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Nick M48

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Everything posted by Nick M48

  1. I would normally help but being as you now race for a certain silver banger team, I won't! Only joking of course (I'm not bitter ) Does the problem only happen while online or does it do it if you race offline too?
  2. If rolling back to the old graphics drivers doesn't help, as Rikard stated, it could be a cooling problem, give the pc a good vacuum out, being careful not to create too much static or bash into anything sensitive! lol Also check that all of the cooling fans are working, specially the one on the graphics card if it has one.
  3. Does it do the same with all games?
  4. Tracks are modelled using lofting, do a search for that, it's very easy once you get the hang of it and the mapping is automatically produced to follow the track, you just need to tile the texture along the loft so that it isn't stretched.
  5. Excellent, well done, now your fun begins.
  6. Are u still running it through some 3ds to mod converter?
  7. This is the number that I phoned when I cancelled with them, they send your MAC code via e-mail within a couple of days usually. The number you need to call is 0845 045 07 09 then select option four and then request a MAC code. If they tell you to ring back some other time, get stroppy with them!
  8. I can't tell from that what the problem is, what did you change to make that happen?
  9. Cheers Dazza, you were my star pupil lol If that screen shot is from your track, then fundamentally you are doing everything right, it must be either your object is facing the wrong way ( you mentioned before that your track wizzed past on its side?) or you have the scale wrong so the track is tiny or it could be that your track isn't centred in max so it's not underneath the car.
  10. I remember the program called wheels, it was a great show, I can remember seeing a young Diggy Smith and the great Conrad Self in the stockcars on there, them was the days
  11. You should have everything you need in the test track, what is going wrong with your track, is it the ai line? if it is, mkworld will be giving an error, show me a screen shot of the error. Have you got anything from your track in game yet? Start off by creating a simple plane in max, give it a basic texture and get that in game, thats the way I started, took me lots and lots of trial and error. You are lucky, you have me to help! lol
  12. Thats a weird one! have you tried starting in safe mode?
  13. Here's the ai line spreadsheet and the hittable walls one in case you haven't got that either. [attachmentid=13246] [attachmentid=13247] Create_AI_Line_v1_01.zip create_hidden_walls_v4_01.zip
  14. If you are using the spreadsheet 'create ai line 1-01' then you do not need to change the world units in max, the ss does the conversion.
  15. Nick M48

    Windows

    The most important thing it brings is DirectX10, well it will be important when games start to use it.
  16. btw on newer pc's even with the jumpers set correctly it can also be important that the drives are connected in the right order on the cable, trouble is right now I can't remember what the correct order is.
  17. In the bios there'll be something along the lines of 'IDE channel 0 Master' you then have options such as 'NONE' 'AUTO' or 'MANUAL' IDE channel 0 Slave needs to be set to AUTO.
  18. Edit mesh menu, then attach or attach list.... [attachmentid=13209]
  19. Is your bios set to auto detect hard disks? If so, then yes it sounds like the disk is completely knackered, does it sound as though the disk is physically spinning or is it jammed up?
  20. I've never used the 3ds to mod converter so I don't know anything about that, leave out the hittable walls until you have the rest of the track exactly how you want it, to get an idea of scale download one of the tracks from my site and import that into max along side your track, then scale yours until you are happy with it. I've attached the standlake AI line, just import that into your track, then using edit spline, move it about until it fits the shape of your track, once you've got it right you will have to export it and run it through the relavant spreadsheet to produce an ai line that mkworld understands. [attachmentid=13205] StandlakeAiLine.zip
  21. mkworld will be giving an error. How are you exporting .mod files from max 8?
  22. Your car, in game.... [attachmentid=13190] Obviously on the wrong physics lol Here's the max file I made from yours. [attachmentid=13191] bmwE30.zip
  23. When you export from max you have to delete every other object otherwise it'll export all of the objects in the 1 .mod file, even if they are hidden. Heat objects can only have 1 texture so if more than 1 object is in the .mod it'll cause an error.
  24. Run MkWorld through a .bat file with the word "pause"at the end so you can see the error before the command window closes, or just run it from a command prompt, either way, whats the error that you are getting?
  25. If you correctly set the drive up as a slave, windows should still boot up as normal from your new HD, you shouldn't get any hp startup screen. When you say it just clicked, do you mean in an abnormal way or did it always make that noise? If the data is really valuable to you, there are companies out there that will attempt to get the data back for you, it costs though!
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