nose) press it a couple of times to cycle through them Home key....Onboard TV views, again press it a couple of times to cycle through. worth watching a replay or 2 from these views as you'll find out Page up.... Swingman, theres a reason why its slightly further out on default which I won't go into here but if you use the numberpad you can zoom in/out/left/right as much as you want if you feel its too far out for your liking. Page down.... TV cam, this is the track TV cameras End Key.... Free look cam, this enables you to move around the Track TV cams with your mouse. you can cycle through all the Track cams with this. - These next two are very useful if you are using a cockpit view - Cockpit View Adjustment.... You can move the seat position in game, you first need to define keys to do this in your controller settings...scroll down to the adjust seat mappings to change those Cockpit Mirror Adjustment.... Using the same keys you have defined for seat adjustment, if you hold shift down while pressing the adjust keys, you can adjust the interior mirrors as well - Monitor/Replay - Whilst in the monitor, click into the viewport to make it full screen Once its full screen, the enter key removes the border around the edge..delete key removes the mouse cursor. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * PLR File Tips * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The .plr file is in your rFactor\"Your Player Name"\ folder. So, for eg, if your player name was Novice999.....the file would be called Novice999.plr. This file opens in notepad and is your personal settings for the game, the majority of them are controlled on the main menu of the game so you need not worry about them but theres a few that aren't that can come in handy. Warning......This is a bit more advanced than a simple menu so please back up your .plr file before making any changes...you alter your plr file at your own risk. These are all optional and are broken down in sections : [ Graphic Options ] Allow Rearview In Swingman="0" Virtual Rearview In Cockpit="0" These settings turn the virtual mirrors on and off in the swingman and cockpit view respectively, 0 is for off....change to 1 to turn them on. The Number 4 key in game toggles between the mirrors if they enabled. [ Game Options ] Show Extra Lap="0" // 0 = show laps completed, 1 = show lap you are on This changes how the laps are displayed, fairly obvious....change to 0 to show how many laps you've done or 1 to show the lap you are currently on. - - - - - - - - - - - -- - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Auto Line Smooth="3" // 1 = fastest line, 2 = inside/outside, 3 = fastest and inside/outside This affects how the AI cars run on track, it is defaulted to 1 but changing it to 3 means they wont all run on the same driving line...well worth a try. - - - - - - - - - - - -- - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - One Lap To Go Warning="3" // Race only: 0=none, 1=message, 2=white flag, 3=both, Race+Qual: add 4. Feature not implemented for timed races or lapped vehicles. This changes how it displays the lap to go warning, best to have this set to 3 which gives a white flag warning at the top and a message as well. - - - - - - - - - - - -- - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Damper Units="0" // Display dampers (shocks) in garage as: 0 = setting (e.g. 1-20), 1 = rate (e.g. 1000-9000 N/m/s) This changes how the shocker/damper settings are displayed in the garage. 0 displays as clicks, 1 displays as shocker rates in pressure. =============================================================================== : Credits : Full credits for this mod are selected by clicking the "More Credits" tab during the ISI credit screen during exit. Thanks to everyone involved in the creation and making of this mod. ================================================================================ : Legal Stuff : Disclaimer Installing this mod is entirely at your own risk, the mod team will not be held responsible in case of any problem. This mod cannot be used for commercial distribution, It also cannot be used as part of any disc or cd for financial gain. Copyright and use of all UKSOM original content contained within F1 Stockcars remains with UKSOM and cannot be used without consent and permission of UKSOM. ================================================================================
  3. Happy Birthday Dan, and your birthday present it, we will release the F1 Mod.
  4. Info on that can be found in the RFactor readme.chm file. Its located in the Performance Tuning sections. There is also a list of admin commands in Whats new with 1250 and various other information in this document.
  5. blah blah blah blah We adjusted the damage for my Street Stock mod, at first you could fold it like a pretzel... oh I didnt see any pretzels while I was over there... so, you could fold it up like half eatin scone that some fat chick just sat on. I think its very do-able, plus you can set it to knock bumpers and other various parts off with a hard enough hit.
  6. Posted a pic of at RFC, we are still working on some minor stuff. No set ETA, those always will come back to bite you in the rear. I can def say it should be out in 2008 though...
  7. Its been out for weeks where you been?
  8. I agree Pedz top notch. I will also stay away from Smart cars in York. There was another one parked right next to us when we left. Pedz, try not to get fined next time you are there also.
  9. Pedz that looks great, you must have spent countless hours on that! Cant wait to turn some laps on it...
  10. Did he say [b][color=red]FILTERED[/color][/b]?
  11. Updated photo of Bradford at RFC just for you Splinter...
  12. Better question, whats in his mouth?
  13. Its not that its a stupid question, just a funny one.
  14. Demo of a typical American Street Stock and Pure Stock. We tested these on all of the Brisca tracks, which turned out to be a blast. We have 2-3 more cars lined in the near future, the Monte makes up prob over 50% of the cars that run SS in the USA, so we figured we would release a Demo with just the Monte. Only issue is the car is to big for the garages at Bradford... Enjoy! http://www.rfactorcentral.com/detail.cfm?I...Street%20Stocks
  15. Im thinking of going to Scotland the next time I visit from the states. I was thinking of driving this time, I know I90 goes into Maine, but I cant remember the road that goes from Canada to Scotland. I figure it would take 20 hours to drive, which isnt that bad, I wont have to rent a car when I get there, and I will be sitting on the proper side of the car Anyone know which highway Im talking about?
  16. I dont care who you are thats funny!
  17. They just keep getting better, quality work splinter, thanks for doing these!
  18. No need for me to race, I will just watch these kick azz videos a few days later Good job as always!
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