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wrighty496

UKDirt Members
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Everything posted by wrighty496

  1. nice pedz now....worst.skin.ever
  2. I'll advise as soon as i have the .veh file for an rce ready
  3. Don't you have something to be getting on with nothing springs to mind?.......oh wait.....oh yeah
  4. hi m8, dont forget you have to have the mktex file in the same folder as the tga. (Although this wasnt on vista) i always had to do the following: open the dos window, then type cd<space>(paste in your target folder address from the top bar in the folder window) so the prompt changes to your target folder name, then type mktex<space>car105.tga<space>car105.tex i think.....its been a while lol
  5. i've had a quick look about via google and, while i can't find a tool to remove it directly, most of the advice seems to be just to reboot your pc in safe mode and then run through a full virus scan after you've removed internet history, temp files and cookies. You'll need a decent working knowledge of the pc however, as there's some registry cleanup to do which always requires care to ensure you don't remove anything that Windows relies on (you'll need HijackThis and/or CCleaner for this). This thread details a successful removal of Sheur2 ......and be careful where you're browsing in future The main thing is to work in safe mode while you're doing all this, to ensure the dodgy exe (Gadmon is it?) isn't running, otherwise it replicates itself elsewhere in the system as soon as you remove it. This does look like a nasty one so be warned, you need a decent working knowledge of how to do things like registry edits......if you don't have this, find someone who does Good luck......wrighty
  6. (and as far as i can remember it wasn't the rim with the slots around the rim edge)
  7. its a pity the racesimcentral forum's expired.....i could have a trawl through there for the details on recommended lod sizes......or that post that says 'if in doubt, Hutch knows best'
  8. gr8 idea, lets choke the servers during those unimportant championship races where everybody puts da bling on
  9. hi Mo, we've got a thread for real-life skins on UKSOM forum where we're asking people to post their submissions for the upcoming release
  10. we (well, Hooty actually) had a good go at modelling them for the beta m8, it was pretty impossible to get the detail and the shapes and keep the poly count for the wheel within an acceptable level (for reference, the wheels are LOD'd in the same way that the cars are, to balance the close detail we can show in rf with the requirement for a couple of dozen cars on track simultaneously so the basic limit we work to is 1000 polys per wheel in highest detail level....i've got a couple of new wheels that i was working on that may make it into the mod but even 1000 polys is a tight limit, bearing in mind that that includes the full tyre and rim back, rim material 'thickness' etc. Hooty tried long and hard to make those wheels, believe me m8 (i'm talking days here, not hours) and we couldn't get down to our required limits.....sorry but they're a
  11. Never mind that.....the arrangement of pot pourri and candles on the table in the first pic.....is that some kind of John Macdonald shrine?
  12. i think a 'phew' is in order here.....and they wonder why i don't send photos
  13. the best way to do it (although copying in works fine) is to copy the ui.res from an existing mod into the 'run' folder before install. When the mod installs thats where it looks for the ui.res to copy from, so add a ui.res into run and you'll have the mod install as the makers intended ......and its nice to see you around again Chris Merry xmas m8y.
  14. MAG!! If you're looking to try rfactor but can't find the stockrod files for heat, there is this Corsa mod for rfactor, so you'd be able to at least paint the car and check it out on the spinner (but get rfactor m8......and try the rods when we re-release em..... ) cheers......wrighty
  15. well spotted.....we're now discovering with the f2 tyre and physics testing how much the tracks do vary in terms of not just the overall grip level but also a parameter called 'resistance'....you can have a high grip track with low resistance (basically, resistance is the friction as opposed to the grip.....i think) and the tyres behave entirely differently from a low grip/high resistance track would. That's one of the biggest problems with trying to develop the physics to suit existing tracks that have been made by different groups who have their own standards, methods of testing, checking, laptime-matching etc etc....there's no 'right answer' for track physics and therefore modifying cars to suit is always a moving target, whereby cars can feel spot on at one track and bloody awful at the next one. Completely off-topic but not, i suppose
  16. which mod/series? nascar heat or rfactor? bangers? f2s? f1s? what have you tried so far? what worked and what didnt?
  17. lovely job walker (but check your spelling.....vehicle )
  18. Many many thanks to those of you who voted Skegness for F1 tar track of the year again (i'll do my damnedest to get the shale retro version done over the winter
  19. Don't think he had a choice with that 1 wrighty (blame the parents lol)
  20. oh look....the same pictures..... so, why do they call you leech?
  21. Hi Jon, As far as i know there's no way to run offline championships with brisca heat ovals and car mods. The championship in Heat defaults to practice, qualifying and races for all tracks but the brisca heat tracks don't have pitlanes, therefore the championship function doesnt work (this is why it works with nascar tracks but not short ovals) sorry....wrighty
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