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wrighty496

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Everything posted by wrighty496

  1. cheers for the link, love sites like that (including SMcars Matt ) This needs modelling
  2. these two sites offer excellent step-by-step tutorials for psp (they look like the tutorials are for psp6 or 7 but the techniques apply to later versions too) Hypergurl's step-by-step (scroll down to the bottom half of the page for linked subjects and example exercises) Baycongroup (more focussed on functions rather than 'how-tos') bookmark em both (make sure you have a popup-blocker lol, get the google toolbar if u don't have one) and have fun
  3. if you do a search of some of the free software download sites (out of date stuff etc) you'll get an early copy of adobe or psp......i painted for a long time in psp7 , its a perfectly acceptable programme.... happy hunting...... Wrighty
  4. gr8 praccy hutch cheers for the server m8
  5. stupid edit :@ ignore the link above, please go to This link to see the pad i was on about to the board edit.
  6. good to hear Kruiz (and Dazza and Dragon and Aub and Nezza and Woka and Haadee <takes deep breath> lol) all involved here, as I think this was going to be as big a debate as the mod itself (i.e. how to drive it.....physically how to drive, not 'how do u get the car to go round'). The thing with the choice of controllers is, if you're a long-time wheel'n'pedals user then that's obviously gonna be your best control method.....its what you're used to and it gives you maximum 'feel' for the steering and the pedals and that's much more important here than it was in Heat. Having said that, I tried with a wheel for 3 months solid, after having been a long-time pad user (steering with the stick, throttle and brake on the buttons for Heat) tbh I couldn't get away with it and I ended up getting to the point where I was wondering whether I was wasting my time trying to race these at all. In the end, someone I hadn't raced with in a while commented that I was better with the pad and I just thought 'bugger it, he's right' and went back (and instantly gained time thankfully lol). Kruiz (and any other analog pad users who may be interested), there are two ways to approach the throttle and brake control......one is to use the buttons and then change your digital rates in the 'settings' section in-game (where the garage section is) so the feed isnt on/off like the button is.......alternatively (this is what I went for in the end), try throttle and brake on the right-hand analog stick....again it takes a little bit of getting used to but I set this up with all sensitivities up full (so any touch on the stick is registered) and that's about my best control method currently. For keyboard users, the sensitivity settings are critical, as all of your controls are on/off (i.e. button depressed or not) so have a play with these as well. Bear in mind the versatility of the controller setup in RF is way deeper than we're used to.....you can have a slow feeding throttle with an instant brake, for instance. In the end, you'll all know what kind of controller you prefer and unless you're personally happy that you can upgrade to a wheel setup and be instantly more comfortable with it, i'd think carefully....wheels aren't cheap and there's nowt like having a £100 dust collector next to your desk to p1ss you off when you're concentrating on a game . For any of you who might like to try the 2-stick method, i've attached my pad setup with full sensi and nil deadzones.....if you feel you're tankslapping (wobbling down the straights trying to catch the steering all the time) add some steering deadzone, you may find that helps. A final note on gamepads.......Welly pointed me towards =b2c_insert&cookie_v[1]=U9&cookie_d[1]=&cookie_p[1]=%2f&cookie_e[1]=Thu%2c+27-Sep-2007+09%3a14%3a47+GMT&cookie_n[2]=b2c_hk_cookie&cookie_v[2]=WW1&cookie_d[2]=&cookie_p[2]=%2f&cookie_e[2]=Thu%2c+27-Sep-2007+09%3a14%3a47+GMT&scrwidth=1024]This one from Thrustmaster which has a pair of analog triggers under the front of the case, so you could steer on 1 stick, and have full long-stroke analog throttle and brake (and it's not badly priced, although UK stockists aren't that widespread).....again, it's what you're used to that'll suit you best, but if you'd prefer to be on a pad, that looks about the most versatile that I've seen. @ Nezza, re: the grip level.......to an extent it depends which track you were on, but I find the grip and handling ok once you're used to it, but again, i can only repeat that Heat and RF are very different games and it'll take a while to get used to RF (the other thing to bear in mind is that the car's have grip data built in but so do the tracks, so the dirt tracks don't feel the same, hence a setup that slides nicely at sexb will still need tweaking at Ippy dirt, but hey all dirt tracks arent the same anyway ). I'll grant you it takes a lot of getting used to, and I'm not surprised that you couldn't get away with it instantly on someone elses pc....that comes back to all of the aforementioned controller settings etc too, but expect it to take nearer two months than two minutes to acclimatise....but when you do, and you start doing smooth tail-out laps, you'll feel good, honest finally finally, for those of you using chase cam (as I do too, still), the cam position is done with the number keypad on your keyboard.....leave num lock on and then its 7 and 9 to zoom in and out, 8 and 2 to lift the camera up or bring it down and (i think) 4 and 6 to move the camera to either side.....if you go into your support folder in the rfactor folder, there's an 80-page users guide in there that explains all. right, i'll get my coat in short, RF takes a load of setting up but it's honestly worth the effort enjoy .......... Wrighty ps - to install the attached controller setting, drop the file into your rfactor/userdata/controller folder, then in-game go to settings>controller and there's a click-thru list (usually shows A-Z keyboard as default)...scroll through the choices in there until you see 'pad-2208' and try that. pad_2208.zip
  7. is your rfactor install fubared? shouldnt be, if you're running other mods off the server but stranger things have happened.......we can check the file dates later if you wish? mine's basically a 'clean' install with the beta and tracks off rfactorcentral
  8. Would the mismatches be due to the fact that some of the clients (and in my case last night, the server) have the ukdirt skinpacks on but the server (in your case) doesn't? I know we had one in last night who cured a mismatch error by downloading the ukdirt skinpacks and I directed someone to install them before he came into the server and he didn't get the error. I believe this problem has also been seen by people who've installed Splinter's real-life skins.....again, if the server doesn't have them in the client shows as a mismatch.
  9. No, they made quite a big step forward with YOUR tar setups, which isn't quite the same thing but an evening well spent hopefully, I certainly managed my fastest times to date around there I'll not put up tonight seeing as it's F1s night, but i'll probably put up tomorrow night if anyone's interested for more of the same oh while I think on also, we might have an offer on another dedicated server too, thanks to FreeW so i'll let you know about that in the next couple of days
  10. yeah course m8 (and erik too obv), we'll run ippy tar in the main but let me know how your pc goes at ippy (as I find it quite clunky, probably due to the amount of stuff FreeW's dumped about the place ) i'll not password it and its capped to 10 in but everyone's welcome as per
  11. administer the novocaine with vodka at 7pm m8, she'll be sparko for 8* *just kidding m8, hope it's nothing serious best wishes
  12. gents, if there's a few interested and available for an hour tonight i'll put an ippy server up so we can swap ntes (i.e. setups)....one of us must be able to get it into the corner i'll set up about 8ish
  13. nps click here m8, that's freew's server long time m8, hope you're well <bump> nearly 1000 votes all, if you didn't vote yet ......
  14. lol you and me both m8 , track looks a good base......further info on trackmaking hints and tips (poly counts for track sections are useful, poly counts for scenery etc etc) would be greatly appreciated
  15. are you getting a crash log please? if so, post it here and we'll try and help from there (especially if its all mods, try a couple of different mods and post the logs up with a note saying which log relates to which mod)
  16. yeah 'my other car's a hot rod' Happy birthday m8, all the best
  17. wow that thing's gorgeous.......(assuming you have a connection with Mr. T that you may not have lol) Is he still involved in the truck show at Witton Park Mr. Beef? That show's provided some beautiful liveries over the years in our area notably not just from the unit you've shown, but also Frank Hudson's fleet (yes, number spotters, ex-489) and Jeremy Tarn.........We (at an old company i worked for) did a trailer for Mr. Tarn a few years ago (big centre-grab brick carrier) and we're walking around this thing just finished oohing and aahing about how well it looked until Jeremy turns up with the unit...........jaw-droppingly good airbrush work on it put the trailer to shame haha nice desktop
  18. hi gary, I'm not convinced the schedule editor will work for brisca stuff i'm afraid.....the championship runs a practice/qualify/race system and the tracks don't have pitlanes, which crashes the game when it attemptes to start practice from the pitlane when you go to the first track sry m8 but i can't remember a work-around
  19. got plenty for there and Hednesford now m8 shout up next time you're online (or alternatively teach the trackmaking secrets......like they say, catch a man a fish and he eats for a day, teach him to fish etc etc)
  20. One tool i use a lot for pinstriping (this is in psp mind) is the pre-defined shape tool - if u start with the rectangle, you can select stroke (line) width and define size of radiuses of the corners and then draw your rectangle to the size of the panel minus a couple of pixels each way (so the shape is slightly smaller than the panel) - use the stroke colour for your pinstripe and either use your panel colour or deselect the fill colour so you're only drawing the pinstripe. If you need to reshape after you've done the rectangle (to suit sloping edges), cut the section of pinstripe and then paste and reshape to suit. It takes a little practice but i find it gives a better finish than trying to draw all of the lines and radiuses etc good luck
  21. i should coco m8, i think the rods National final's a 50-lapper The national hotrod final is always normally 75 laps for the national champ. So if anyone there and you see me pull off and run for the bar you no im tired and needing a beer, never even tried doing 75 laps straight off so will be good for me and the car !!!! oops my bad sry good luck for the weekend Jay, i'll cya there at some point
  22. i should coco m8, i think the rods National final's a 50-lapper
  23. Hi, I assume by red driver screens you mean the windscreen mesh? this came up as an error a couple of years ago when (i think) a new car was released into the game. If you can, please post which cars you're seeing with the red windscreen and we'll try and sort it (i think the new car used a texture as part of the model that conflicted with a car that was already there or something, like I say it was a while ago lol) Hello and thanks for replying. The cars that have a red mesh are the briscas/lundys/burns. it has done it before in a couple of races ages ago, but now its every time.. any ideas?.lol cheers how many cars do you have in the race? i think heat doesnt like more than 24 different chassis in a race (chassis as opposed to cars, you can have 43 in a race but in the nascar mod thats only 3 'cars', the chevy, the dodge, the ford etc) and i think there's over 24 different chassis in the brisca heat mod now. Try running a race with less cars in (24 or under) for your first race from starting the game and see if it happens again.....if it does, it might be a conflict between different cars. best wishes
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