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Grasser233

UKDirt Admin
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Everything posted by Grasser233

  1. Try putting your Shader level to DX9
  2. I was quite surprised to see this thread after the race lol, I lost a lap in the pits after I locked it up and spun which put me back late on. Otherwise I think a top 4 finish was on for me but I'm really made up with 7th and to run up front for most of it was awesome. Cheers everyone! Grasser#233
  3. Ok Nezza, try turning your speed sensitivity down to 0 as you lose steering lock at higher speed with that. you can always raise this but its best at 0 as thats direct steering basically. In your setup, change the units to imperial for a start as we arent fully in europe yet (thats in the main options), and try sticking your rear track bars to the lowest as a start, softer rear springs and your brake bias further forward and its like a handbrake atm with 70% to the rear...
  4. Grasser#233 booking in
  5. What wheel are you on if you are using one?, getting that setup right is half the battle really if you are struggling
  6. Grasser#233 booking in for both, can't get on the site atm
  7. Hi UKSOM have released Standlake v0.5. The track is mostly done it needs a few tweaks around the surroundings and stuff but track wise its pretty much 100%. I know this track isn't an F1 track particularly but it's well worth a blast as it's great fun. Available HERE Cheers Grasser#233
  8. Grasser233 booking in (for both)
  9. Skins for the new pack if at all poss please... 233_shale_F1.zip 233_tarmac_F1.zip Cheers
  10. Ask the league, I just make the damn things lol
  11. Myself in the main and a few others who aren't involved with the F2's have started this mod....all my work was on the F1's and I think you'll find that's finished. I do wonder why I bother with it all though sometimes, I really do
  12. Agreed Aub, so getting back on topic here's my tar car for this year....it's even more retro this time around, but I don't care because I like early 90's stockcars God know's what I'll do for a shale car :-s Some superb skins so far from everyone :-)
  13. I use real feel as default so dont mess with anything there and it should be fine. Your Force Feedback Strength in game is wrong though and you need effects turned down to low if you want real feel to work properly. It needs to be in negative numbers so where you have it at 75...go for -75 and go from there. I personally have it at -100 and adjust the profiler to suit (ie make it lower in the profiler and only adjust that) Other than that, it looks ok to me, just adjust your rotation to how you want it. Im on 222 degrees atm but I alter it as I go along.
  14. If you are installing from fresh (ie - never run the mod before at all on your pc) then you don't have to delete any files like that...its only if you have been running a previous version of the mod as it keeps a record of what you've bought in game etc. This conflicts sometimes so it's best to delete this prior to any update.
  15. No, should be fine...a lot of sims out now use the disc in the drive. GTR2 and GT Legends to name 2. Both run online fine with it in.
  16. Great job on the awards, well done Kruiz...some of the pictures at the end are superb as well, good to see so many positive comments as well which is always nice to read so well done everyone lol Cheers Grasser#233
  17. Hello Pete, we do use grades but we just line them up manually same as we do with heat really so you just need to set it to standing start.
  18. Great pics Tosh, thanks very much for that...From our side with the mod and I'm sure I speak for Madcowie as well with the track that a lot does go into it all, more than people realise I think and any good feedback and comments is very much apprieciated. I'm surprised you got so many of the 33 car btw as it really didn't do many laps at all during the races lol
  19. Grasser#33 booking in
  20. #33 Tarmac and Shale please
  21. UKSOM proudly presents the F1 Stockcars V1.2 Update Patch, now available Here at rFc This is a major update which includes many fixes and new cars and skins. Further details are listed below and are also in the Read Me supplied, It is highly recommended that you read and follow this. V1.0 and V1.1 is required before installation. If installing from fresh, please install V1.0 first, then V1.1. V1.2 will update from this. You will also find in your rFactor\UserData\"Your Player Name"\ folder a file called F1Stockcars.cch and F1Stockcars_league.cch. It is highly recommended that you delete these files!!!! Double click the installer and point it at your rFactor directory (It is defaulted to C:/Program Files/rFactor , if you have rFactor installed to an alternative location please redirect to the right location) : ADDED CONTENT : There's a lot, it is highly recommended that you read this.... *Default Setups* Every car now has a much improved setup for shale and tarmac. To use this if you have already assigned your current setup, just click the Defaults Button in your load/save page. This will reset the setup. These setups are a much better base to start from and are very competitive. They aren't perfect but you should get close to the pace right from the the start using this. *Garage Options* We have only made one change to the car adjustments, we have now added more steering lock to the car in total. The amount of max steering lock is now 43.5, This give the car more lock and should help give more control especially on shale. *Garage UI* We have completely changed the Garage UI now to a much simpler display. There are 3 pages only now, Load/Save, fuel and gearing and the main suspension page. We've got rid of all the blank suspension settings which didn't apply and put it all on one page making it much easier to make changes and hopefully much simpler to understand. *Cars* There are 5 added cars to this update. Falding shale and tarmac type car, Lund shale and tarmac type car and a Wainman Shale chassis based Tarmac car. The existing cars have also had alterations, all cars now have a more realistically sized driver. The wainmanS, wainmanT, smithS and flcs/flcsT/flt all have new upgrade parts as well...check out the novice cars in the League mod to have a look. *Drivers* There are many new drivers to the mod now including John Lund, Peter Falding, Mark Gilbank etc etc. This brings the total number of drivers to a whopping 81, the majority of which have shale and tarmac cars!! There are also updated skins for the popular superstar grade drivers, Frankie Wainman Junior, Andy and Stuart Smith etc. *Sounds* There is now a starter sound for each car. *Mirrors* There was an error in the original mirror position which showed the cars as being nearer then then really were, this has now been corrected. You will have to readjust some of the mirrors manually if you use cockpit view, this is quite simple. Just define some keys for the mirror adjustment in your controller setting and adjust it to how you like it. *Offline Content* New offline championships, which include all the new tracks. The Tarmac Masters and World of Shale is now a 29 race event for each across all tracks. Tracks needed are: Belle Vue Birmingham Bradford Buxton Kings Lynn Sheffield Baarlo Northampton (NIR) Ter Apel Skegness Sexbierum Cowdenbeath Ipswich Hednesford There are AI setups and paths for all of the recently released tracks. Many thanks to all the track makers, all the above are available on www.rFactorcentral.com *And finally....* Have fun and happy racing....... On behalf of UKSOM, thanks to everyone that was involved in the creation of the mod, full details are in the mod credits in game.
  22. Might be worth waiting until V1.2 comes out, might be something that will interest you in that..........
  23. Late booking please, Grasser#233 Cheers
  24. Try knocking the shader level down to DX7 or DX8, see what happens then...not a long term fix but it might load the game in the meantime
  25. Attach your psd file on here and Ill have a look
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