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MoR137

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Posts posted by MoR137

  1. Hi all,

     

    I've received a lot of PMs about the resizing of skins and the loss of quality, so here's a quick post explaining why.

     

    The great thing about DDS files is that they compress really well, tiny in fact, so when you zip them up, you'll notice a dramatic reduction in file size. This is the same when I pack them into an installer, the compression results in a smaller installer size. Great for uploading and downloading the installers.

     

    However, this also gives off the impression that what you are about to unpack is small, when in fact, it's not.

     

    Converting your skins from 2048 x 1024 size to 1024 x 768 reduces the file size of a DDS dramatically. Using the nVidia plugin, a DDS at 2048 x 1024 will result in a 1.3mb file, whereas a 1024 x 512 DDS results in a 350kb file. This reduction by 1mb per skin, over 8 skins per person, means that we are saving 8mb per person by converting the skins to this resolution.

     

    At the moment, the skinpack stands at 44mb on disc, with 18 people having uploaded so far. If we were using 2048 x 1024 skins, that 44mb would make a massive jump to 288mb.

     

    There's been quite a slow trickle of skins so far, but there's usually a last minute rush so I'm expecting possibly double this amount after the deadline has passed.

     

    Whilst 'these days' computers have massive hard drives so this amount of space shouldn't affect anybody too significantly, its important to remember that the game has to load these skins, and the more you ask it to load, the slow it will run, fps will drop etc......

     

    This season is all about attracting new drivers to the mod, and if we ignore the fact that not everybody has a flashy gaming pc, that isn't going to happen. The decision to run lower resolution skins was also based on the following.

     

    During the final stages of making the full mod in December, Grasser went through all the textures on the car (wheels/engine parts etc) and resized them to a lower resolution and the impact on fps was extremely noticeable, even to those with higher end pc's. This reduction does reduce image quality, but how many of you noticed any reduction in quality on the aforementioned parts from the beta mod?

     

    I appreciate the skins don't look as good as they could, and it can be frustrating, but I think the reasoning behind this decision is justified and should result in a better online racing experience, especially for those on lower end pc's. It's something we will look into again in the future, but for now, this is the rationale behind it.

     

    Cheers

    MoR

     

    PS - Technically, you could put your 2048 x 1024 skins into the game once you've installed the skinpack, as long as file names are exactly the same as the skinpack, otherwise you will get mismatches..... will you really notice it whilst racing?

  2. Hi all,

     

    I'm posting on behalf of Johno as he isn't too well atm. The F1 admin team have decided that it is necessary to run a 2nd test meeting for rFactor on Thursday 6th March 2008. This will be running with a heat test meeting on the same night, in the same arrangement as we will be running throughout this season.

     

    HEAT WILL BEGIN AT 7.30PM: IPSWICH

    RFACTOR WILL BEGIN AT 9PM: HEDNESFORD HILLS

     

    Please be available in chat for 10 minutes before the start time.

     

    As per the upcoming season, bookings will be open until 6pm on the night. There will be no late bookings for the 7.30 meeting (heat) but late bookings will be accepted up until 7pm for the 9.00 meeting (rfactor). Could you please book in with your name and number below.

     

    The same skin arrangement as the last meeting will apply here - when you post your booking, Johno will assign you a real life skin, hopefully close to what you were assigned last time.

     

    The purpose of this test is to iron out any problems that we may have ready for the upcoming season - hopefully there won't be any but as the last test proved, anything can happen. The more people booking in the more helpful this test will be.

     

    Cheers

    MoR

  3. Aye I did too (Nuneaton), was just settling down in bed when I heard a faint rumble, put it down to the wind, then things started to rock gently, followed by a short but very violent shudder which came with a huge crack. Think we only got the edge of considering how far away we are, but it was still the most violent shake I've felt - the one a couple of years ago (epicentre was Dudley) which was nearer was less violent than that. Can't imagine how this one felt closer to the epicentre. My sister felt it in Coalville, they had it a bit stronger in Sileby where my sisters boyfriends parents live, and my girlfriend felt it in Birmingham, so certainly was a good spread!

  4. More than likely it'll be announced at the last minute then just like this weeks track then? I don't see what all the top secret stuff is all about when we can all see what track is next on RFC!

     

    The great thing about a test meeting is that it is just that, a test, and if that test can coincide with testing a track as well then we really should take that opportunity, to ensure no little problems creep through, like the original Bradford lap scoring, which (unless people hadn't have tested it in practice) might not have been spotted until a full meeting, which I'm sure nobody will have been happy about.

     

    If Hednesford is done for this test, then we might use it. If Kings Lynn is done for this test, we might use it. If neither are done, we'll use another track. I really don't see what the problem is, if you don't like uncertainty and feel you need time to practice/mentally prepare for a test meeting, you'll be happy to know that the 2008 fixtures have been released here so you can practice as many weeks in advance as you wish. If this was the season, I could understand, but I'm stumped as to why there's even an issue here?

     

    Anyway,

     

    Thanks for running the meeting Johno, don't worry about the problems Drumb, I'm just glad it was such an easy fix, and at least this test confirmed what that setting needs to be, so the problem doesn't occur in the season. Quite a successful test in that respect, looking forward to the next one, those last two races just wet my whistle and got me wanting more of the same :thumbup:

     

    Well done on running circles around everyone all night Kruiz, rumour has it you'll be starting from a lap handicap for every race at the start of the season.

  5. List Updated...

     

    Just another thing to note (Not a moan, but something to add to my first post really, its a learning experience for me as I've no idea what problems might occur during this process), I don't need you to make your own team folders - everyones will be put in the UKDirt (Tarmac) and UKDirt (Shale) folders, and again, upgrades will not be fixed in the skinpack so no need to fix it to a certain upgrade file.

     

    Also, u can use your normal number for both skins, u do not need shale numbers for rFactor :thumbs_up:

     

  6. Just finished work on my 2008 drivers. They are based on ideas I experimented with on my 2007 briscan i painted for the semi final, but I've done it all from scratch this time and not used anything off previous cars, which makes a change for me, usually too lazy :rofl:

     

    The flt....

    [attachmentid=22875]

    [attachmentid=22876]

     

    ...and the flcs....

    [attachmentid=22877]

    [attachmentid=22878]

    post-9-1203102725_thumb.jpg

    post-9-1203102761_thumb.jpg

    post-9-1203102798_thumb.jpg

    post-9-1203102827_thumb.jpg

  7. Kruiz

    No problem, thanks for the PM. Again, I didn't need the upgrade files so they have been deleted and replaced with the default ones.

     

    Fritz

    All ok, though I don't have a yellow shale skin for you?

     

    Otherwise, CAN EVERYONE PLEASE REMEMBER TO RESIZE SKINS TO 1024 X 512 WHEN SAVING AS A DDS if you do submit a 2048 x 1024 its not too much hassle, as I can just resize and re-save them, but it's not most fun way to spend my evenings.... lol.

     

    List Updated :thumbup:

     

  8. Skin Rules (could be subject to change)

     

    Skins:

    • Roof colour must be correctly painted as in real life BriSCA F1, according to your current grade.
    • UPLOADED SKINS MUST BE RESIZED TO 1024 X 512 TO REDUCE FILE SIZE!!!
    • Novice skins are not permitted for use in UK Dirt F1 race meetings, although they can still be used in practice sessions. New drivers requiring skins should see the Skin Request section of the Official UK Dirt Forum.
    • Once a driver picks his chassis/body colours for a chosen chassis, he should keep them the same for as long as he uses that chassis. So if possible, if he changes grade he should try to only change his roof / aerofoil colour to suit. This measure is to stop the absurd amounts of switching paint schemes we have seen from some people in the past, as it caused a lot of confusion and made it hard for some to know ‘who was who’ from month to month
    • You may only change your skin when your grade changes, or you have permission from the UK-Dirt F1 Admin team
    • Designs closely based on real life F1 or F2 cars are not allowed, unless raced by the driver in question (or mechanic/family member thereof). Ask if your unsure.
    • Skins are released ONLY through official UK-Dirt F1 skin packs
    • You must submit your correctly graded skin to the skin coordinator (MoR) by the deadline.
    • No swearing or obscenities to be used on any skin
    • Drivers not racing incorrectly graded skins (for WHATEVER reason) will be required to start at the back of the grid, another ‘grade-gap’ behind the superstars. Be aware that any driving from this start position neglectful of or intentionally damaging the race of those cars ahead will be dealt with severly.
    • Anybody using Superstar lights when they shouldn't be will be given a warning. If they fail to correct it after this warning, they may be considered for Disciplinary action.
    • Any driver seen to be racing with no skin (default car template which appears when there is a lack of skin) will have all their points scored whilst racing with a red car, taken away. He/she will be informed of this & will be given the opportunity to correct the situation, but under no circumstances will points be returned

     

    Chassis:

    • Only 2 chassis at one time (1 shale, 1 tarmac), and 3 in total, are allowed during the season. Only exceptions will be if new cars are released mid-way through the year when this rule will be reviewed - although mass changes will NOT be allowed and it may turn out that a limited amount of drivers are allowed to change to newly released chassis on a first come first served basis
    • You may only change your chassis when submitting a new skin for grading changes, or you have permission from the UK-Dirt F1 Admin team. You are allowed 1 chassis change during the season (thats 1 altogether, not 1 for tarmac and 1 for shale).
    • A driver may only race 1 chassis per UK-Dirt F1 meeting. Any driver seen to change chassis will have the points scored that meeting removed and may be considered for Disciplinary action
    • A list of tarmac/shale chassis can be found on the skin painting guide on the UKDirt website.
  9. Hi all,

     

    It's that time of year again when I start getting grumpy over pixels! It's time to start collecting for the UKDirt rFactor F1 2008 start of season skinpacks! You have just over 4 weeks to get your skins in.

     

    THE DEADLINE IS MIDNIGHT MONDAY 10TH MARCH 2008

     

    Please read this thread carefully and it'll be a piece of cake :thumbup:

     

    ----------------------------------------------------------------------------------------------------------------------

     

    Grades

    Grades for the rFactor half of the league will be announced soon. However, this doesn't mean you have to wait until then to upload your skins, as I require you to upload skins for ALL GRADES. So i will need white, yellow, blue and red from everybody.

     

    However, what I will say on that matter is there's no point of people like Hutch and Drumbstick uploading white and yellow roof skins. Just blue and red will be fine for them. I can't see either dropping below s/s or red, but its nice to have the blue there just incase Hutch loses all his setups. So upload what you feel is correct for you. Consistent red roofs probably won't need a white skin, but have a yellow there just incase. If your really worried, upload them all. And if your a white/yellow roof now, upload all skin colours cause you never know if your gonna climb the grades quickly in the early season! I will inform you if I think you get it wrong, lol!

     

    ----------------------------------------------------------------------------------------------------------------------

     

    What do I need to upload?

    You need to upload one ZIP file containing all your skins, tarmac and shale, and the corresponding VEH files.

     

    Regarding VEH files; it makes my life much easier if you write one out correctly, but if your not sure what your doing then I will do it no problem. I've included some NEW example veh files below which are setup correctly (team names and correct file naming for each chassis) which you can just edit for your details (numbers, names etc).

     

    [attachmentid=22701]

     

    (Note: these VEH files won't work in game unless you create a UKDirt (Tarmac) folder in the TarmacOL skins folder (and likewise for shale). Again, don't mess if you don't know what your doing, as it has the potential of causing you many problems..... ask somebody who knows, and/or refer to the skin guide on the ukdirt website).

     

    ----------------------------------------------------------------------------------------------------------------------

     

    Where do I upload my skins?

    Please upload your skins to the UKDirt website. Do this by logging in, and going to 'Skin Uploads' on the members menu. Select the rFactor F1 option, choose your file then upload. Make sure the file is a ZIP file and not a RAR file!!! I will start a list at the bottom of this post to keep track of who's skins I have - give me at least 48 hours before asking whether i got it or not! If you have any problems, attach your skins to a post below.

     

    ----------------------------------------------------------------------------------------------------------------------

     

    Rules

    The rules page is still being worked on for the UKDirt website, but I wanted to start collecting as soon as possible, so post #2 in this thread contains a rough outline of the rules for you to look over. Please follow closely and ask if your unsure - I having to PM to tell you that the skin you've worked on for hours on end is not UKDirt legal, so save me the guilt! lol!

     

    ----------------------------------------------------------------------------------------------------------------------

     

    I think thats all of it anyway, probably isn't but we'll soon find out!

     

    Cheers

    MoR

     

     

    Skins Uploaded:

    Johno 3

    Tosh 8

    Marky 18

    Splinter 20

    LeeK 39

    Drumbstick 41

    Crazy Fool 47

    Dino 66

    Walker 74

    Albz 106

    TomD112

    Kruiz 136

    MoR 137

    Fourwinds 156

    Rodder 159

    Jarry 164

    Aub 188

    Kendo 192

    Vegas 202

    Fritz 215

    Spike 221

    Grasser 233

    DanSkin 236

    chriseaves 272

    Mr Beef 286

    Ironmac 288

    Dazza 290

    Marten 291

    Matty 300

    Sybe 315

    db 318

    LSF 320

    Hutch 331

    Fat Dave 488

    Wrighty 496

    Big Al 515

    Harold 599

     

    Total Drivers Uploaded: 37

    Example_VEH_Files_for_UKDIRT.zip

  10. Just having a tidy up of thread at the moment so here's an update of this one, previously from Danskin....

     

    Jolt 3

    It's obviously a dedicated server, and is open to all UK Dirt members (password, etc on the the usual server page on the UK Dirt website), so you need to know some of the commands in case you're in the server and no-one knows what to do....

     

    You will find a ReadMe.chm file in your rFactor directory, if you want a full run down, but I will summarise the key points.

     

    The IP will be the same as usual for Jolt 3 if you want to access it that way, or it should show up on the in game list anyway.

     

    Rather than anyone being able to change track - as on Heat, a vote must be called for... For example

     

    /callvote nextrace // proceeds to next event in dedicated server track list

    /callvote event <name> // proceeds to given event (such as "24 Hours of Toban" or "Mills Special Event")

    /callvote restartrace // restarts the race

    /callvote restartweekend // goes back to practice

     

    In the event that someone in the server has a * next to their name - they're the server admin (up to 3 are allowed at any one time) - read the readme and you'll find out more, but basically as I understand it only they can then call votes when present (which are immediately passed).

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